Dragon: Hunter (Hatchling)
Species: Dragon. Breed: Hunter (Hatchling). Class: Enchanted. Align: Apathetic.
Gender: 01-50: Female, 51-00: Male.
Level: 1-D4. Damage-Points: 4-D20 x level.
Number encountered: 1-D4.
Experience-Points: 200 x level.
Characteristics:
Awareness: Hearing: 40, Sense of Smell: 40, Sixth Sense: 25, Taste: 35, Touch: 30, Vision: 35,
Charisma -: Appearance: Dragon. See: "Description". Speech: 4, Constitution: 30, Coordination: 35, Dexterity: 35, Intelligence: 4, Mental-Strength: 30, Strength: 30, Wisdom: 4.
Movement:
Flying: 42. Grounded: 14. Swimming: 7 See: "Dislikes".
Luck: 1-D6 per level.
Oxygen-Points: 90.
Blood-Points: 90.
Attacks:
Attack descriptions: Range: Damage: Attack type:
Bite ------------- : 1 2 spaces (10'). 1-D20 (+1-D20 per level). Sharp.
Claws ----------- : 2 2 spaces (10'). 1-D12 (+1-D12 per level). Sharp.
Tail-Strike ----- : 1 3 spaces (15'). 1-D12 (+1-D12 per 3 levels). Blunt.
Notes:
1. Tail-Strike will effect 1-D2 areas of victim's body.
2. Creatures within all spaces within the "Range" of Tail-Strike can be damaged
by the dragon, but it must roll to hit each and every creature within Tail-Strike
"Range".
3. All forms of attack can be attempted each and every turn (bite, claws and tail-strike).
Defense: 35. Offense: 35.
Treasure: %Roll needed to have money and treasure:
75+ for 1-D4 items.
Begin rolling on the UnCommon chart.
Check for each creature to have treasure.
Additional treasure checks are as follows:
1% chance of having 1-D2 Artifacts.
5% chance of having 3-D4 random Gems.
10% chance of having Money (Uncommon). Amount rolled up will be multiplied by 3-D6.
2% chance of having 2-D4 random Special Gems.
1% chance of having 1 Oracle.
1% chance of having 1 Relic.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Yellow. Eye shape: Large-sized and slanted. Height: 4' 0".
Length: 12'-0". Posture: Avian. Scale color: Dark-gray. Skin texture: Scaly. Weight: 300 Lbs.
Wing Contour: Dragon. Wingspan: 24'-0".
This creature appears as a dar-gray winged dragon. This dragon is much thinner than the normal type of dragon, which gives it its stealth abilities.
Dislikes ----- : Water: Although this creature is a superb swimmer, it is highly reluctant to enter into water, unless great need drives it. This creature hates being wet. Its distaste for anything other than a quick drink will always lead to it withdrawing on the wings of retreat.
Disposition - : Easily trained and befriended if gotten before, or just during, hatching. This can prove difficult, for the mother will most likely be present to protect her nest and/or young. If she has eggs/young she will hunt swiftly at night, returning protectively, and always suspiciously, to her children.
Fears -------- : Fire.
Habitat ------ : This creature is found warmer regions.
Immunities - : Fear, Pain, Poison (excluding Toxin Poison).
Life-span --- : 3 Ages (3,000 years).
Likes -------- : The thrill of the hunt. Will often times release a victim just to hunt it down again. As long as a victim proves to be a worthy chase, the dragon, if it is not hungry, will continue to hunt, capture and release its prey (as the common house cat toys with a mouse). When its victim is exhausted, it will keep it until it regains its strength. Then it will begin the cat and mouse game all over again. After its victim gives up, it will usually eat it.
Needs ------- : This creature needs the comfort of permanently warm regions to survive. If not within a permanently warm region, this creature will lose 1 damage-point per 24 hours until it dies.
Note --------- : None.
Special Abilities:
Night-Vision: As the Psychic's spell.
Forest-Knight Abilities: This dragon will have the following Forest-Knight abilities up to its current level: Camouflage, Blending, Earth Track, Tracking, Wilderness Navigation.
Thieving Abilities: This dragon will have the following Thief abilities up to its current level:
Back Attack, Climb Structure, Discover Trap, Hide, Move Undetected.
Special Defenses:
Damage-Reduction: 3 vs. physical damage.
Natural Armor: Roll needed to turn certain attacks:
Acid -------- : 81+
Blunt ------- : 61+
Cold -------- : Can't.
Electricity - : 71+
Fire --------- : Can't.
Needle ----- : 51+
Sharp ------- : 71+
Special Resistances:
Magic ------------- : 30%
Mental-Attack -- : 40%
Spiritual-Attack - : 35%
Special Offenses:
Dragon-Fear: When this dragon is encountered in its wrath, all creatures must
successfully make an avoidance-roll vs. "Fear" or suffer the following penalties until a successful avoidance-roll vs."Fear" is rolled (1 chance per 4 turns):
Movement will be at 50% (rounded down).
-10 defense and offense.
Susceptibilities: Cold-based attacks cause an additional 50% damage.
Weapon susceptibility: Rank-1 (or better) magical weapon to fully harm. Note: Non-magical weapons will still do 50% damage.