Orc: Ironfist
Species: Orc. Breed/Type: Ironfist. Class: Monster (Mammal). Align: Evil.
Gender: 01-50: Female, 51-00: Male.
Level: 11 + 1-D20. Damage-Points: 1-D10 x level.
Number encountered: 3-D6 per 5 characters present.The number encountered will be outside an Orc Stronghold. If within the boundaries of their lair, the number encountered will be 3-D6 x20. There will be a 20% chance of discovering an Orc Stronghold near the area of this encounter if it is searched for.
Experience-Points: 30 x level.
Characteristics:
Awareness: Hearing: 20, Sense of Smell: 24, Sixth Sense: 0, Taste: 18, Touch: 18, Vision: 18,
Charisma: Appearance: Orc. Speech: 12, Constitution: 30, Coordination: 25, Dexterity: 25, Intelligence: 10, Mental-Strength: 22, Strength: 30, Wisdom: 10.
Movement:
Flying: Can't. Grounded: 10. Swimming: 1 (terrible swimmers).
Luck: 0.
Oxygen-Points: 66.
Blood-Points: 90.
Attacks:
Orc Blade --- : 1
Damage ------ : 1-D12 (+1-D12 per 3 levels advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : None.
or:
Orc Bow ----- : 1
Damage ------ : 6-D6 (+ 1-D6 per 3 levels advanced).
Range -------- : 20 spaces (100').
Attack type - : Sharp.
Special ------- : Each will have 20 roughly crafted target-tipped arrows.
Defense: 25. Offense: 25.
Treasure: %Roll needed to have money and treasure:
95+ to have 1.
Begin rolling on the Common chart.
Check each creature to have treasure.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Black. Eye shape: Medium and slanted. Height: 6' 0".
Posture: Biped. Skin color: Black-green. Hair color: Black and matted. Skin texture: Rough. Weight: 200 lbs.
This creature appears as a lumbering humamoid with darker than night eyes.
Dislikes ----- : Mankind, especially Elves.
Disposition - : Mean and ruthless.
Fears -------- : Spellcasters.
Habitat ------ : This creature can be found infesting many regions.
Immunities - : Disease, Pity, Remorse, Sadness, Sickness.
Life-span --- : 300 years.
Likes -------- : Killing mankind and feasting upon them. An Orc company will have a 30% chance of having 1-D6 slaves, using them as thralls. If thralls prove their worth, they are spared. In rare instances, thralls can even become part of the Orc culture (which thing highly pleases Orcs).
Needs ------- : Basic needs of life (food, water, shelter, Etc.).
Note --------- : Orcs can speak a base form of the Human dialect.
This creature will have a 25% chance of being in the service of a master, who has sent them out on some errand (discretion of the Game Master -- be creative).
Special Abilities:
Night-Vision: As the Psychic spell (yet only at 50%).
Special Defenses:
This creature has the following resistances:
Pain ---- : 20%
Shock -- : 70%
Special Offenses:
Intimidation: Orcs will always attempt to intimidate their quarry into submission by pitting their Mental-Strength vs. the Mental-Strength of their target (race to 3).
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.