Horse, Pony (Common)

Species: Horse. Breed/Type: Pony (Common). Class: Animal (Mammal).

Align: Basic Instinct Creature. Gender: 01-50: Female, 51-00: Male.

 

Level: 1-D8. Damage-Points: 1-D8 x level.

Number encountered: 4-D6.

Experience-Points: 5 x level.

 

Characteristics:

Awareness: Hearing: 25, Sense of Smell: 25, Sixth Sense: 0, Taste: 24, Touch: 18, Vision: 26,

Charisma -: Appearance: See: "Description". Speech: 2, Constitution: 24, Coordination: 20, Dexterity: 20, Intelligence: 2, Mental-Strength: 16, Strength: 35, Wisdom: 2.

 

Movement:

Flying: Can't. Grounded: 16. Swimming: 5.

 

Luck: 20.

Oxygen-Points: 48.

Blood-Points: 72.

 

Attacks:

Kick ----------- : 2

Damage ------ : 1-D4 (+ 1-D4 per 2 levels advanced).

Range -------- : 1 space (5').

Attack type - : Blunt.

Special ------- : None.

 

Defense: 20. Offense: 20.

 

Treasure: %Roll needed to have money and treasure:

None.

 

Description:

Annihilation Strike?: No. Sudden Death Strike?: No.

 

Description:  Eye color: Brown. Eye shape: Medium-sized and oval. Height: 5' 0". Length: 8'-0". Posture: Quadruped. Fur color: Brown. Fur texture: Course. Weight: 600 Lbs.

 

Dislikes ----- : Dogs and snakes. This creature is easily spooked.

Disposition - : Non-domesticated ponies roam fertile lands, grazing on the vegetation. They are easily trained, and make for good work animals.

 

Fears -------- : Fire. This creature will flee in a panic from flames unless blindfolded. Even if blindfolded, this creature will flee in panic if burned. The Common Pony will run from an encounter unless a successful avoidance-roll vs. "Fear" is rolled. It's master can make an avoidance-roll vs. "Control Steed" if mounted or holding the reins. Forest-Knights and Druids do not have to be in physical contact with this creature to succeed at this avoidance-roll.

 

Habitat ------ : Grasslands and other regions.

Immunities - : None.

Life-span --- : 30 years.

Likes -------- : Food.

Needs ------- : Basic necessities of life (food, water shelter, etc.).

Note --------- : None.

 

Special Abilities:

Water Sense: This creature can sense good drinking water on a roll of 10+

 

Special Defenses:

None.

 

Special Offenses:

None.

 

Susceptibilities and Weaknesses: Fire makes them panic (avoid vs. "Fear" or flee). If blindfolded, this creature will not panic and flee unless actually burned.

 

Weapon Susceptibilities: Rank-0 non-magical weapon to harm.