Squall:
A gale of strong winds begin to blow through the structure. Any creature with a strength of 30 or lower must find shelter from this storm, or be tumbled against the nearest immoveable object.
The following are the specifics of this storm:
Area of Effect: Squall will fill the structure.
Avoidance-Roll: None. You must get out of the "Area of Effect", or be affected
by this storm.
Damage: Any caught within Squall, with less than a 30 strength, will be tumbled into the
nearest immoveable objet. The G.M. will determin any damages based upon
the structure he or she has built.
Duration: 1-D20 turns.
Effect Time: 1-D4 turns.