Escaping:    

To outrun your foe, you will do a % dice race to 3. Each will add their coordination to the roll. If you win, you will get away.

 

Game Master:

This is a very generalized way to do this. The terrain, slick surfaces, obstacles, being wounded, Etc. should cause adjustments. On the other hand, if one is physically tired, and one is not, there will be an adjustment. You must interpret this as you see fair.

 

Note:

You can also do this with someone slipping free of ropes and sneaking away. Escaping could also be more successful if the one escaping has certain abilities. It can also be applied to the one you are escaping from. Use creature and character characteristics in all instances and ways of escaping.