Trade-Skills (Medic):

This trade-skill will enable one to treat an ailment successfully. Only one who has studied and passed the test of the Medic can successfully increase his or her chances at tending to such infirmities.

 

Modification-point cost: 12

 

Ailments treated by a Medic are as follows:

Acid Burn

Broken bone

Cartilage damage

Concussion

Disease

Fever
Fire Burn

Flesh wound

Frostbite

Gas inhalation

Poisoning

Sickness

Sprain

Tendon damage.

 

Note:

There is no mastery for this trade-skill.

 

Prerequisite:

None.

 

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WISDOM: Your Wisdom will be the starting % chance to successfully treat any

                    convievable ailment. Example: If you have a 30 Wisdom, you will

                                                                        have a starting 30% chance to treat

                                                                        a physical ailment, whatever it may be.

 

                    For each physical ailment you successfully treat, the % chance to

                    successfully treat another of the same will increase by +1%.

                    Example: If you have a 30 Wisdom, and successfully treat an ailment,

                                     you will gain +1 added to your current 30% chance the next

                                     time you attempt to treat the same ailment (you would have

                                     a 31% chance). If you treat another successfully, your skill

                                     would increase from 31% chance to 32%.

 

Keep a log of each ailment you treat as follows (let's say I have a 30 Dexterity):

Acid Burn ----------- : 67%

Broken bone ------- : 45%

Cartilage damage - : 39%

Concussion --------- : 66%

Disease -------------- : 78%

Fever ----------------- : 61%

Fire Burn ------------ : 33%

Flesh wound -------- : 89%

Frostbite ------------- : 66%

Gas inhalation ------ : 40%

Poisoning ------------ : 64%

Sickness ------------- : 72%

Sprain ---------------- : 49%

Tendon damage ---- : 58%

 

Note:

There are other ailments you can tend to which are not listed here. As you attempt to treat an ailment, keep a record of each (in a list). Make sure you do this, or your progression as a Medic will not be recorded, therefore it will not happen.

 

If your dexterity increases after learning this Trade-Skill, your chance to treat an ailment will not automatically, retroactively, increase.

 

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Maximum Medical success chance: 96%