Nether`Fiend (Lesser) Bring Page to Top
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# Encountered:
1-D6 +3
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Align:
Evil (apathetic). If concured, the Lesser Nether`Fiend's align will be as the caster's.
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Annihilation Strike?:
Annihilation Strike?: No.
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Art Submissions:
If this creature is not linked to an illustration, one has not been created. Submission donations are accepted to fill this spot for aspiring artists.
Before submitting an illustration, contact the author for the terms and conditions of the donation at: Selman - 247 - at - gmail - dot - com.
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Attack Descriptions:
%Roll: Randomized attack method:
01-50: Bite, Claws
51-00: Razor-Tail-Strike
Notes:
Use the above chart for non-sentient creatures.
For familiars, spell and sentient creatures, play this creature as you would your own character.
Bite: 1 per turn.
Area of Effect --- : Single target.
Damage ----------- : 1-D12 x2 + 1-D6 per level of the creature.
Range ------------- : 1 space (5')
Attack type ------ : Sharp.
Special ------------ : None.
and/or:
Claws: 2 per turn.
Area of Effect --- : Single target.
Damage ----------- : 1-D8 + 1-D4 per level of the creature.
Range ------------- : 1 space (5').
Attack type ------ : Sharp.
Special ------------ : None.
and/or:
Razor-Tail-Strike: 1 per turn.
Area of Effect --- : Single target.
Damage ----------- : 1-D12 x2 + 1-D6 per level of the creature.
Range ------------- : 2 spaces (10')
Attack type ------ : Sharp.
Special ------------ : Razor-Cleave:
When this attack successfully strikes a target, roll 1-D6. If a 1 is rolled, x2 damage will occur, and one other target that may be in a connecting space will also be struck (roll to hit the second target as normal). Keep rolling until Razor-Cleave fails (a 1 is not rolled). Razor-Cleave can strike up to 8 additional targets (as long as they are in the connecting spaces of the first target struck).
Special: None.
Area of Effect --- : Not applicable.
Damage ----------- : Not applicable.
Range ------------- : Not applicable.
Attack type ------ : Not applicable.
Special ------------ : Not applicable.
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Avoidance-Rolls:
Avoidance-Rolls: Roll the % number or below to succeed.
Annihilation-Strike: Coordination + Dexterity ÷ 10 (rounded down)
Awareness Check: Awareness = % chance.
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Breath: Constitution x2 = % chance.
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Characteristic: x2 the characteristic = % chance.
Charisma Check: Charisma = % chance.
Consciousness: Strength + Constitution = % chance. (i.e. knocked out)
Awareness = % chance (i.e., waking from sleep)
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Constitution Check: Constitution = % chance.
Control PET or STEED: Charisma + Dexterity = % chance.
Coordination Check: Coordination = % chance.
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Death: Constitution + M.S. = % chance.
Dexterity Check: Dexterity = % chance.
Disease: Constitution = % chance.
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Enchantment: Intelligence + Wisdom ÷ 10 (rounded down) = % chance.
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Faith: Intelligence + Wisdom = % chance.
Fall: Coordination x2 = % chance.
Fear: Intelligence + Wisdom = % chance.
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Intelligence Check: Intelligence = % chance.
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Magic: Intelligence x2 = % chance (or pit your Int. vs. your foe's Int. (depending on the ruling)
Mental-attack: Mental Strength x2 = % chance (or pit M.S. vs. your foe's M.S. (depending on the ruling)
Mental-Strength Check: Mental-Strength = % chance.
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Pain: Mental Strength + Strength = % chance.
Paralysis: Strength = % chance.
Petrification: Win initiative with your foe to avoid being turned into anything by a natural ability.
Poison: Constitution = % chance.
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Riddle: Common: Wis. / UnCommon: Wis. ÷ 2 / Rare: Wis. ÷ 4 / Legendary: Wis. ÷ 10
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Shock: Constitution x2 = % chance.
Sickness: Constitution + Strength = % chance.
Strength Check: Strength = % chance.
Stun: Constitution x2 = % chance.
Sudden Death: Coordination + Dexterity = % chance.
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Tracking: Awareness -10 = % chance (for characters without the ability to track)
Trap: Intelligence + Dexterity -30 = % chance (this is for non-thieves)
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Wisdom Check: Wisdom = % chance.
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Blood-Points:
Does not need blood to live. The Nether`Fiend is a "Feind" class creature.
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Characteristics:
Awareness - : 24 Detect sneak: Awareness + %dice-roll vs. opponent's Sneak
(See: "Coordination")
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Charisma --- : Not applicable. Barter / Trade: Charisma + % dice-roll (100+ = in your favor)
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Constitution : 24 Healing: (Constitution: ÷ 4): D.P. per 24 Hrs.
6 O.P. per turn
X B.P. per 12 hours (N/A) - This creaute has no blood.
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Coordination: 28 Movement: Flying ---- : Can't
Grounded: 9
Swimming: 1 This creature does not swim well.
Defense: Flying --- : N/A
Grounded: 28
Swimming: 9
Dodge: Coordination:______ + Misc.:___ = (_____)
Hand Held: -10 --- Hurled: -30 --- Thrown: -20
Sneak: Coordination + % dice-roll vs. opponent's Detect Sneak
(see: "Awareness")
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Dexterity --- : 32 Adjusted time for casting: (hand casters only): (Dexterity ÷ 4 -4)
Defense: Blocking: Dexterity:______ + Misc.:___ = (_____)
Hand-held: +15 --- Hurled: +5 --- Thrown: +10
Parry: Dexterity:______ + Misc.:___ = (_____)
Hand Held: +0 --- Hurled: -20 --- Thrown: -10
Locate Secret Levers & Switches: Dexterity ÷ 10 = %
Offense: Dexterity:_______ + Misc.:_____ = (_____) + %Roll
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Intelligence : 5 Adjusted spell-points per level: (Int. ÷ 10 -2)
Adjusted time for casting: (Intelligence ÷ 4 -4)
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Mental-Strength: 26 Adjusted time for casting: (Mental Strength ÷ 4 -4)
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Strength ---- : 16
Damage adjustment: (Strength ÷ 5 -4)
Weight allowance --- : Normal (Str. x5), Heavy (Str. x10), Heaved (Str. x15)
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Wisdom ---- : 3 Adjusted spell-points per level: (Wis. ÷ 10 -2)
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Class:
Fiend.
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Creature Type:
N/A
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Damage-Points:
1-D12 x2 per level of the creature.
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Defense:
Flying:
N/A
Grounded:
32
Swimming:
9
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Description:
This creature appears as a small lizardman, black in color. The Nether`Fiend is quick, wirey and always on the move. Its with a lengthy serrated tail is eye-catching, and the cause of apprehention in most creatures.
Eye Color:
Dark-Purple.
Eye Shape:
Small-sized and sharply slanted.
Skin Color:
Black (with a tint of blue that appears to cascade from head to foot while in sunlight).
Height:
2'-6"
Length:
7'-0"
Posture:
Biped.
Weight:
45 lbs.
Wing Contour:
N/A.
Wingspan:
N/A
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Dislikes:
Vahkrin: This creature will go out of its way to kill Vahkrin, if it has a chance of winning the fight. In any
case, it will follow and spy upon Vahkrin, waiting for the chance to destroy it.
Water: The Lesser Nether`Fiend can swim, but not well. It will avoid water if it can.
See: "Special Defenses".
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Experience-Points:
1 per damage-point.
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Fears:
This creature is not fearless, but fears nothing in particular.
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Gender:
Not applicable. This creature is a fiend.
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Habitat:
Nether`Plane.
Author's note: The Nether`Plane will be created in the future.
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Illustrations:
None.
See: "Art Submissions".
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Immunities:
Lightning and all forms of electricity.
Disease
Pain
Poison
Shock
Sickness
See: "Special Defenses".
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Level:
1-D20
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Life-Span:
180 years.
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Likes:
Magical items. This creature can feel such items if within 2 spaces (10').
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Luck:
20
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Movement:
Flying:
Can't
Grounded:
9 spaces per turn.
Swimming:
1 space per turn.
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Needs:
None.
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Offense:
Flying:
N/A
Grounded:
32
Swimming:
11
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Oxygen-Points:
84
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Special Abilities:
Trinket Fetish:
The Lesser Nether`Fiend will feel treasure items which house enchantments if within 2 spaces (10'). The exact location of the treasure item will not be known, but it will feel its presense.
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Special Defenses:
Blunt Weapon resistance: 3 (subtract 3 from each strike).
See: "Immunities".
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Special Offences:
Shriek:
This creature can emit a high-pitched shriek that will disorient all creatures within 3 spaces (15'). Disoriented creatures will reel in pain, thus failing to attack for 1-D2 turn (5-10 seconds). This ability can be avoided if a successful avoidance-roll vs. "Awareness" is FAILED. No luck can be used to fail this avoidance-roll. While under the effects of Shrike, defensive rolls will be penalized by 10.
Shriek can be used one time per 10 turns.
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Species, Breed, Type:
Species: Feind.
Breed: None. This is a fiend.
Type: None. This is a fiend.
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Susceptibilities:
Defense will drop to a 9 while in water.
Offense will drop to an 11 while in water.
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Treasure:
If there is no information in this section, this creature will have no treasure.
Wealth:
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Needed %Roll: |
Amount: |
Copper: |
45+ |
1-D20 |
Bronze: | 55+ |
1-D12 |
Silver: | 65+ |
1-D10 |
Electrum: | 75+ |
1-D8 |
White-gold: | 85+ |
1-D6 |
Yellow-gold: | 95+ |
1-D4 |
Black-gold: | 99+ |
1-D2 |
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Treasure item(s): | Item Rarity: | # of checks: |
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65+ |
1-D3 |
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85+ |
1-D2 |
Rare:
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98+ |
1 |
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99+ |
1 |
Notes: Check for treasure on each creature encountered. |
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Other treasure checks for this creature: 10% chance of having 1-D4 Enchanted Items |
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Weapon Susceptibilities:
Rank-1 (or better) magical weapon to harm.
Note:
Rank-0 weapons will still cause 30% of the normal damage (rounded down).
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