Race: Lizardman     

Species: Liardman. Breed/Type: Common. Class: Monster (Reptile). Align: Evil (player choose their own align when playing a character with this race). Gender: 01-50: Female, 51-00: Male.

 

Level: 1 + 1-D30. Damage-Points: 2-D12 x level.

Number encountered: 1. There will be a 30% chance of encountering a hunting party of 1-D4 +1. Also, there will be a 1% chance of being near, or discovering, a Lizardman stronghold (discretion of the Game Master).

 

Experience-Points: 10 x level.

 

Characteristics:

Awareness:

     Hearing: ---------- 20

     Sense of Smell: - 27

     Sixth Sense: ----- 9

     Taste: ------------- 26

     Touch: ------------ 20

     Vision: ------------ 22

 

Charisma -:

     Appearance: ---- 15

     Speech: ---------- 16

 

Constitution: ------- 26

Coordination: ------ 25

Dexterity: ----------- 25

Intelligence: -------- 18

Mental-Strength: - 32

Strength: ------------ 30

Wisdom: ------------ 17

 

Movement:

Flying: Can't. Grounded: 13. Swimming: 4.

 

Luck: 1-D6 per level.

Oxygen-Points: 96.

Blood-Points: 78.

 

 

 

 

 

 

 

 

 

 

Attacks:

Attack descriptions:             Range:              Damage:                                           Attack Type:

     Bite -------------------- : 1   1 space (5').       1-D4 (+1-D4 per level advanced).   Sharp.

     Claws ------------------ : 2   1 space (5').      1-D4 (+1-D4 per level advanced).   Sharp.

Or:

     Tail-Strike ----------- : 1    2 spaces (10').  1-D4 (+1-D4 per level advanced)  Blunt.

                                               Special: +1 target per 5 levels advanced.

 

Tail-Strike Example:

At level 5, 2 targets can be struck with a single Tail-Strike, or 1 target can be struck twice (you must roll to touch, strike, push, reach out to, Etc., each target with an attack-roll -- even if you are not attacking to damage or harm the target).

 

At level 10, 3 targets can be struck.

At level 15, 4 targets can be struck.

At level 20, 5 targets can be struck.

At level 25, 6 targets can be struck.

 

2. Creatures occupying any spaces within the "Range" of Tail-Strike can be struck and damaged (roll to hit each and every creature in "Range" (up to the # of targets you can effect). You can choose to not strike other creatures.

 

 

 

 

 

 

 

 

 

 

 

 

Player Question - : Since I can effect 2 targets, can I just roll to hit one target 2 times?

Answer ------------ : Yes.

3. All forms of attack can be attempted each and every turn (bite, claws and tail-strike).

 

     Attack type - : Sharp.

     Special ------- : None.

 

Defense: 25. Offense: 25.

 

Treasure: %Roll needed to have money and treasure:

41+ to have 1-D6 treasure checks.

Begin rolling on the Common chart.

Check once for treasure.

 

Description:

Annihilation Strike? -------- : Yes.

     Sudden Death Strike? - : Yes.

 

Description:

     Eye color ---- : Yellow.

     Eye shape --- : Medium-sized and sharply slanted.

     Height -------- : 5' 6".

     Posture ------- : Biped.

     Skin color ---- : Gray-green to solid gray.

     Skin texture - : Leathery with scales, like the giant lizard.

     Weight -------- : 150 Lbs.

 

Dislikes ----- : Fire.

Disposition - : These creatures are hunters, and find honor in taking down more powerful creatures, especially beasts of prey.

 

Fears -------- : Fire using creatures.

Habitat ------ : Deserts, though they can be found in many regions.

Immunities - : None.

Life-span --- : 180 years.

Likes -------- : Hunting dangerous creatures. See: "Disposition".

Needs ------- : Basic necessities of life (food, water shelter, Etc.). See: "Special Abilities".

Note --------- : None.

 

Special Abilities:

Catabolism: This creature only needs to eat fresh kills to absorb the water they need from it. If eating cooked meals, water will not be absorbed into its system, thus to drink while eating prepared meals would be a necessity.

 

Dark Vision: The Lizardman suffers only 10% of the normal effect of night, deep shadows, and darkness (this includes basic, simple spells, but not the more powerful ones).

 

Special Defenses:

Damage-Reduction: 1 (+1 per 5 levels advanced) vs. physical damage.

Natural Armor: The Lizardman species has a natural leathery skin that will turn certain attacks as follows:

 

Natural Armor: Roll needed to turn certain attacks:

Acid -------- : 81+

Blunt ------- : 81+

Cold -------- : 81+

Electricity - : 81+

Fire --------- : 81+

Needle ----- : 91+

Sharp ------- : 91+

 

- There will be 2 chances to turn strikes to the head.

- The needed roll to turn certain attacks will decrease by 1 point per 3 levels advanced (41+ will be the best chance).

 

- Other armoring can be worn as well, which gives the Lizardman added protection to attacks.

 

Special Offenses:

None.

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities : Rank-0 weapon to harm.

 

 

Author's Note:

Had to enlarge this and show off Upzing's talent. She does requests, so if you want something done, contact her and ask. She's cool. Upzing paints these and then does them up nicely like this. A true talent.