Knight: Pyran (Lesser)
Species: Fiend. Breed/Type: Fiend. Class: Fiend. Align: Evil. Gender: N/A
Level: 10 + 1-D8. Damage-Points: 2-D10 x level.
Number encountered: 1-D12.
Experience-Points: 20 x level.
Characteristics:
Awareness: Hearing: 15, Sense of Smell: 0, Sixth Sense: 0, Taste: 0, Touch: 20, Vision: 20,
Charisma -: Appearance: See: "Description", Speech: 0, Constitution: 20, Coordination: 30, Dexterity: 30, Intelligence: 0, Mental-Strength: 0, Strength: 20, Wisdom: 0.
Movement:
Flying: Can't. Grounded: 10. Swimming: Can't (See: "Susceptibilities").
Luck: None.
Oxygen-Points: None. Does not need oxygen to exist.
Blood-Points: None. Does not need blood to exist.
Attacks:
Fire-Blade --- : 1
Range -------- : 1 space (5').
Attack type - : Sharp (See: "Special").
Special ------- : Searing Blade: Causes additional fire damage of 1-D6 (+1-D6 per 3 levels).
Defense: 30. Offense: 30.
Treasure: %Roll needed to have money and treasure:
71+ to have 1 treasure check.
Begin rolling on the UnCommon chart.
Check for each creature to have treasure.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Fire. Eye shape: As the eyes of an elf, yet half again larger.
Height: 6' 6". Posture: Biped. Skin color: Fire. Skin texture: Fire, though this creature is encased within red-hot lava basalt plate (when slain, its armor crumbles to glowing rubble).
Weight: 250 lbs.
This creature is humanoid in appearance, and appears to be a fiery humanoid wearing red-hot basalt lava plate mail.
Dislikes ----- : All creatures.
Disposition - : As if created for conflict, the Pyran Knight will engage in combat with any creature it detects that is not one of its own.
Fears -------- : Water. Water douses this creatures flame for 3 turns (15 seconds).
Habitat ------ : Volcanic and other regions of fire.
Immunities - : Disease, Fear, Fire, Mental-Attack, Spiritual-Attack, Sickness, Stun.
Life-span --- : Undying (yet it can be destroyed).
Likes -------- : Combat.
Needs ------- : None.
Note --------- : None.
Special Abilities:
Infra-Red-Vision: As the Psychic spell.
Special Defenses:
Damage-Reduction: 10 vs. physical, energy and lightning damage.
Natural basalt plate armoring: Roll needed to stun certain attacks:
Acid -------- : 71+
Blunt ------- : 69+
Cold -------- : Can't
Electricity - : 91+
Fire --------- : Immune
Needle ----- : 44+
Sharp ------- : 72+
Special Resistances:
Enchantment ---- : 15%
Magic ------------- : 30%
Special Offenses:
None.
Susceptibilities and Weaknesses:
The Pyran Knight is vulnerable to the following forms of attack:
Cold:
Cold-based attacks which inflict at least 30% of its total damage-points will cause:
1. Slowed: 50% chance to slow for 1-D4 turns (-10 Defensive and Offensive rolls).
2. Movement: 50% (rounded up).
3. Searing Blade: Negated.
Water:
1. This creature instinctually fears water, and will avoid it 80% of the time (it can walk underwater at 1 space (5') per 3 turns (15 seconds).
2. When drenched in water for more than 50% of its body mass, Searing Blade will be negated for 1-D2 turns (5-10 seconds).
Weapon Susceptibilities: Rank-2 or better (magical) weapon to harm.