Trade-Skill: Entertainer (Acrobatics)

Perform certain feats for onlookers, using the physical body.
This is a performed entertainment, accomplished by the entertainer.
Only an Entertainer who has studied and passed the test of Acrobatics can successfully perform Acrobatics.

 

Modification-point cost: 1
Training Time: 12 weeks (84 days).
Training note: This is the average time to complete the full training course for Acrobatics. However, the training time can vary according to the student's added "Physical Prowess" (coordination + dexterity ÷ 2 (rounded up). For every point of Physical Prowess above 24, the training time will be reduced by one day (minimum 7 days to train).
For every point of Physical Prowess below 18, the training time will be increased by one day.

 

Training Cost: 12 white-gold per day of training.
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Your Physical Prowess will be the % chance to successfully perform Acrobatics. Example: If you have a 30 Physical Prowess, you will have a starting 30% chance to succeed at performing Acrobatics.

 

For each successful show, during which you use Acrobatics a minimum of 3 times, the % chance to perform again successfully will increase by +1.

 

Example:
If you have a 30 Physical Prowess, and successfully perform Acrobatics, you will gain +1 added to your current 30% chance the next time you attempt Acrobatics (you would have a 31% chance). If, once again, you performed Acrobatics three times successfully during a full performance, your skill in Acrobatics would increase from 31% chance to 32%.

 

Maximum success chance: 98%

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MASTER ACROBATICS:
Once you reach the "Maximum success chance" (98%), you can then add in a daring touch to your performance in an attempt to "Master Acrobatics", thrilling onlookers. If you fail to Master Acrobatics, a successful Acrobatics check will cover up the mistake, and you will hide the mistake from a crowd. However, if you fail the Acrobatics check, onlookers will notice with a successful avoidance-roll vs. "Awareness" (each onlooker must avoid).

 

Performing Master Acrobatics is a possible way to double tips and payment you receive for your services. You will start out with a 25% chance to perform Master Acrobatics. For each successful show, during which you use Master Acrobatics a minimum of 3 times, the % chance to perform Master Acrobatics again successfully will increase by +1.

 

Example:
If you have a 25% chance to perform Master Acrobatics, and do so successfully, you will gain +1 added to your current 25% chance to perform Master Acrobatics the next time it is attempted (you would have a 26% chance). If you performed Master Acrobatics successfully again, your skill in Master Acrobatics performance would increase from 26% to 27% chance.

 

Once you reach a 98% chance to perform Master Acrobatics, you will have obtained full 1st Mastery. You will then start over with a 25% chance to perform 2nd Master Acrobatics, which means during an act, you must first perform 1st Master Acrobatics, and then follow a successful check to increase the agility of your movement with another roll (2nd Master Acrobatics). If successful three times during a performance, you will again gain +1 to your 2nd Master
Acrobatics performance checks. When you reach 98% chance to perform 2nd Master Acrobatics, you can then begin working on your 3rd Mastery, starting out at 25%, in which you can attempt to perform Master Acrobatics on a successfully 2nd Master Acrobatics performed. You can continue to increase your Mastery levels as high as you like (there is no limit to performing Master Acrobatics).

 

Remember, each time you successfully perform Master Acrobatics, the possible intake of payment will increase, which can create quite a valuable profession and reputation for your skill.

 

Master Acrobatics maximum success chance: 98% will be the best chance to perform Master
Acrobatics within all Mastery levels.