Wolf, Pyran (Greater)
Species: Wolf. Type: Lesser. Class: Fiend (mammal). Align: Evil. Gender: 01-50: Female, 51-00: Male.
Level: 25 +1-D6. Damage-Points: 5-D10 x level.
Number encountered: 1-D4 (10% chance to encounter a full pack - 3-D4 +3 encountered).
Experience-Points: 50 x level.
Characteristics:
Awareness: Hearing: 30, Sense of Smell: 20, Sixth Sense: 5, Taste: 20, Touch: 20, Vision: 30,
Charisma -: Appearance: See: "Description". Speech: 18 (Pyran Wolf language (50% chance for each to know basic Human), Constitution: 50, Coordination: 40, Dexterity: 40, Intelligence: 17, Mental-Strength: 50, Strength: 55, Wisdom: 9.
Movement:
Flying: Can't. Grounded: 20. Swimming: 7.
Luck: 0.
Oxygen-Points: N/A (does not need oxygen to live).
Blood-Points: N/A (does not need blood to live).
Attacks:
Bites ---------- : 1
Damage ------ : 1-D6 (+ 1-D6 per level advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : Fiery Bite: Causes 3-D12 fire damage per bite.
Defense: 40. Offense: 40.
Treasure: %Roll needed to have money and treasure:
80+ for 1 treasure check.
Begin rolling on the UnCommon chart.
Check for each Pyran Wolf to have treasure (which will be within its fiery lair).
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Orange-Red. Eye shape: Large-sized and slanted. Height: 4' 6" at the shoulders. Length: 7'-0". Posture: Quadruped. Fur color: Dark-red. Fur texture: Course. Weight: 320 Lbs.
Dislikes ----- : Water and cold.
Disposition - : Voracious hunters for sport.
Fears -------- : Water. See: "Susceptibilities and Weaknesses".
Habitat ------ : Fiery regions and settings.
Immunities - : Fire.
Life-span --- : Undying (but can be destroyed).
Likes -------- : Hunting.
Needs ------- : Basic necessities of life (food, shelter, Etc. This creature gains its life-sustaining moisture from feeding on fleshy creature).
Note --------- : None.
Special Abilities:
None.
Special Defenses:
Fear-Resistance: 60%
Lightning-Resistance: 40%
Special Offenses:
None.
Susceptibilities and Weaknesses: Water that covers more than 50% of this creature's body will cause 10% of its damage-points to drop per turn.
If not within a continually hot region, this creature will lose 1 damage-point per 24 hours until it dies. It can survive within a desolate desert region, or within the underworld without losing damage-points (it can exist any place constantly elevated in temperature).
Weapon Susceptibilities: Rank-3 magic weapon to harm.