Midnight
Species: Organic. Type: Dark Willow. Class: Organic (Fiend). Align: Evil (Diabolic). Gender: N/A.
Level: 13+ 1-D20. Damage-Points: 5-D20 x level.
Number encountered: 1.
Experience-Points: 200 x level (400 x level if 32nd+ level).
Characteristics:
Awareness: Hearing: 0, Sense of Smell: 30, Sixth Sense: 40, Taste: 24, Touch: 60 (this is considered it's hearing and vision), Vision: 0, Charisma -: Appearance: Massive Dark Willow Tree. Speech: 18 (communicates through feeling and thought), Constitution: 80, Coordination: 10, Dexterity: 50, Intelligence: 24, Mental-Strength: 70, Strength: 70, Wisdom: 24.
Movement:
Flying: Can't. Grounded: 8 (16 if 32nd+ level). Swimming: 1 (4 if 32nd+ level).
Luck: 1-D6 per level.
Oxygen-Points: Does not need oxygen to live.
Sap-Points: 240.
Attacks:
Root-Strike - : 4 (6 is 32nd+ level).
Damage ------ : 1-D10 (+ 1-D10 per level advanced).
Range -------- : 6 spaces (30').
Attack type - : Sharp.
Special ------- : See: "Special Abilities" and "Special Offenses".
Defense: 10 (40 is 32nd+ level).. Offense: 50 (80 is 32nd+ level).
Treasure: %Roll needed to have money and treasure:
05+ for 5-D4 items.
Begin rolling on the Rare chart.
Additional treasure checks are as follows:
25% chance of having 1-D6 Artifacts.
80% chance of having 3-D4 random Gems.
90% chance of having Money (Rare). Amount rolled up will be multiplied by 2-D6.
15% chance of having 1-D4 random Special Gems.
10% chance of having 1 Oracle.
10% chance of having 1 Relic.
All treasure will lie beneath Midnight, buried in the ground.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: None. Eye shape: None. Height: 20' 0". Posture: Tree. Bark color: Black.
Weight: 8,000 Lbs.
This creature appears as a massive, dark willow tree.
Dislikes ----- : Axes. This creature will focus all attacks on one wielding an axe.
Disposition - : Brooding malice.
Fears -------- : None.
Habitat ------ : Dark Forest.
Immunities - : Mental-abilities, powers and spells have no effect.
Life-span --- : 5 Ages (5,000 years).
Likes -------- : Unknown.
Needs ------- : Unknown.
Note --------- : It has been known for Midnight to align with others, becoming an ally (especially with dark Druids, Forest-Knights, as well as other dark-hearted sentient beings). Midnight does this for a purpose (discretion of the Game Master).
Special Abilities:
Engulfing Roots: Completely engulfing it's quarry in roots will send its victim into a catatonic darkened state of being, in which time Midnight will not kill it, but slowly digest its essence in the span of 3-D4 years (this feeding causes pleasant hallucinations for the victim and is painless).
It takes three turns to cocoon its victim after a Root-Strike occurs in which 50%+ damage is inflicted to either armor or flesh, thus engulfing its prey. To break free, an avoidance-roll vs. "Paralysis" must be successful, and may be attempted once per turn. After the third failure, an inescapable catatonic darkness of soul will come over the engulfed victim . . . and the feeding will begin.
Plague Seed: When Midnight feeds upon the living, there will be a 20% chance of it creating a Plague Seed (40% if 32nd+ level). This seed will drop at the base of Midnight, but will not sprout (it must be purposefully, intentionally, planted in order to grow). See: "Plague Seed" in the Enchanted Items section of the Treasure Book for rulings. There will be a 10% chance of 1-D4 Plague Seeds on the ground around the base of Midnight (20% if 32nd+ level).
Note:
Midnight cannot plant these seeds.
Special Defenses:
Magic-Resistance: 75%
Physical Damage-Reduction: 18.
Special Offenses:
Lure: Any creature that comes within 1 league of Midnight must pit its Mental-Strength against it, single roll chance, or be drawn to it. This dark call will be in the form of curiosity, and yet will be inescapable.
Susceptibilities and Weaknesses: Fire causes +50% damage.
Weapon Susceptibilities: Rank-1 (or better) magical weapon to harm. Non-magical weapons can damage this creature, but only at 1% effect (unless it is an axe, which causes 50% damage).