Minotaur, Volcanic (Greater)
Species: Minotaur. Breed/Type: Pyran. Class: Monster. Align: Evil.
Gender: 01-50: Female, 51-00: Male.
Level: 30 +1-D12. Damage-Points: 2-D12 +8 x level.
Number encountered: 1.
Experience-Points: 384 x level.
Characteristics:
Awareness: Hearing: 40, Sense of Smell : 40, Sixth Sense: 30, Taste: 40, Touch: 40, Vision: 40,
Charisma -: Appearance: See: "Description". Speech: 18, Constitution: 65, Coordination: 60, Dexterity: 60, Intelligence: 15, Mental-Strength: 75, Strength: 75, Wisdom: 10.
Movement:
Flying: Can't. Grounded: 19. Swimming: Can't swim.
Luck: 1-D6 per level. Minotaur do not lose their next offensive turn if they use luck. Luck used will regenerates at a rate of 1-D4 points per turn.
Oxygen-Points: 235. Blood-Points: 195.
Attacks: Attacks Attack
Attack descriptions: per turn: Range: Damage: type:
Large Battle Axe: 4 3 spaces (15'). 1-D12 (+1-D12 per level advanced). Sharp.
and:
Horn-Strike ----- : 3 3 spaces (15'). 1-D12 (+1-D12 per level advanced). Sharp.
and:
Hoof Trample -- : 3 2 spaces (10'). 1-D12 (+1-D12 per level advanced). Blunt.
Special: See: "Special Abilities", "Special Defenses" and "Special Offenses".
Defense: 60 (32nd+ level = 90). Offense: 60 (32nd+ level = 90)
Note: Horn-Strike will gain a +1 per level advanced to offense.
Treasure: %Roll needed to have money and treasure:
02+ to have 4-D6 +4.
Begin rolling on the Rare chart. 1-D4 +1 items will automatically be rolled for on the Legendary chart.
Description: This blood-red creature appears as a half bull, half humanoid, with cloven hooves.
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Blood-Red with a pupil of deeper red flame. Eye shape: Large and oval.
Height: 16' 0". Posture: Biped. Fur color: Dark-Blood-Red. Fur texture: Course and rigid.
Weight: 1,500 lbs.
Dislikes ----- : All others within its habitation.
Disposition - : The Minotaur, half man, half bull, is a dark creature of ancient legend. It's mind is quickly filled with suspicion and hatred for any other than it's own kind. It's distrust for mankind is complete. It is a very rare thing to make this creature an ally, or to part company with it without a fight to the death ensuing.
Fears -------- : None.
Habitat ------ : Volcanic Dungeons and Labyrinths.
Immunities - : Beguile, Charm, Consciousness, Disease, Fear, Fire that does not exceed its "Damage-Reduction", Sickness and Stun.
Life-span --- : Lesser Immortal (does not age, but can be slain).
Likes -------- : War. There is honor and glory in every war won, rewarded by Goroth, this creature's Jahtha.
Needs ------- : None.
Note --------- : The horns of this creature are sought after by Bards, who make horns to enhance their abilities. A horn from this creature can sell for 64 White-Gold each.
Special Abilities:
Damage-Reduction: 23.
Special Defenses:
Natural Parry: The Minotaur will attempt to parry weapon strikes with its horns. This will only damage its horns if the parried weapon-strike deals out damage equal to, or greater, than the damage-points of the Minotaur's horns (each horn will have 2-D20 +40 damage-points per level of the Minotaur). In any case, the Minotaur's horns will turn a weapon strike on a % roll of 26+, thus receiving no harm (just as armor does).
Resistances:
Magic ---------- : 75%
Mental-Attack: 75%
Special Offenses:
Charge: If this creature inflicts 70%+ damage on a charge strike (with its horns) its opponent must pit its strength against it (single roll check) and win or be stunned for 1-D3 turns.
Stun effects:
-3-D8 to Defense and Offense for the duration of the stun effect. This stun effect stacks up to 3 times.
Charge must begin at least 2 spaces (10') from the Minotaur's intended target, or it cannot charge.
Horn Proficiency: +1 offense per level when attacking with horns.
Rage: If this creature causes 70%+ damage with an axe, it will break into a battle fury rage, gaining +1 attack per turn for 1-D4 turns. While Rage is in effect, damage will be at x2 and the Minotaur will gain a +20 to attack rolls with an axe. This ability does not stack, but will refresh each time Rage occurs. Note: Rage can occur even if its axe is turned by armor or shield.
Susceptibilities and Weaknesses: -10 to avoid Magic and Mental-Attack (See Resistances in "Special Defenses" before avoiding).
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.