Damage, Chance to live after sustaining too much:
When a character is injured in the HEAD, NECK, CHEST, BACK OR ABDOMEN below zero, and greater than his or her current Constitution score, death will occur.
Example: If you have a 30 Constitution, you can take
up to 30 damage below zero and still be live
and be healed normally by a potion, spell,
Etc. If the damage your character takes is
31 points below zero, death will occur.
THERE IS AN EXCEPTION TO THIS RULE.
Death may be avoided for 4-D6 +6 hours.
Add your character’s Strength (Str.) + Constitution (Con.) + Mental-Strength (M.S.).
Example:
- I add my character's Str., Con., and M.S. for a total of 86.
- I look on the chart below and see I must roll a 75+ on my %Dice to stay alive.
- If I can make that roll, I will then roll 4-D6 +6 (which is how many hours I can survive). The result is 16.
- I will live on for 16 hours before I have to roll a 75+ again (to keep alive for another 4-D6 +6 hours). If I can keep doing this, I will not die, and maybe I can find some help. If I fail the roll of 75+, it will be time to get a Healer to cast Life on me, or roll up another character.
Score: %Roll needed to live: LUCK can be used to succeed, but will be gone forever.
01-60 ---- : 90+
61-70 ---- : 85+
71-80 ---- : 80+
81-90 ---- : 75+
91-100 --- : 70+
101-110 - : 65+
111-120 - : 60+
121-140 - : 55+
141-160 - : 50+
161-180 - : 45+
181-200 - : 40+
201-220 - : 35+
221-240 - : 30+
241-260 - : 25+
261-280 - : 20+
281-300 - : 15+
301+ ----- : 10+
RULINGS DURING SURVIVAL:
If a character manages to hang on, he or she MUST be healed by more than simple healing.
You must be healed by REGENERATION, or some form of GREATER HEALING POWER. This type of healing is rare if you are fortunate enough to find it. In simple terms, your character cannot be healed by common healing. The damage is too extensive and critical.
When damage reaches a level of x3 the amount of damage-points in the area wounded, death will occur unless the %Roll needed to live" is rolled successfully 2 times consecutively. Example: If you have 120 points in your chest, and you take 360 damage, you must roll the 75+ twice in a row each time. x4 damage or greater will take 5 successful rolls to survive.
PENTALTIES DURING SURVIVAL:
-2 Defense per point of damage below zero.
-2 Offense per point of damage below zero.
-1 Movement per 20 points of damage below zero.
50% chance of Ability, Power and Spell failure.
Ability-Points and Spell-Points regenerate at only 1 point per hour.