Bat, Giant
Species: Bat. Breed/Type: Giant. Class: Monster (mammal). Align: Basic Instinct Creature. Gender: 01-50: Female, 51-00: Male.
Level: 1-D6. Damage-Points: 1-D6 x level.
Number encountered: 1-D8 per character present (discretion of the Game Master). There will be a 25% chance of being near the den. If this is the case, there will be x10 more within. There will also be a Giant Bat Brood Mother (rulings are set in "Disposition" and following rulings).
Experience-Points: 2 x level.
Characteristics:
Awareness: Hearing: 30, Sense of Smell : 30, Sixth Sense: 0, Taste: 30, Touch: 20, Vision: 2,
Charisma -: Appearance: See: "Description". Speech: 1, Constitution: 12, Coordination: 10, Dexterity: 30, Intelligence: 1, Mental-Strength: 15, Strength: 14, Wisdom: 1.
Movement:
Flying: 18. Grounded: 6. Swimming: Can't.
Luck: 0.
Oxygen-Points: 45.
Blood-Points: 36.
Attacks:
Bites ---------- : 1
Damage ------ : 1-D4 (+1-D4 per 2 levels advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : None.
Defense: 10. Offense: 30 -- only when in flight.
See: "Special Abilities".
Treasure: %Roll needed to have money and treasure:
71+ for 1-D6 items.
Begin rolling for treasure on the Common chart.
Check for treasure 1 time, but only within the lair of this creature. If there is any, it will be laying on the ground. This creature is not a collector of treasure (it does not care).
Description:
Annihilation Strike?: No. Sudden Death Strike?: No.
Description: Eye color: Onyx-Black. Eye shape: Medium-sized and slanted. Height: 3' 0".
Length: 3'-0". Posture: Avian (like a bird, or relating to the family of birds). Fur color: It’s leathery dark-red skin is lined with a vest of brown-black fur covering its chest and back areas. Skin texture: Soft and smooth. Weight: 30 Lbs. Wing Contour: Bat. Wingspan: 6'.
The Giant Bat appears to be an oversized common looking bat, huge in size.
Dislikes ----- : Bright light and Fire.
Disposition - : Giant Bats are as Common Bats in that they like solitude, infesting dark places, clinging high to roofs, waiting for nighttime to come. Once night arrives, they take flight from their lair seeking food.
These creatures take turns watching their young for others that go out and hunt for food. They are family oriented and watch out for one another. Unlike Common Bats, the Giant Bat will aggressively attack an intruder while young are present.
It is not common that a Giant Bat will attack other than giant insects and rodents, but has been known to occur. A single % roll of 71+ (for all bats present) will indicate a deadly aggression. If more than 50% wounded, a Giant Bat will break off the attack and flee.
The Giant Bat will hibernate during the cold season. If they are encountered during this time, it will be only within a sheltering cave, or the like, where the cold cannot penetrate.
Females give birth to but one offspring per year in the early spring, in which the males are attacked if they come near the nest (some of the females stay behind to guard the nest when nighttime comes (as the others are out hunting for food).
These creatures are highly organized. One female will always dominates the entire nest, taking the role of protector. The title of the female leader is known as “The Mother” (she will be worth x10 experience).
Brood Mother:
1. Level 3-D10
2. The Brood Mother will have the following stat adjustments:
3. Attack-Damage will be x3. She will also gain 3 attacks per turn.
4. Characteristics: 1-D10 +3 x3 added to all. These added characteristics will adjust her Defense, Offense and other rulings for her. Make sure you pay attention to her characteristics and write them down.
5. Damage-Points will be at x3
6. If The Brood Mother confronts an intruder, and a fight ensues, all her brood, who are not protecting young, will aid her to the death.
7. The Brood Mother will never leave her cave, only in the most extreme circumstances.
Fears -------- : Fire. The Mother is fearless.
Habitat ------ : This creature can be found in many regions.
Immunities - : Disease and Sickness. Brood Mother is FEARLESS.
Life-span --- : 60 years. The Mother's life-span is 600 years.
Likes -------- : It’s main diet are giant insects and small rodents. As lethal pack-hunters, they will swarm monster classed insects, and rodents, attempting to take them down quickly in one mass rush and take the remains back to their nest to feed the collective.
Needs ------- : Basic needs of life (food, water, shelter, etc.).
Note --------- : This creature will remain neutral to a person who has the ability to cast Darguhl's Bat (as long as he or she does not attack this creature). If trust can be gained from such, these bats will eventually become allied with any who befriend and benefit them, adopting him or her into their family circle.
Special Abilities:
Control Offspring: Under ANY circumstances, The Mother will have a 90% chance to will the actions of her children, commanding them to do anything she wills. The Mother will always attempt to keep safe her brood if possible.
Echolocation: This creature has very poor eyesight, but they make up for it with the ability to send out sound that will bounce back from all objects, telling the precise shape and pattern of the obstacles being approached. With this ability, bats can effectively hunt or evade a potential collision with objects.
Languages: In bat or humanoid form, The Mother can speak the languages of all known bats as well as the Human tongue.
Modification-points can be used to learn more languages.
Modification-points: The Mother will have modification-points as follows: 2-D6 +3 per level advanced. These points can be used to learn any ability or spell without having to meet Seeker Ability prerequisites. To use abilities and spells, The Mother must be in humanoid form.
ShapeShift: The Mother can shift into a dark-haired, beautiful, woman at will. This transformation will take 3 turns (15 seconds). To shift back to her natural state will take 1 turn (5 seconds). Even when in ShapeShift form, The Mother will retain her wings for flight.
Special Defenses:
Evasion: This creature will have a 50% chance of automatically evading a strike against
it while in flight (this does not apply to area of effect attacks). The Mother's Evasion chance = 70%.
Brood Mother has the following resistances:
Beguile: 50%
Charm: 50%
Cold: 50%
Enchantment: 30%
Magic: 30%
Mental-attack: 30%
Pain: 90%
Paralysis: 30%
Petrification: 40%
Shock: 90%
Sleep: 90%
Spiritual-attack: 30%
Stun: 30%
Trap: 80% If a trap is laid for this creature, or is she happens upon a trap, there will be a chance of her feeling uncomfortable, thus evading the area where it is.
Special Offenses:
Adoption: The Brood Mother can permanently transform another into a Giant Bat and adopt it
into her brood. The Mother is very against using this ability, but will if she deems it necessary for the survival of her brood. This is not magic, thus the effect cannot be expelled by magic.
Avoidance-roll: The Mother will pit her mental-strength vs. the mental-strength of her target (single roll chance). The Mother can reverse this effect at will to release a creature from its grip.
Invoke time: 3 turns (15 seconds).
Susceptibilities: Bright light blinds this creature for 1-D6 turns (-30 Defense/Offensive).
Weapon susceptibility: Brood: Rank-0 (or better) non-magical weapon to harm.
Brood Mother: Rank-2 (or better) magic weapon to harm.