Squall:

     A gale of strong winds begin to blow through the structure. Any creature with a strength of 30 or lower must find shelter from this storm, or be tumbled against the nearest immoveable object.

     The following are the specifics of this storm:

 

Area of Effect: Squall will fill the structure.

 

Avoidance-Roll: None. You must get out of the "Area of Effect", or be affected

                             by this storm.

 

Damage: Any caught within Squall, with less than a 30 strength, will be tumbled into the

                 nearest immoveable objet. The G.M. will determin any damages based upon

                 the structure he or she has built.

 

Duration: 1-D20 turns.

 

Effect Time: 1-D4 turns.