Droglin
Species: Droglin. Breed/Type: Droglin. Class: Monster. Align: Evil (Apathetic).
Gender: 01-50: Female, 51-00: Male.
Level: 1 + 1-D30. Damage-Points: 1-D8 x level.
Number encountered: 1-D4 per 2 characters present.
Experience-Points: 15 x level.
Characteristics:
Awareness: Hearing: 20, Sense of Smell: 24, Sixth Sense: 19, Taste: 21, Touch: 22, Vision: 24,
Charisma -: Appearance: See: "Description". Speech: 17, Constitution: 22, Coordination: 24, Dexterity: 30, Intelligence: 12, Mental-Strength: 22, Strength: 25, Wisdom: 12.
Movement:
Flying: Can't. Grounded: 10. Swimming: 3.
Luck: 0.
Oxygen-Points: 66.
Blood-Points: 66.
Attacks:
Attack descriptions: Range: Damage:
Bite ----------- : 1 1 space (5') 1-D8 per 3 levels advanced.
Claws --------- : 2 1 space (5') 1-D6 per 2 levels advanced.
Hair-Blades - : 1 3 space (15') 1-D10 per 3 levels advanced.
Attack type - : Sharp.
Note ---------- : All attacks can be executed in the same turn.
Defense: 24. Offense: 30.
Treasure: %Roll needed to have money and treasure:
91+ to have 1-D2 item checks.
Begin rolling on the Common chart.
Check each creature for treasure.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: White. Eye shape: Medium and slanted. Height: 6' 0". Posture: Biped. Skin color: Pale-white. Skin texture: Leathery. Weight: 180 lbs.
This creature appears as an albino humanoid. It's elongated mouth is lined with canine teeth.
Dislikes ----- : Goblins and Orcs.
Disposition - : This creature lives for the thrill of the hunt. It will capture Goblins to use as hunting sport for later. They are not inclined to hunt mankind, but will on occaision (discretion of the Game Master). If you have hunted Goblins or Orcs, and have proof of your victories, the Droglin will honor you, and may invite you to join them on a hunt.
Fears -------- : None.
Habitat ------ : Forests (common and dense), Grasslands.
Immunities - : None.
Life-span --- : 100 years.
Likes -------- : The thrill of the hunt.
Needs ------- : Basic needs of life (food, water, shelter, etc.).
Note --------- : Droglins will have a 75% chance of knowing one or more Goblin or Orc Stronghold locations.
Special Abilities:
Sense Goblin: Each Droglin will have a chance of sensing that Goblins are within 1 league (3 miles) if a successful Awareness Check "Sixth Sense" is rolled (19% chance). Only one check per 72 hours can be attempted.
Special Defenses:
Fear-Resistance: 70%
Special Offenses:
+50% damage inflicted upon Goblins and Orcs.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.