Mer: Vishna
Species: Mer. Breed: Vishna. Class: Monster (Mammal). Align: Good.
Gender: 01-50: Female, 51-00: Male.
Level: 11+ 1-D20. Damage-Points: 2-D8 x level.
Number encountered: 3-D10.
Experience-Points: 25 x level.
Characteristics:
Awareness: Hearing: 26, Sense of Smell: 27, Sixth Sense: 12, Taste: 25, Touch: 26, Vision: 26,
Charisma -: Appearance: See: "Discription". Speech: 20, Constitution: 40, Coordination: 30, Dexterity: 30, Intelligence: 20, Mental-Strength: 24, Strength: 26, Wisdom: 20.
Movement:
Flying: Can't.
Grounded: 2 (can use hands to move across the ground).
Swimming: 18.
Luck: 1-D6 per level.
Oxygen-Points: 120. This creature can breath both air and water.
Blood-Points: 120.
Attacks:
Trident ------- : 1
Damage ------ : 1-D6 (+1-D6 per 2 levels advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : GM: You may give this creature any weapon you wish, but Mer will only have added damage per 2 levels when wielding a trident.
Defense: 30 (10 on land). Offense: 30 (10 on land).
Treasure: %Roll needed to have money and treasure:
91+ to have 1-D2 treasure checks.
Begin rolling on the UnCommon chart.
Check each creature for treasure.
This creature will use all the items it possesses.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Emerald-green. Eye shape: Similar to an elf, though not quite so sharply slanted. The gaze of the Mer has been known to deeply capture the heart of a person. Within the eyes of the Mer there seems to burn a calm energy. Hair color: White, black, brown, etc. (discretion of the Game Master). The hair of this creature is fine, like soft strands of the finest silk. It is naturally straight and very long. Mer never cut their hair. A Mer’s hair length often exceeds the entire length of their body. Height: Females: 5'-4" / Males: 6'-0". Posture: Amphibian / Humanoid. Skin color: Emerald-green from the waist down. Beige above the waist. Skin texture: Scaly from the waist down. As a human above the waist. Weight: Females: 120 lbs. / Males: 140 lbs.
This creature is half humanoid, half amphibian (from the waist down).
Dislikes ----- : Disrespect for their environment. The Mer are ever at war with Veleighen and the Zendahr. Their hatred and malice knows no bounds. Since the Age of War, these two species have been the most bitter enemies.
Disposition - : The Vishna Mer are a sea-race of humanoid, fish-like, creatures. They are very delightful to be around as their disposition is bright and cheery (almost as cheerful as the Water Nymph). The women are especially friendly, and will cautiously attempt to make friends with those not of their kind.
Vishna Mer will often times keep watch on ships from the depths, especially those that they are familiar with, and are on friendly terms with. If a ship sinks, the Vishna Mer will often rescue persons and take them to a safe place. If a shoreline is nearby they will take them there, and deliver them to the land. If there is no land nearby, they will be taken to a Vishna Mer civilization in the depths below until healing and safe transport can be arranged.
Vishna Mer care neither for the philosophy of following good or evil. They are unbiased. In plain words: Vishna Mer just simply are.
Fears -------- : None.
Habitat ------ : Ocean (Temperate).
Immunities - : Water abilities and spells have no effect upon this creature.
Life-span --- : 500 years.
Likes -------- : Vishna Mer will have a 90% chance of having a Dolphin ally with him or her as a companion friend. They love the open sea, and the endless exploration it offers.
Needs ------- : Basic needs of life (food, water, shelter, etc.).
Note --------- : None.
Special Abilities:
Breath of Life: With a simple kiss, Vishna Mer can give oxygen to a non-water breathing creature that will last for 24 hours. Just as the this creature is immune to the cold chill of the sea, and the intense pressure of the deep, a creature under the effect of Breath of Life will also be immune.
Communion: This creature can speak to all forms of sea-life that has a 1+ speech.
Special Defenses:
None.
Special Offenses:
None.
Susceptibilities and Weaknesses: Electricity will cause x2 damage upon this creature.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.