Dragon: Electricity (Eldar)     

Species: Dragon. Breed: Electricity (Eldar). Class: Reptile (Enchanted). Align: Evil.

Gender: 01-50: Female, 51-00: Male.

 

Level: 31 + 2-D12. Damage-Points: 19-D20 +19 x level.

Number encountered: 1.

Experience-Points: 2,400 x level.

 

Characteristics:

Awareness: Hearing: 25, Sense of Smell: 25, Sixth Sense: 20, Taste: 30, Touch: 25, Vision: 25,

Charisma -: Appearance: Dragon. See: "Description". Speech: 20, Constitution: 65, Coordination: 65, Dexterity: 65, Intelligence: 20, Mental-Strength: 65, Strength: 310, Wisdom: 15.

 

Movement:

Flying: 90. Grounded: 30. Swimming: 11. Will avoid water if possible.

 

Luck: 2-D20 (+1-D6 per level).

Oxygen-Points: 195.

Blood-Points: 195.

 

Attacks:

Attack descriptions:  Range:               Damage:                                    Attack type:

Bite -------------- : 1     5 spaces (25').   1-D20 (+1-D20 per level).         Sharp.

Claws ------------ : 2    5 spaces (25').    1-D12 (+1-D12 per level).         Sharp.

Tail-Strike ------ : 1    6 spaces (30').    1-D20 (+1-D20 per 3 levels).   Blunt.

Electricity-Breath ----- : See: "Special Offenses".

 

     Notes:

     1. Tail-Strike will effect 1-D12 areas of victim's body.

     2. Creatures within all spaces within the "Range" of Tail-Strike can be damaged

         by the dragon, but it must roll to hit each and every creature within Tail-Strike

         "Range".

     3. All forms of attack can be attempted each and every turn (bite, claws and tail-strike), Electricity-Breath included.

 

Defense: 65 (95 for level 32+). Offense: 65 (95 for level 32+).

 

Treasure: %Roll needed to have money and treasure:

05+ for 6-D6 items.

Begin rolling on the Rare chart.

 

Additional treasure checks are as follows:

29% chance of having 1-D10 Artifacts.
100% chance of having 8-D4 random Gems.

100% chance of having Money (Legendary). Amount rolled up will be multiplied by 7-D6.

39% chance of having 2-D12 random Special Gems.
27% chance of having 1-D6 Oracles.
27% chance of having 1-D6 Relics.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description:  Eye color: White with vertical cat-like pupils of flaming orange. Eye shape: Large-sized and slanted. Height: 32' 0". Length: 96'-0". Posture: Avian/Quadruped. Scale color: Brilliant sun-yellow. Skin texture: Scaly. Weight: 192,000 Lbs. Wing Contour: Bat wing contour, thick and leathery. Wingspan: 192'-0".

 

This creature appears to be a sun-yellow winged reptile.

 

Dislikes ----- : The Electricity Dragon hates a coward and will crush any who waver before it. It detests and loathes Thieves.

 

Disposition - : Even though this dragon has an evil disposition, it respects any creature that has the heart of courage. This dragon hoards treasure greedily, and will protect it by destroying anything or anyone that it deems a threat to its security. Often times, this dragon will be found sleeping upon the heaps of treasure it so highly covets. If encountered in its lair, there will be a 30% chance this dragon will be asleep upon its treasure.

 

Fears -------- : Water.

Habitat ------ : This dragon is found in many regions. The older the dragon, the more bold it will be in taking up residence in the more dangerous regions.

 

Immunities - : Breath weapons based on Electricity. Fear, Electricity, Pain, Poison (excluding Toxin Poison) and Shock.

 

Life-span --- : 6 ages (6,000 years).

Likes -------- : Bravery and honor. Above all else, it enjoys treasure.

Needs ------- : This creature needs the comfort of non-cold regions to survive. If not within a moderately warm region, this creature will lose 1 damage-point per 24 hours until it dies.

 

Notes: None.

 

Special Abilities:

Night-Vision: As the Psychics spell.

 

Tracking: This creature can pick up and follow a tracked scent as can the Tracking ability of the Forest-Knight. Once a scent is picked up, it can track it for 1-D2 hours. After the 1-D2 hours has expired, a tracking check must be rolled again to see if it can keep the scent of the trail.

 

Special Defenses:

Damage-Reduction: 24 vs. physical damage.

Natural thick-scaled hide: Roll needed to stun certain attacks:

Acid -------- : 60+

Blunt ------- : 40+

Cold -------- : Can't

Electricity - : Immune

Fire --------- : 50+

Needle ----- : 30+

Sharp ------- : 50+

 

Special Resistances:

Magic ------------- : 65%
Mental-Attack -- : 75%
Spiritual-Attack - : 70%

 

Special Offenses:

Berserker's Rage: When this creature is wounded it will fly into a Berserker's Rage, gaining a +10 to strike for the remainder of the fight.

 

Fear Presence: When this dragon is encountered in its wrath, all creatures must
successfully make an avoidance-roll vs. "Fear" or suffer the following penalties until a successful avoidance-roll vs."Fear" is rolled (1 chance per 4 turns):

 

Movement will be at 50% (rounded down).

-45 Defense and Offense.

45% ability failure chance.
45% spell failure chance.

 

Electricity-Breath: This creature can breath electricity 1 time per 3 turns, and will be fully able to physically attack in the same turn.

 

                      Damage: 2-D4 x dragon's level in all areas of opponent's body.

                                      If a target is wearing metal armor, it will take a

                                      maximum-strike (best of 3 rolls for damage).

 

                      Range - : The 3 spaces directly in front of the dragon, then out

                                       20 spaces in a column pattern.

 

Susceptibilities: Cold-based attacks will cause x2 damage on this creature.

Weapon susceptibility: Rank-8 (or better) magical weapon to fully harm. Note: Non-magical weapons will still do 50% damage.