Jeniix     

Species: Jeniix. Breed/Type: Jeniix. Class: Enchanted (Mammal). Align: Evil.

Gender: 01-90: Female, 91-00: Male.

 

Level: 1 +1-D30. Damage-Points: 1-D8 x level.

Number encountered: 1.

Experience-Points: 100 x level.

 

Characteristics:

Awareness: Hearing: 40, Sense of Smell: 35, Sixth Sense: 38, Taste: 30, Touch: 30, Vision: 35,

Charisma -: Appearance: 40, Speech: 35, Constitution: 70, Coordination: 40, Dexterity: 50, Intelligence: 60, Mental-Strength: 120, Strength: 25, Wisdom: 41.

 

Movement:

Flying: Can't. Grounded: 16. Swimming: 8.

 

Luck: 1-D10 per level.

Oxygen-Points: 360.

Blood-Points: 210.

 

Attacks:

See: "Special Offenses".
and:
As weapon wielded.

 

Defense: 40. Offense: 50.

 

Treasure: %Roll needed to have money and treasure:

25+ to have 1-D8 +3.

Begin rolling on the Rare chart.

 

Note:
The Jenniix will have a chance of possessing extra treasure (other than the items rolled for in the above chart):

 

80% chance of having 1-D6 Artifacts

40% chance of having 1-D6 Oracles

70% chance of having 1-D6 +2 Relics

 

The Jenniix will use these items to further advance its success in infiltrating and feeding off people.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description:  Eye color: Dark-brown. Eye shape: As a Human's, yet slightly slanted.Height: Female: 5' 6", Male: 6'-0". Posture: Biped. Hair color: Black. Hair texture: Soft and long. The Jennix loves to groom its hair long. Skin color: Beige. Skin texture: As a Human's skin. Weight: Female: 115 lbs., Male: 195 lbs.

 

This creature appears as a Human.

 

Dislikes ----- : Resistance to their "Likes".

Disposition - : The Jenniix is an enchanted creature that feeds on the essence of another's being (usually by physical contact). They are non-violent by nature, but the fact that they must physically hold a victim close, so as to obtain nourishment, makes them even more dangerous yet. These creatures are beautiful, timid, and delightfully lovely and charming to look upon (60 charisma). Their modest nature adds to their beauty and desirability. In return for mortal nourishment, the Jenniix will serve the one he or she is feeding off of faithfully, actually creating a bond of love and friendship with its victim. As long as the Jenniix is feeding, it will have a very strong bond and loyalty to that person.

 

Fears -------- : Canahvis. See: "Susceptibilities"

Habitat ------ : These creatures can be found in many regions, yet will only be found in Civilizations.

Immunities - : None.

Life-span --- : 900 years.

Likes -------- : If this creature could be a king or queen, it would. The Jenniix actually feeds off of another creatures attention, and so to be a popular, high standing citizen, within a large community, would be acceptable. They especially desire physical contact. Loyalty and honor from others. Liquor (especially fine wines).

 

Needs ------- : Mortal nourishment. If this creature cannot find success in feeding from a mortal, it will move on in search of anyone it can victimize.

 

Note --------- : None.

 

Special Abilities:

Breath of Gildarious: The breath of the Jenniix will cause a charm effect as it is explained in the Treasure book. See: "Potion, Charming:"

 

Special Defenses:

None.

 

Special Offenses:

Drain: The touch of the Jenniix, if it wishes to use this ability, will drain one random
characteristic, memory, ability, etc., from its victim. This draining effect will not be uncomfortable for the victim, but rather gives the feeling of reassurance, comfort and security.

 

When a drain occurs, the victim will slip into a vivid, unbreakable, daydream, which will be to the fantasy of the victim. This vivid daydream will compliment the victim's fondest wishes and daydreams, and there will be a 10% chance that any benefits of the victim's daydream will become a reality for the victim (it will not be a benifit that will counter the Jennix's ability, or give the Jennix away to his or her victim).

 

When this creature drains its victim, roll on the following chart:
%Roll: Drain result:
01-05: Ability: (Discretion of the G.M. as to the memory drained).
06-07: Characteristic: %Roll: Characteristic:
                                      01-10:  Awareness: %Roll: Awareness characteristics:

                                                                       01-17: Hearing

                                                                       18-34: Sense of Smell

                                                                       35-51: Sixth Sense

                                                                       52-68: Taste

                                                                       69-84: Touch

                                                                       85-00: Vision

 

                                      11-19: Charisma: %Roll: Charisma characteristics:

                                                                    01-50:   Appearance

                                                                    51-00:   Speech

 

                                      20-28: Coordination
                                      29-37: Constitution
                                      38-46: Dexterity
                                      47-55: Intelligence
                                      56-64: Mental-strength
                                      65-73: Strength
                                      74-82: Wisdom
                                      83-91: Damage-point Drain: 1 damage-point from each area

                                                 of the body permanently drained. When one of this

                                                 happens the victim will feel a sense of power and

                                                 euphoria that is so pleasurable, he or she will not feel

                                                 the bad side effects at all.

 

                                      92-00: Memory: (Discretion of the G.M. as to the memory

                                                 drained). When one of these abilities are drained, the

                                                 victim will feel a sense of power and euphoria that is

                                                 so pleasurable, he or she will not feel the bad side

                                                 effects at all.

 

Susceptibilities and Weaknesses: This creature is 100% susceptible to the draining ability of the Canahvis.

 

Weapon Susceptibilities : Rank-0 (or better) enchanted weapon to harm.