Jahtha: Nightmare
Species: Toraz. Breed/Type: Maiden (also known as Creationist). Class: Fiend (mammal). Align: Evil.
Gender: 01-90: Female, 91-00: Male.
Level: 4 + 1-D12. Damage-Points: 1-D8 x level.
Number encountered: 1.
Experience-Points: 11 x level.
Characteristics:
Awareness: Hearing: 34, Sense of Smell: 28, Sixth Sense: 19, Taste: 26, Touch: 28, Vision: 34,
Charisma -: Appearance: 26, Speech: 24, Constitution: 26, Coordination: 26, Dexterity: 26, Intelligence: 19, Mental-Strength: 30, Strength: 20, Wisdom: 18.
Movement:
Flying: Can't. Grounded: 15. Swimming: 5.
Luck: 80.
Oxygen-Points: 90.
Blood-Points: 78.
Attacks:
Attack descriptions: Range: Damage:
Bite ----------- : 1 1 space (5') 1-D12 (+1-D12 per 2 levels advanced).
Claws --------- : 2 1 space (5') 1-D12 (+1-D12 per 3 levels advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : None.
Defense: 26. Offense: 26.
Treasure: %Roll needed to have money and treasure:
02+ to have 1-D4 +1.
Begin rolling on the Rare chart.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Black. Eye shape: As the eyes of an elf, yet half again larger. The eyes of this creature are quite striking and beautiful. Height: 5' 0". Posture: Biped.
Skin color: Black. Skin texture: Smooth (like a Human's). Weight: 110 lbs.
This creature is humanoid in appearance, and appears to be an elf at first siting. It's larger eyes, its talons and canine teeth, quickly give hint that it is not.
Dislikes ----- : Animals, druids and those that love and protect nature. It is unknown why the Tamae dislikes animals and druids, but they do. They do not necessarily go out of the way to harm them, but they dislike them highly, which leads them to preform terrible acts at times.
Tamae have a deep fear and enmity towards the Minke.
Disposition - : A solitary creature, the Tamae spends most of its life alone. It is naturally silent and plots to gain power. At times, this creature will ally itself with one of human kind, but only if this alliance benefits the Tamae.
The Tamae are cold blooded, calculating, killers, always patient in seeking out the best way to take down another creature (especially animals and druids).
Fears -------- : Minke. See: "Susceptibilities".
Habitat ------ : Forests.
Immunities - : Fear effects that come from facing the dead.
Life-span --- : 1 Age (1,000 years).
Likes -------- : Treasure.
Needs ------- : Basic needs of life (food, water, shelter, Etc.).
Note --------- : They love treasure, and will use such items personally if they have them.
Special Abilities:
Night-Vision: As the Psychic spell.
Trap-Find: Can sniff out a trap on a roll of 31+ (all types of traps).
Special Defenses:
Resistances: Magic: 70%
Special Offenses:
Creeping Darkness: The following explanation is structured as each spell explanation.
This ability is considered as MAGIC, though a victim does not avoid vs. "Magic", but must physically evade the
spell as a thrown weapon. If touched by the Creeping Darkness: Avoid vs. "Paralysis" or be partially immobilized
(1/2 movement, and ½ the normal attacks, (rounded down).
Area of effect: Up to 5 opponents can be effected.
Damage: None (partial paralysis occurs).
Duration of magic: 1 turn.
Effect time: Instant. Once touched, the effects will begin.
Hand movement: Two hands.
Needed preparation: Tamae must point both hands at its target.
Range of spell: 12 spaces (60').
Resting time: None.
Spell immunities: Animated, Dead, Intangible, and Undead creatures are not effected.
Time to cast: 1 turn.
Explanation of Creeping Darkness: When Creeping Darkness is cast 5 finger-thick strands of darkness will curl and twine from the Tamae's hands, Once strands have been released, they will snake towards the target. If one or more successfully strike, the recipient of the spell will be engulfed in a shimmering blackness that will last for 1-D4 turns (roll 1 D4). If it misses it will dissipate on the beginning of the next turn.
Question: If two or more strands strike the target will the victim be partially paralyzed for additional turns?
Answer: No.
Creeping Vision: Tamae will stare into the eyes of its quarry, attempting to snare it mentally. To not fall victim to this ability, pit Mental-Strength vs. the Tamae's Mental-Strength and win (single roll check). If its victim fails to win the mental struggle, the Tamae's victim will lose 50% of its attacks (rounded down) for the full duration fo the conflict.
Susceptibilities and Weaknesses: This creature fears the Minke highly, for it is naturally susceptible to the Minke's in that the Tamae CANNOT use ANY luck when defending against this creature. The Tamae will always go out of its way to destroy the Minke, and will go to great lengths to do so, creating unlikely alliances to accomplish this goal.
Weapon Susceptibilities: Rank-1 or better (magical) weapon to harm.