Race: Lizardman
Species: Liardman. Breed/Type: Common. Class: Monster (Reptile). Align: Evil (player choose their own align when playing a character with this race). Gender: 01-50: Female, 51-00: Male.
Level: 1+ 1-D30. Damage-Points: 2-D12 x level.
Number encountered: 1. There will be a 30% chance of encountering a hunting party of 1-D4 +1. Also, there will be a 1% chance of being near, or discovering, a Lizardman stronghold (discretion of the Game Master).
Experience-Points: 50 x level.
Characteristics: This is an UnCommon playable race type. The following characteristics are merely for encounter purposes. They do not reflect the actual level of stats when creating a character of Lizardman lineage.
Awareness: Hearing: 20, Sense of Smell: 27, Sixth Sense: 9, Taste: 26, Touch: 20, Vision: 22, Charisma -: Appearance: 15. Speech: 16, Constitution: 26, Coordination: 25, Dexterity: 25, Intelligence: 18, Mental-Strength: 32, Strength: 30, Wisdom: 17.
Movement:
Flying: Can't. Grounded: 13. Swimming: 4.
Luck: 1-D6 per level.
Oxygen-Points: 96.
Blood-Points: 78.
Attacks:
Attack descriptions: Range: Damage: Attack Type:
Bite ----------- : 1 1 space (5'). 1-D6 (+1-D6 per level advanced). Sharp.
Claws --------- : 2 1 space (5'). 1-D4 (+1-D4 per level advanced). Sharp.
Tail-Strike ----- : 1 3 spaces (15'). 1-D12 (+1-D12 per 3 levels). Blunt.
Notes:
1. Tail-Strike will effect 1-D2 areas of victim's body.
2. Creatures within all spaces within the "Range" of Tail-Strike can be damaged
by the dragon, but it must roll to hit each and every creature within Tail-Strike
"Range".
3. All forms of attack can be attempted each and every turn (bite, claws and tail-strike).
Attack type - : Sharp.
Special ------- : None.
Defense: 25. Offense: 25.
Treasure: %Roll needed to have money and treasure:
41+ to have 1-D6 treasure checks.
Begin rolling on the Common chart.
Check once for treasure.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Yellow. Eye shape: Medium-sized and sharply slanted. Height: 5' 6". Posture: Biped. Skin color: Gray-green to solid gray. Skin texture: Leathery with scales, like the giant lizard. Weight: 150 Lbs.
Dislikes ----- : Fire.
Disposition - : These creatures are hunters, and find honor in taking down more powerful creatures, especially beasts of prey.
Fears -------- : Fire using creatures.
Habitat ------ : Deserts, though they can be found in many regions.
Immunities - : None.
Life-span --- : 180 years.
Likes -------- : Hunting dangerous creatures. See: "Disposition".
Needs ------- : Basic necessities of life (food, water shelter, Etc.). See: "Special Abilities".
Note --------- : None.
Special Abilities:
Catabolism: This creature only needs to eat fresh kills to absorb the water they need from it. If eating cooked meals, water will not be absorbed into its system, thus to drink while eating prepared meals would be a necessity.
Dark Vision: The Lizardman suffers only 10% of the normal effect of night, deep shadows, and darkness (this includes basic spells, but not the more intense ones).
Special Defenses:
Damage-Reduction: 1 (+1 per 5 levels advanced) vs. physical damage.
Natural Armor: The Lizardman species has a natural leathery skin that will turn certain attacks as follows:
Natural Armor: Roll needed to turn certain attacks:
Acid -------- : 81+
Blunt ------- : 81+
Cold -------- : 81+
Electricity - : 81+
Fire --------- : 81+
Needle ----- : 91+
Sharp ------- : 91+
- There will be 2 chances to turn strikes to the head.
- The needed roll to turn certain attacks will decrease by 1 point per 3 levels advanced (41+ will be the best chance).
- Other armoring can be worn as well, which gives the Lizardman added protection to attacks.
Special Offenses:
None.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 weapon to harm.
Author's Note:
Had to enlarge this and show off Upzing's talent. She does requests, so if you want something done, contact her and ask. She's cool. Upzing paints these and then does them up nicely like this. A true talent.