Gargan (Common)     

Species: Gargoyle. Breed: Gargan, Common. Class: Monster.

Align: Evil. Gender: 01-50: Female, 51-00: Male.

 

Level: 1-D8. Damage-Points: 1-D8 x level.

Number encountered: 1-D4 per 3 characters.

Experience-Points: 10 x level.

 

Characteristics:

Awareness: Hearing: 25, Sense of Smell: 26, Sixth Sense: 8, Taste: 18, Touch: 19, Vision: 26,

Charisma -: Appearance: See: "Description", Speech: 17, Constitution: 22, Coordination: 22, Dexterity: 22, Intelligence: 11, Mental-Strength: 32, Strength: 22, Wisdom: 9.

 

Movement:

Flying: 27. Grounded: 9. Swimming: Can't.

 

Luck: 20.

Oxygen-Points: 96.

Blood-Points: 66.

 

Attacks:

Attack descriptions:  Range:           Damage:                          Attack type:

     Bite ---------- : 1     1 space (5').   1-D8 (+1-D8 per level).   Sharp.

     Claws -------- : 2    1 space (5').    1-D8 (+1-D8 per level).   Sharp.

 

Defense: 22 Offense: 22

 

Treasure: %Roll needed to have money and treasure:

60+ for 1-D2 items.

Begin rolling on the UnCommon chart.

Check for each creature to have treasure.

 

Additional treasure checks are as follows:

6% chance of having 1-D4 random Gems each.
6% chance of having 1 random Special Gem each.

 

Description:

Annihilation Strike?: No. Sudden Death Strike?: Yes.

Description:  Eye color: Dark-gray. Eye shape: Small and slanted. Height: 2' 6". Length: 2'-6". Posture: Avian. Skin color: Dark-gray. Skin texture: Rough. Weight: 40 Lbs.

Wing Contour: Bat-like. Wingspan: 7'-6".

 

This looks exactly like the common Gargoyle, though smaller.

 

Dislikes ----- : Mankind.

Disposition - : Mean.

Fears -------- : None.

Habitat ------ : Grasslands and forests.

Immunities - : Beguile, Charm, Fear.

Life-span --- : 280 years.

Likes -------- : Gems.

Needs ------- : Basic needs of life (food, water, shelter, etc.).

Note --------- : Common Gargan thrive on conflict, just as their cousins, the Lesser Gargan, and are highly aggressive. If a Common Gargan realizes there is a Healer or Druid class present, it will attempt to subdue, capture and make it a slave.

 

Special Abilities:

Night-Vision (as the Psychic's spell).

 

Special Defenses:

Damage-Reduction: 2 to physical attacks.

Resistances: Fire: 15%, Magic: 15%, Mental-attack: 15%

 

Natural thick, leathery skin: Roll needed to turn certain attacks:

Acid: 86+

Blunt: 86+

Cold: 86+

Electricity: 86+

Fire: 86+

Needle: 86+

Sharp: 86+

 

Special Offenses:

None.

 

Susceptibilities: None.

Weapon susceptibility: Rank-0 non-magical weapon to harm.