Bandit, Vagabond     

Species: Random race. Breed/Type: Random race. Class: Monster (mammal). Note: Races are considered "Monster" class. Align: %Roll: 01-50: Evil, 51-00: Good (see: Disposition in the Description below). Gender: 01-50: Female, 51-00: Male.

 

Level: 6 +1-D10. Damage-Points: 1-D8 x level.

Number encountered: 4-D6.

Experience-Points: 20 x level.

 

Characteristics:

Awareness: Hearing: 20, Sense of Smell: 18, Sixth Sense: 5, Taste: 21, Touch: 22, Vision: 19,

Charisma -: Appearance: 18, Speech: 15, Constitution: 27, Coordination: 25, Dexterity: 25, Intelligence: 15, Mental-Strength: 22, Strength: 25, Wisdom: 15.

 

Movement:

Flying: Can't. Grounded: 9. Swimming: 3 (G.M.: You may wish to adjust this according to each Bandit's race type).

 

Luck: 1-D6 per level.

Oxygen-Points: 66.

Blood-Points: 81.

 

Attacks:

Short Sword - : 1

Damage ------ : 2-D6 (+ 1-D6 per level advanced).

Range -------- : 1 space (5').

Attack type - : Sharp.

Special ------- : G.M.: It is up to you to give Bandits multiple weapons types.

 

Defense: 25. Offense: 25.

 

Treasure: %Roll needed to have money and treasure:

60+ to have 1-D2.

Begin rolling on the Common chart.

Check each Bandit for treasure (a Bandit will use the treasure items he or she has).

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description - : Discretion of the Game Master for each Bandit.

Dislikes ----- : If they be good, they dislike evil. If they be evil, they dislike good.

Disposition - : Bandits are outlaws of a society, whether that society be good or bad. If a Bandit's align is good this will indicate something wrong with the society in the general area (corruption). In any case, each Bandit has a history, and his or her disposition is never exactly the same as the other Bandits.

 

Fears -------- : Discretion of the G.M.

Habitat ------ : Forests and other regions.

Immunities - : As race type permits or discretion of the G.M.

Life-span --- : As race permits.

Likes -------- : Discretion of the G.M.

Needs ------- : Discretion of the G.M.

Note --------- : For the most part, Bandits are a seclusive and mostly reside within a secret band or organization. They keep their whereabouts hidden so as to avoid undue attention. It has been known that Bandits will infiltrate society as scouts and informants.

 

Special Abilities:

As race type (discretion of the Game Master).

Will use treasure items.

 

Special Defenses:

As race type (discretion of the Game Master).

Will use treasure items.

 

Special Offenses:

As race type (discretion of the Game Master).

Will use treasure items.

 

Susceptibilities and Weaknesses: As race type, or discretion of the G.M.

Weapon Susceptibilities : Rank-0 non-magical weapon to harm.