Tomb:    

Passageway leads into a tomb. The entrance will have a 10-40% chance (roll 1-D4 x10) of having safeguards to keep trespassers out. If there are safeguards, roll on the following chart to see what they will be (G.M.: You can also make up what you want for this):

 

%Roll: Safeguard types:  Notes:
01-17:  Dead Guard:         Dead class creature guards this entrance. Roll on the

                                           chart, "Dead Creatures, Random determination of:"

                                           in the D Section of the Basic Rules Book.

 

18-34:  Sealed:                  This entrance will be sealed up with stone and brick to

                                           make it look like part of the dungeon. To discover this,

                                           one must make a successful avoidance-roll vs.

                                           "Awareness" at 10% chance (rounded down). The

                                           G.M. will roll these secretly for the players.

 

35-51:  Secret Entrance:  A secret entrance will hides the entrance.
52-68:  Trap:                     Roll up a trap, using the chart, "Traps, Random

                                           determination of:", in the T Section of the Basic

                                           Rules Book.

 

69-84:  Undead Guard:     An Undead creature guards this entrance. Roll on

                                           the undead chart in the dungeon setting of the

                                           region you are in to determination the undead

                                           guarding the entrance of this dungeon.

 

85-00:  Warding Runes:   These runes will forbid entranced unless expelled.