Craters 2:

Rules:
* 1 player

* Gambler is blind-folded.

* Every time this gambling game is used, it changes. G.M.: Don't let players roll dice for results. They will get to know what they need to roll, taking the fun out of it.

* A rock is hewn to look like the moon. There are 10 holes carved into its surface. Each hole forefinger-size (as large as a 6'-0" Human).

D10:  Result of putting finger in crater:
1:       Empty. Gambler loses his or her wealth gambled.
2:       Empty. Gambler loses his or her wealth gambled.
3:       Nothing. Gambler must roll initiative (with no adjustment) and win or be
          bitten by one of the following poisonous spiders:

          %Roll:  Spider types:
          01-70:   Black Widow
          71-00:   Brown Recluse

          If this happens, see the special abilities of the spider in the Creatures Book.

4:      Empty. Gambler loses his or her wealth gambled.
5:      Empty. Gambler loses his or her wealth gambled.
6:      Empty. Gambler loses his or her wealth gambled.
7:      Empty. Gambler loses his or her wealth gambled.
8:      Random Enchanted Item (ring) it will slip onto the gambler's finger.
9:      Empty. Gambler loses his or her wealth gambled.
10:    Empty. Gambler loses his or her wealth gambled.