Animated: Gargan (Greater)     

Species: N/A. Type: Gargan. Class: Animated. Align: Evil. Gender: N/A.

 

Level: 1-D12. Damage-Points: 1-D12 x level.

Number encountered: 1-D2 per 2 characters.

Experience-Points: 9 x level.

 

Characteristics:

Awareness: Hearing: 25, Sense of Smell: 0, Sixth Sense: 0, Taste: 0, Touch: 25, Vision: 25,

Charisma -: Appearance: See: "Description". Speech: 0, Constitution: 30, Coordination: 26, Dexterity: 26, Intelligence: 0, Mental-Strength: 0, Strength: 28, Wisdom: 0.

 

Movement:

Flying: 18. Grounded: 6. Swimming: 3 (can't swim, but will walk and fly under water).

 

Luck: 0.

Oxygen-Points: None (does not need oxygen to exist).

Blood-Points: None (does not need blood to exist).

 

Attacks:

Attack descriptions:  Range:          Damage:                                   Attack type:

     Bite ---------- : 1     1 space (5').  1-D12 (+1-D12 per 2 levels).   Sharp.

     Claws -------- : 2    1 space (5').   1-D10 (+1-D10 per 2 levels).  Sharp.

 

Defense: 26. Offense: 26.

 

Treasure: %Roll needed to have money and treasure:

38+ for 1-D2 items.

Begin rolling on the UnCommon chart.

Check for each creature to have treasure (which will be scattered about).

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description:  Eye color: Stone-gray. Eye shape: Small and slanted. Height: 3' 0". Length: 3'-0". Posture: Avian. Skin color: Stone-gray. Skin texture: Stone. Weight: 240 Lbs.

Wing Contour: Bat-like. Wingspan: 6'.

 

This creature appears as a small sized, stone gargoyle.

 

Dislikes ----- : None.

Disposition - : None.

Fears -------- : None.

Habitat ------ : Grasslands and forest (Dungeons and Labyrinths).

Immunities - : Other than physical damage (like a weapon strike), only physically damaging spells and animationist spells can effect this creature.

 

Life-span --- : Undying creature. This creature's existence never fades.

Likes -------- : None.

Needs ------- : None.

Note --------- : G.M.: These animations are "usually" set up to guard something, so be creative on why they are encountered.

 

Special Abilities:

None.

 

Special Defenses:

Damage-Reduction: 5 to physical attacks.

 

Natural stone body: %Roll needed to turn certain attacks:

Acid: Immune.

Blunt: 79+

Cold: Immune.

Electricity: Immune.

Fire: Immune.

Needle: Immune.

Sharp: 79+

 

Special Offenses:

None.

 

Susceptibilities: None.

Weapon susceptibility: Rank-3 magic weapon to normally harm this creature. Note: All magical weapons of a lower rank will still do 25% of the normal damage (rounded down).