Abomination     

Species: Fire. Type: Common (also known as the Scourge Abomination). Class: Fiend. Align: Evil.

 

Gender: N/A

 

Level: 12 + 1-D20. Damage-Points: 6-D10 x level.

Number encountered: 1.

Experience-Points: 140 x level (280 x level for level 32).

 

Characteristics:

Awareness: Hearing: 30, Sense of Smell: 0, Sixth Sense: 26, Taste: 0, Touch: 12, Vision: 32,

Charisma -: Appearance: See: "Description". Speech: 24, Constitution: 60, Coordination: 35, Dexterity: 35, Intelligence: 30, Mental-Strength: 60, Strength: 60, Wisdom: 30.

 

Movement:

Flying: Can't. Grounded: 18. Swimming: 6 (cannot swim, but can walk underwater). This will extinguish its flame. 1-D4 turns after exiting water, this creture's flame will once again burn.

 

Luck: 1-D6 per level.

Oxygen-Points: Does not need oxygen to exist.

Blood-Points: Does not need blood to exist.

 

Attacks:

Bites ------- : 1

Damage --- : 1-D12 (+ 1-D12 per 2 levels advanced)

Range ----- : 1 space (5')

Attack type: Sharp.

 

and:

Claws -------- : 2

Damage ----- : 1-D8 (+ 1-D8 per 2 levels advanced)

                         + 1-D6 (+ 1-D6 per 3 levels advanced) heat damage in the area struck.

 

Range ------- : 1 space (5')

Attack type - : Sharp.

 

and:

Tail Strike -- : 1

Damage ----- : 1-D6 (+ 1-D6 per 2 levels advanced)

Range ------- : 3 spaces (15')

Attack type - : Blunt (possible stun -- See: "Special Offenses").

 

or:

Fire-Breath - : 1

Damage ----- : 1-D6 (+ 1-D6 per 3 levels advanced) in all areas of victim's body

Range ------- : 4 spaces (20'). Any creature caught within those 4 spaces will suffer fire Damage.

Attack type - : Fire. See: "Special Offenses".

 

Defense: 35 (65 if level 32). Offense: 35 (65 if level 32).

 

Treasure: %Roll needed to have money and treasure:

04+ to have 2-D4 treasure checks.

Begin rolling on the Rare chart.

 

Additional treasure checks are as follows:

40% chance of having 2-D4 random Gems.

30% chance of having Money (Rare).

20% chance of having 1-D4 random Special Gems.
10% chance of having 1 Oracle.
5% chance of having 1 Relic.

 

Description:

Annihilati-on Strike?: Yes. Sudden Death Strike?: Yes.

Description:  Eye color: Flames. Eye shape: Large-sized and slanted. Height: 8' 0".

Length: 16'-0". Posture: Biped. Skin color: Reddish-black. Skin texture: Volcanic rock-lik.

Weight: 700 lbs. Wingspan: 24'-0".

 

The Abomination stands 8' tall with a wingspan of 24'. It weighs a heavy 700 pounds, due to its lava-rock body (which is formed of molten lava).

 

It is Reddish-black in color and rock-like to the touch. It’s eyes are only slanted openings out of which a blistering molten flame burns. The Abomination walks on two feet and has arms, similar to the appearance of a Lizardman, yet more sinister and terrifying in appearance. At the end of each hand threatens razor-sharp lava-claws; a promise of quick defeat to the weak.

 

The Abomination is often mistaken for Vahkrin, which it is not (though they have been known to ally themselves with creatures of an evil and diabolical nature).

 

Dislikes ----- : Being drenched in water will douse the flame of the Abomination, and will extinguish its flame, but does no other harm in any way.

 

Disposition - : This terrible nightmare will attack any creature it sights, especially humans, for they are filled with loathsome hatred for all that is not akin to their own species. This terror stalks regions plagued by fire and ash, existing in their vehement hatred for all living things. Note: It is said this creature is created by the deep and hot places of the world as a punishment against surface dwellers who abuse and destroy without conscience. If this is true, this creature could well be known as the Scourge.

 

Fears -------- : Nothing.

Habitat ------ : Volcanic and other places harboring permanent flame.

Immunities - : Beguile, Breath, Charms, Consciousness, Disease, Fear, Fire, Pain, Poison, Shock, Sickness Sleep and Spiritual attack.

 

Life-span --- : This creatures existence never fades unless it is taken out of its environment. See: "Susceptibilities".

 

Likes -------- : Evil and diabolic hearted creaturer.

Needs ------- : Fire. See: "Susceptibilities".

Note --------- : There is an ash that falls from this creature used in Alchemy. This creature will, at times, shake itself, which causes this dust to fall about it. If collected, there will be 1-D6 uses of Abomination Dust found.

 

Special Abilities:

Fire Mastery: This creature will have 1-D4 +2 random fire spells (no prerequisites needed for any fire spell known. Roll these spells up in the Elemental Macician class spell list.

 

Spell and Ability points: 1-D6 per level for each.

 

Special Defenses:

Damage-Reduction: 9 vs. physical damage.

Natural Armor: Roll needed to turn certain attacks:

Acid -------- : 31+

Blunt ------- : 61+

Cold -------- : Can't.

Electricity - : Electricity causes only ½ damage to this creature.

Fire --------- : Immune.

Needle ----- : 05+

Sharp ------- : 71+

 

Resistances:

Magic ---------- : 25%

Mental-Attack: 50%

 

Special Offenses:

Fire-Breath: This natural ability will engulf its target completely in all areas with fire if it is the same size or smaller than the Abomination itself. Creatures larger than itself will sustain fire-damage in 2-D6 areas. This breath can be moved about in 4 connecting spaces of the Abominations choosing, thus attacking up to 4 opponents each, or multiple times on the same target.

 

Fire Claws: Upon contact, fire damage of 3-D10 will be inflicted upon its prey as well as the physical damage it inflicts.

 

Tail-Strike: A maximum strike will cause stun unless a successful avoidance-roll vs. "Stun" is rolled. This stun will cause opponent to lose next offensive attack (defense can still be rolled for as normal).

 

Susceptibilities and Weaknesses: An Abomination will have a 50% penalty rounded down, to successfully avoid vs. any form of holy attack.

 

If soaked with water, its flame will be extinguished for 1-D4 turns.

 

The Abomination will lose 1-D10 damage-points every 24 hours after it leaves the place of molten heat it was created from. If its damage-points reach 0, it will freeze in place, becoming dormant and harmless, until it is once again submersed in lava or magma.

 

Weapon Susceptibilities: Rank-8 (or better) magical weapon to harm.