Guard, Common     

Species: As the Race he or she is. Breed: As the race he or she is.

Class: Monster (races are considered "Monster" class).

Align: %Roll: 01-30: Evil, 31-00: Good (see: Disposition in the Description below).

Gender: 01-50: Female, 51-00: Male.

 

Level: 21 + 1-D10 See: "Note" below in the description.

Damage-Points: 1-D8 x level.

Number encountered: 3-D6 +6 (this is up to the Game Master. Special: At least 1-D2 Guards will be a Shadow Guard (discretion of the Game Master).

 

Experience-Points: 50 x level. Game Master: If you make a character sheet for Common Guards, the XP will be 100 per level.

 

Characteristics:

Awareness: Hearing: 24, Sense of Smell : 20, Sixth Sense: 15, Taste: 22, Touch: 24, Vision: 24,

Charisma -: Appearance: 19, Speech: 19, Constitution: 26, Coordination: 30, Dexterity: 30, Intelligence: 18, Mental-Strength: 26, Strength: 27, Wisdom: 18.

 

Movement:

Flying: Can't. Grounded: 11. Swimming: 3.

 

Luck: 1-D6 per level.

Oxygen-Points: 78.

Blood-Points: 78.

 

Attacks:

Long Sword - : 1

Damage ------ : 2-D8 (+1-D8 per 2 levels advanced).

Range -------- : 2 spaces (10').

Attack type - : Sharp.

Special ------- : G.M.: It is up to you to give guards multiple weapons types.

 

Defense: 30. Offense: 30.

 

Treasure: %Roll needed to have money and treasure:

60+ to have 1-D4 item checks.

Begin rolling on the UnCommon chart.

Check each guard for treasure (a guard will ALWAYS know and use the treasure items he or she has).

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description - : Discretion of the game master (mostly, a Guard is a warrior type). Commonly found among a group of Guards will be a spell-casters to enhance the success of the group (discretion of the G.M.).

 

Dislikes ----- : If they be good, they dislike evil. If they be evil, they dislike good. Either way, guards will always do their job in the publics eye.

 

Disposition - : This type of person is honor-bound to protect and serve the city, town, or village he or she works to watch over (discretion of the Game Master).

 

Fears -------- : Discretion of the Game Master.

Habitat ------ : Guards are found in all regions.

Immunities - : Depending upon the race and what the G.M. wishes to give the Guard. Sometimes a guard will have treasure items which will help with this.

 

Life-span --- : Depends on his or her race.

Likes -------- : Discretion of the Game Master.

Needs ------- : Discretion of the Game Master.

Note --------- : Remember that each guard may be the same race, or a different race. It is wise to create Guards in advance who are more than just a basic creature sheet.

 

Concerning the Guard Captain:

1. Will be maximum level.

2. Add +2-D6 to every characteristic.

3. Will automatically have 1-D6 +1 extra treasure items. At least 1 item will be Rare, and the guard will have a 20% chance of possessing 1 Legendary item check.

 

4. Will always have a long sword that is at least Rank-5 (your discretion). Make sure you boost the Guard Captain. After all, he or she is a Captain for a reason. I would make a full character just for this purpose.

 

Special Abilities:

As race type (discretion of the Game Master).

Proficient in Riding (horses). The Guard Captain will be trained to ride all forms of mounts. Each guard will also be a Medic.

 

Special Defenses:

As "Special Abilities" and armors worn. Guards will ALWAYS be wearing armor. You may wish to give each guard a shield as well. If you create a character for each guard, you may wish to multi-class a few. Either way, Warrior will be their main class.

 

Special Offenses:

As "Special Abilities".

 

Susceptibilities and Weaknesses: As race type (discretion of the Game Master).

Weapon Susceptibilities : Rank-0 non-magical weapon to harm. Note to G.M.: If you roll up a random race, be aware that "Weapon Susceptibilities" may change.