Craters 2:
Rules:
* 1 player
* Gambler is blind-folded.
* Every time this gambling game is used, it changes. G.M.: Don't let players roll dice for results. They will get to know what they need to roll, taking the fun out of it.
* A rock is hewn to look like the moon. There are 10 holes carved into its surface. Each hole forefinger-size (as large as a 6'-0" Human).
D10: Result of putting finger in crater:
1: Empty. Gambler loses his or her wealth gambled.
2: Empty. Gambler loses his or her wealth gambled.
3: Nothing. Gambler must roll initiative (with no adjustment) and win or be bitten by one of the following poisonous spiders:
%Roll: Spider types:
01-70: Black Widow
71-00: Brown Recluse
If this happens, see the special abilities of the spider in the Creatures Book.
4: Empty. Gambler loses his or her wealth gambled.
5: Empty. Gambler loses his or her wealth gambled.
6: Empty. Gambler loses his or her wealth gambled.
7: Empty. Gambler loses his or her wealth gambled.
8: Random Enchanted Item (ring) it will slip onto the gambler's finger.
9: Empty. Gambler loses his or her wealth gambled.
10: Empty. Gambler loses his or her wealth gambled.