Gargan :Greater
Species: Gargoyle. Breed: Gargan, Greater. Class: Monster. Align: Evil. Gender: 01-50: Female, 51-00: Male.
Level: 1-D10. Damage-Points: 1-D8 x level.
Number encountered: 1-D3 per 3 characters.
Experience-Points: 15 x level.
Characteristics:
Awareness: Hearing: 26, Sense of Smell: 27, Sixth Sense: 9, Taste: 19, Touch: 20, Vision: 27,
Charisma -: Appearance: See: "Description", Speech: 18, Constitution: 25, Coordination: 24, Dexterity: 24, Intelligence: 12, Mental-Strength: 33, Strength: 24, Wisdom: 9.
Movement:
Flying: 30. Grounded: 10. Swimming: Can't.
Luck: 25.
Oxygen-Points: 99.
Blood-Points: 75.
Attacks:
Attack descriptions: Range: Damage: Attack type:
Bite ---------- : 1 1 space (5'). 1-D10 (+1-D10 per 2 levels). Sharp.
Claws -------- : 2 1 space (5'). 1-D10 (+1-D10 per 2 levels). Sharp.
Defense: 24. Offense: 24.
Treasure: %Roll needed to have money and treasure:
50+ for 1-D2 items.
Begin rolling on the UnCommon chart.
Check for each creature to have treasure.
Additional treasure checks are as follows:
7% chance of having 1-D4 random Gems each.
7% chance of having 1 random Special Gem each.
Description:
Annihilation Strike?: No. Sudden Death Strike?: Yes.
Description: Eye color: Red. Eye shape: Small and slanted. Height: 3' 0". Length: 3'-0".
Posture: Avian. Skin color: Dark-gray. Skin texture: Rough. Weight: 65 Lbs.
Wing Contour: Bat-like. Wingspan: 9'-0".
This looks exactly like the common Gargoyle, though smaller.
Dislikes ----- : Mankind.
Disposition - : Mean.
Fears -------- : None.
Habitat ------ : Grasslands and forests.
Immunities - : Beguile, Charm, Fear.
Life-span --- : 420 years.
Likes -------- : Gems.
Needs ------- : Basic needs of life (food, water, shelter, etc.).
Note --------- : Greater Gargan thrive on conflict, just as their cousins, the Common and Lesser Gargan, and are highly aggressive. If a Greater Gargan realizes there is a Healer or Druid class present, it will attempt to subdue, capture and make it a slave.
Special Abilities:
Night-Vision (as the Psychic's spell).
Special Defenses:
Damage-Reduction: 3 to physical attacks.
Resistances: Fire: 20%, Magic: 20%, Mental-attack: 20%
Natural thick, leathery skin: Roll needed to turn certain attacks:
Acid: 81+
Blunt: 81+
Cold: 81+
Electricity: 81+
Fire: 81+
Needle: 81+
Sharp: 81+
Special Offenses:
None.
Susceptibilities: None.
Weapon susceptibility: Rank-0 non-magical weapon to harm.