Damage, Falling:
Falling will always cause 1-D12 per 10' in 2-D6 +2 areas of the body.
- The surface will determine reduced or added damage.
- The Game Master will pick the surface when a character takes a fall. Game-Masters: Remember, you can adjust falling ANY WAY YOU LIKE. This is a huge ruling that I had to make simple. You do the rest.
- If a surface is not listed, pick the one that most relates.
- Damage will not be taken for the first 10' if a successful avoidance-roll vs. "Fall" is rolled.
- The same area can be injured multiple times as you roll for which area is damaged.
- Armor has the ability to turn damage for the first 30'. After 31+ feet, 1/2 damage can still be negated if your armor turns the damage.
Additional Adjustments to damage per 10':
Earth:
Hard-packed surface --------- : +1-D6
Soft-packed surface ----------- : +1-D4
Rock:
Flat surface ---------------------- : +1-D8
Jagged surface ------------------ : +1-D12
Uneven, angled smooth ------- : +1-D10
Snow:
1-2' of freshly fallen snow ----- : -1-D6
3-4' of freshly fallen snow ----- : -2-D6
5-6' of freshly fallen snow ----- : -3-D6
7-8' of freshly fallen snow ----- : -4-D6
9-10' of freshly fallen snow --- : -5-D6
Water surface:
Deep water ------------------------ : -1-D6
Shallow water --------------------- : -1-D2