MC
Mulik
Species: Mulik. Breed/Type: Mulik. Class: Monster (Mammal).
Align: Evil. Gender: 01-50: Female, 51-00: Male.
Level: 4 +1-D8. Damage-Points: 1-D8 x level.
Number encountered: 1-D2 per 3 characters present.
Experience-Points: 10 x level.
Characteristics:
Awareness: Hearing: 40, Sense of Smell : 35, Sixth Sense: 5, Taste: 26, Touch: 26, Vision: 30,
Charisma -: Appearance: See: "Description", Speech: 20, Constitution: 35, Coordination: 30, Dexterity: 30, Intelligence: 18. Mental-Strength: 40, Strength: 28, Wisdom: 15.
Movement:
Flying: Can't. Grounded: 12. Swimming: 4
Luck: 30.
Oxygen-Points: 120.
Blood-Points: 105.
Attacks:
Attack descriptions: Range: Damage: Attack type:
Bite ---------- : 1 1 space (5'). 1-D8 (+1-D8 per 2 levels advanced). Sharp.
Claws -------- : 2 1 space (5'). 1-D8 (+1-D8 per 2 levels advanced). Sharp.
Defense: 30. Offense: 30.
Treasure: %Roll needed to have money and treasure:
75+ for 1-D8 items.
Begin rolling on the Common chart.
Check for each creature to have treasure. This creature will use what treasure it has.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: White with pink pupil. Eye shape: Medium-sized and slanted.
Height: 7' 0". Length: 12'-0". Posture: Biped. Fur color: Dark-brown. Fur texture: As a wolf. Weight: 330 Lbs.
This creature appears as a humanoid, wolf, mix, and is often mistaken for a Werewolf.
Dislikes ----- : Humans.
Disposition - : This creature is a hunter, and due to its hatred for humans, it makes its hunting ground their farmlands as an open declaration of war upon them.
Fears -------- : Unknown.
Habitat ------ : Forests and other regions.
Immunities - : None.
Life-span --- : 80 years.
Likes -------- : This monster seems to be bent on the thrill of the hunt. It eats when it is hungry, and viciously captures live prey, keeping victims for later nourishment. It loves horse meat.
Needs ------- : Basic necessities of life (food, water shelter, etc.).
Note --------- : The Mulik has often been mistaken for the Lycanthrope, as its appearance and temperament is similar. The Mulik will go out of its way to take down a horse as it is its favorite food source. This is why the Mulik is so hated and feared by horse ranchers and farmers. On the other hand the Mulik hates humans, and will hunt and take them down for the pleasure of the sport.
Special Abilities:
Modification-points: There will be a 10% chance of this creature having
modification-points as follows: 2-D6 +1 per 2 levels advanced (exactly as a player character rolls for modificationpoints
each level). These points can be used to learn any spell from the Adventurer Abilities. These spells and abilities must be
purchased exactly as a character, all prerequisites being strictly enforced. G.M.: You may also choose to pick spells quickly without rolling up modification-points (it is up to you).
Tracking: This creature can track its prey (as the Forest-Knight's Tracking ability).
Trap-Sense: This creature has an uncanny sense of a trap being laid before it if an successful Awareness check is rolled (Awareness = the % chance for success).
Special Defenses:
Cold attacks do only 50% damage.
Special Offenses:
None.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 (non-magical) weapon to harm.