Trade-Skills (Gambler):
This trade-skill will enable one to gamble with a greater chance of winning.
The Gambler is a profession few seek, for with each level of enhancement and mastery one becomes in this shady trade-skill, the more the eye of suspicion may falls upon you (if you are not careful). In short, this trade-skill is as hated as the thief.
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%Dice Gambling:
Your Dexterity ÷ 10 (rounded down) will be the % chance to successfully gain a +1 or -1 on % dice-rolls. It will also give the Gambler a +1 or -1 on gambling with D6, D8, D10, D12, and D20 gambling rolls.
For every 10 successful wins at gambling (won due to this skill) your % chance will increase by +1.
Complimentary Trade-Skills: Thief. See also the "Notes" below:
Notes: If you are a Thief and/or of the race of Shallant,
you are gifted with a greater % chance to
succeed as follows:
Thief:
Dexterity ÷ 9 (rounded down) will be the
starting % chance to successfully gain a +1.
Shallant:
Dexterity ÷ 8 (rounded down) will be the
starting % chance to successfully gain a +1.
Thief and Shallant:
Dexterity ÷ 7 (rounded down) will be the
starting % chance to successfully gain a +1.
After Note: The minimum % chance you will
always start out with is 1%.
Minimum Dexterity to be a Gambler: None.
Modification-point cost: 35
Training Cost: 2 Yellow-Gold.
Maximum success chance to gain a +1 on all dice rolls: 30%
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