Trade-Skills (Gambler):     

This trade-skill will enable one to gamble with a greater chance of winning.

 

The Gambler is a profession few seek, for with each level of enhancement and mastery one becomes in this shady trade-skill, the more the eye of suspicion may falls upon you (if you are not careful). In short, this trade-skill is as hated as the thief.
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%Dice Gambling:

Your Dexterity ÷ 10 (rounded down) will be the % chance to successfully gain a +1 or -1 on % dice-rolls. It will also give the Gambler a +1 or -1 on gambling with D6, D8, D10, D12, and D20 gambling rolls.

 

For every 10 successful wins at gambling (won due to this skill) your % chance will increase by +1.

 

Complimentary Trade-Skills: Thief. See also the "Notes" below:

                                                 Notes: If you are a Thief and/or of the race of Shallant,

                                                            you are gifted with a greater % chance to

                                                            succeed as follows:

 

                                                            Thief:

                                                            Dexterity ÷ 9 (rounded down) will be the

                                                            starting % chance to successfully gain a +1.

 

                                                            Shallant:

                                                            Dexterity ÷ 8 (rounded down) will be the

                                                            starting % chance to successfully gain a +1.

 

                                                            Thief and Shallant:

                                                            Dexterity ÷ 7 (rounded down) will be the

                                                            starting % chance to successfully gain a +1.

 

                                                           After Note: The minimum % chance you will

                                                                               always start out with is 1%.

 

Minimum Dexterity to be a Gambler: None.

Modification-point cost: 35

Training Cost: 2 Yellow-Gold.

 

 

Maximum success chance to gain a +1 on all dice rolls: 30%

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