Quanari
Species: Quanari. Breed: Quanari. Class: Monster. Align: Good.
Gender: 01-50: Female, 51-00: Male.
Level: 31 + 1-D30. Damage-Points: Roll 1-D100 + 136 x level.
Number encountered: 1.
Experience-Points: 500 x level.
Characteristics:
Awareness: Hearing: 80, Sense of Smell: 80, Sixth Sense: 80, Taste: 80, Touch: 80, Vision: 80, Charisma -: Appearance: See: "Description". Speech: 4, Constitution: 100, Coordination: 30, Dexterity: 30, Intelligence: 13, Mental-Strength: 70, Strength: 700, Wisdom: 23.
Movement:
Flying: Can't.
Grounded: 20 Game Master: The Quanari will only cross onto dry ground in great need.
It will begin taking 3-D20 damage per 24 hours after being out of water for 72 hours (the Quanari will naturally heal at a rate of 16 points per 24 hours). Damage sustained for being out of water will not heal unless it is submersed or constantly drenched by a monsoon-type of downpour. The constant damage this creature takes for being out of water will cease while it is raining
Swimming: 60.
Luck: 1,000.
Oxygen-Points: 3000.
Blood-Points: 3000.
Attacks:
Wing-Talons - : 2
Damage ------- : 1-D20 (+1-D20 per level advanced).
Range ---------- : 5 spaces (25').
Attack type --- : Sharp.
Special --------- : Crush: 1 in 6 chance of causing x3 damage on a bite.
Note ------------ : The two talons are positioned one at the tip of each great water-wing.
Defense: While is water: 60.
While on land : 30.
Offense: While is water: 60.
While on land : 30.
Treasure: %Roll needed to have money and treasure:
See: "Note".
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Height: 54'-0" (45'-0" on land). Length: 54'-0". Weight: 70,000 Lbs., Skin color: This changes to the coloration of the background it is upon (as does the octopus). Skin texture: Like very thick and strong wet leather, Eye color: Same as the current skin color, Eye shape: Large sized and oval. Posture: Similar to an octopus, Wing contour: Semi-clear membrane.
Wingspan: 54'-0"
This creature appears to be a massive octopus-like creature with great sea-wings.
Dislikes ----- : Confrontations, although they are adept at combat.
Disposition - : Peaceful creature of the deep, the Quanari feed off the sediment at the ocean's deepest floors.
Fears -------- : None.
Habitat ------ : Oceans (Tropical).
Immunities - : None. See: "Special Defenses".
Life-span --- : 25 ages (25,000 years).
Likes -------- : Making allies. This creature is curious to expand its knowledge of all the world.
Needs ------- : Basic needs of life (food, water, shelter, Etc.).
Note --------- : The Quanari sift through the sand and rock, eating all nutrients from the sediment they take in. As the clam, these gentle giants finish creating 1-D4 massive pearls within their bodies per 100 years. These pearls surface upon the their tentacles just under a thin membrane. At full term these pearls are released, and as they are, they are taken by the Quanari and saved (to gift other creatures with).
Pearl size: 1-D20 x 3 Karat.
Pearl value: Roll up the value of each pearl, using the pearl chart in the Treasure Book (the highest value of 5 rolls for each).
Once per year cycle the Quanari will seek to give its pearls away to trusted sentient beings, either in the ocean's watery depths, or above (discretion of the G.M.).
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Special Abilities:
Empath: This creature has the following Empath spells: Apathy, Bond, Corporeal Instincts, Doubt, Path of Wisdom, Sympathetic Aura.
These spells can be used at will, and do not need spell-points to be cast. It takes 3 turns to cast any of the above mentioned spells, and is a free action (the Quanari can do other things while casting (fight, communicate, move, Etc.). To the Quanari, these are not spell, but ABILITIES.
Touch Telepathy: As the Psychic's spell: Touch Telepathy.
Special Defenses:
Blunt Damage-Reduction: 30
Natural Anti-Location: See: "Amulet, Anti-Location" in the Treasure Book.
Special abilities to turn:
Acid --------- : Can't
Blunt -------- : 51+
Cold --------- : Can't
Electricity -- : Can't
Fire ---------- : Can't
Needle ------ : 96+
Sharp -------- : 91+
Special Offenses:
None.
Susceptibilities and Weaknesses: Electricity causes x2 damage while this creature is wet.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.