Bandit (Wanderer)     

Species: Random race. Breed: Random race. Class: Monster (mammal). Note: Races are considered "Monster" class. Align: %Roll: 01-50: Evil, 51-00: Good (see: Disposition in the Description below). Gender: 01-50: Female, 51-00: Male.

 

Level: 10 +1-D12. Damage-Points: 2-D4 x level.

Number encountered: 4-D6.

Experience-Points: 30 x level.

 

Characteristics:

Awareness: Hearing: 20, Sense of Smell: 20, Sixth Sense: 7, Taste: 22, Touch: 23, Vision: 20,

Charisma -: Appearance: 18, Speech: 16, Constitution: 28, Coordination: 30, Dexterity: 30, Intelligence: 16, Mental-Strength: 25, Strength: 26, Wisdom: 16.

 

Movement:

Flying: Can't. Grounded: 10. Swimming: 3 (G.M.: You may wish to adjust this according to each Bandit's race type).

 

Luck: 1-D6 per level.

Oxygen-Points: 75.

Blood-Points: 84.

 

Attacks:

Short Sword - : 1

Damage ------ : 2-D6 (+ 1-D6 per level advanced).

Range -------- : 1 space (5').

Attack type - : Sharp.

Special ------- : G.M.: It is up to you to give Bandits multiple weapons types.

 

Defense: 30. Offense: 30.

 

Treasure: %Roll needed to have money and treasure:

55+ to have 1-D2.

Begin rolling on the Common chart.

Check each Bandit for treasure (a Bandit will use the treasure items he or she has).

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description - : Discretion of the Game Master for each Bandit.

Dislikes ----- : If they be good, they dislike evil. If they be evil, they dislike good.

Disposition - : Bandits are outlaws of a society, whether that society be good or bad. If a Bandit's align is good this will indicate something wrong with the society in the general area (corruption). In any case, each Bandit has a history, and his or her disposition is never exactly the same as the other Bandits.

 

Fears -------- : Discretion of the G.M.

Habitat ------ : Mountains and other regions.

Immunities - : As race type permits or discretion of the G.M.

Life-span --- : As race permits.

Likes -------- : Discretion of the G.M.

Needs ------- : Discretion of the G.M.

Note --------- : For the most part, Bandits are a seclusive and mostly reside within a secret band or organization. They keep their whereabouts hidden so as to avoid undue attention. It has been known that Bandits will infiltrate society as scouts and informants.

 

Special Abilities:

As race type (discretion of the Game Master).

Will use treasure items.

 

Special Defenses:

As race type (discretion of the Game Master).

Will use treasure items.

 

Special Offenses:

As race type (discretion of the Game Master).

Will use treasure items.

 

Susceptibilities and Weaknesses: As race type, or discretion of the G.M.

Weapon Susceptibilities : Rank-0 non-magical weapon to harm.