Minotaur, Dungeon (Lesser)
Species: Minotaur. Breed/Type: Lesser Dungeon. Class: Monster. Align: Evil.
Gender: 01-50: Female, 51-00: Male.
Level: 6 +1-D6. Damage-Points: 1-D8 x level.
Number encountered: 1-D2 per 3 characters present.
Experience-Points: 6 x level.
Characteristics:
Awareness: Hearing: 25, Sense of Smell : 25, Sixth Sense: 5, Taste: 25, Touch: 25, Vision: 25,
Charisma -: Appearance: See: "Description". Speech: 18, Constitution: 30, Coordination: 25, Dexterity: 25, Intelligence: 15, Mental-Strength: 40, Strength: 40, Wisdom: 10.
Movement:
Flying: Can't. Grounded: 12. Swimming: Can't swim.
Luck: 1-D6 per level. Minotaur do not lose their next offensive turn if they use luck. Luck used will regenerates at a rate of 1-D4 points per turn.
Oxygen-Points: 120. Blood-Points: 90.
Attacks: Attacks Attack
Attack descriptions: per turn: Range: Damage: type:
Large Battle Axe: 1 2 spaces (10'). 1-D6 (+1-D6 per level advanced). Sharp.
and:
Horn-Strike ----- : 1 1 space (5'). 1-D8 (+1-D8 per level advanced). Sharp.
and:
Hoof Trample -- : 1 1 space (5'). 1-D10 (+1-D10 per level advanced). Blunt.
Special: See: "Special Abilities", "Special Defenses" and "Special Offenses".
Defense: 25 Offense: 25 (Horn-Strike will gain a +1 per level advanced to offense).
Treasure: %Roll needed to have money and treasure:
40+ to have 1-D2.
Begin rolling on the UnCommon chart.
Check each creature for treasure.
Description: This creature appears as a half bull, half humanoid, with cloven hooves.
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Gray. Eye shape: Medium and oval. Height: 7' 0". Posture: Biped.
Fur color: Gray. Fur texture: Course and rigid. Weight: 300 lbs.
Dislikes ----- : All but its own kind (and certain creatures that are related to it).
Disposition - : The Minotaur, half man, half bull, is a dark creature of ancient legend. It's mind is quickly filled with suspicion and hatred for any other than it's own kind. It's distrust for mankind is very strong, though once trust is gained by this creature, it is never broken willingly.
Fears -------- : None.
Habitat ------ : Dungeons.
Immunities - : Fear.
Life-span --- : 300 years.
Likes -------- : Battle. There is honor and glory in battle, rewarded by Goroth, this creature's Jahtha.
Needs ------- : Basic needs of life (food, water, shelter, etc.).
Note --------- : The horns of this creature are sought after by Bards, who make horns to enhance their abilities. A horn from this creature can sell for 5 Electrum each.
Special Abilities:
Damage-Reduction: 3.
Special Defenses:
Natural Parry: The Minotaur will attempt to parry weapon strikes with its horns. This will only damage its horns if the parried weapon-strike deals out damage equal to, or greater, than the damage-points of the Minotaur's horns (each horn will have 1-D20 +9 damage-points per level of the Minotaur). In any case, the Minotaur's horns will turn a weapon strike on a % roll of 71+, thus receiving no harm (just as armor does).
Resistances:
Magic ---------- : 30%
Mental-Attack: 30%
Special Offenses:
Charge: If this creature inflicts 70%+ damage on a charge strike (with its horns) its opponent must pit its strength against it (single roll check) and win or be stunned for 1-D3 turns.
Stun effects:
-3-D4 to Defense and Offense for the duration of the stun effect. This stun effect stacks up to 3 times.
Charge must begin at least 2 spaces (10') from the Minotaur's intended target, or it cannot charge.
Horn Proficiency: +1 offense per level when attacking with horns.
Rage: If this creature causes 70%+ damage with an axe, it will break into a battle fury rage, gaining +1 attack per turn for 1-D2 turns. While Rage is in effect, damage will be at x2 and the Minotaur will gain a +10 to attack rolls with an axe. This ability does not stack, but will refresh each time Rage occurs. Note: Rage can occur even if its axe is turned by armor or shield.
Susceptibilities and Weaknesses: -10 to avoid Magic and Mental-Attack (See Resistances in "Special Defenses" before avoiding).
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.