Trade-Skills (Apothecary):

Apothecary is the skill of creating potions. Use the PDF for now (until this is finished - this is a huge ongoing chart.

 

Prerequisite: Enchanter.

 

The following are the recipes in making many different types of potions:

%Roll: Apothecary Ingredients:

01-10: Align: %Roll: Align Types:
                       01-10:  Chaotic (Pure)
                       11-20:  Chaotic-Evil
                       21-30:  Chaotic-Good
                       31-61:  Evil
                       62-89:  Good

                          90:    None (drinker can follow all aligns, or none with no reprocussions).
                       91-95:  Holy
                       96-00:  UnHoly

 

01-10:   Alteration: Imbiber changes ito a random creature for a time.

01-10:   Ambrosia

01-10:   Anti-Magic

01-10:   Astral Projection

01-10:   Augmentation

01-10:   Bonding: Become linked with a random sentient creature that you have never

                              seen before.

 

01-10:   Call: Pour this potion on an object.  For the next 24 hours you can call the item to

                      you with a snap of your fingers.

 

01-10:   Creation

01-10:   DeathSpeak: If poured into the mouth of a corpse, it will communicate

                                    in a ghastly manner with you for a time.

 

01-10:   Dragon Ability: Gain a dragon ability for 24 hours (depends upon the type of

                                         dragon parts used in the creation of this potion.

 

01-10:   Enmity

01-10:   Essence

01-10:   Forgetting

01-10:   Forgotten: Imbiber will be forgotten by all.

01-10:   Language: Imbiber will learn one rangom language (in all aspects)

01-10:   Link: Two caster together to give each other S.P.s.  If another caster drinks a

                        does, he or she may join in the union as well.

 

01-10:   Memory Link: Forget

01-10:   Obsession

01-10:   Pact: Drink potion and make a pact with another, and that pact must be fulfilled.

01-10:   Past Life: Take the imbiber back to a past life he or she once lived.

01-10:   Psuedo Death

01-10:   Psuedo Life

01-10:   Quick-Silver

01-10:   Quick-Speed

01-10:   Rebuking

01-10:   Regeneration: %Roll: Regeneration types:

                                       01-10:   Sickness

                                       01-10:   Disease

                                       01-10:   Memory

                                       01-10:   Fatigue

                                       01-10:   Moral

 

01-10:   Shamanistic Perception

01-10:   Stench

01-10:   Third Eye

11-11:   Traverser of Shadow

01-10:   Vision: %Roll: Vision types:

                           01-10:   Future

                           01-10:   Past

                           01-10:   Present

 

01-10:   Water: Fountain of Youth

01-10:   Waters of Saphritiri

01-10:   Wish Reversal

01-10:   Wishing Well Water

01-10:   Zarr’s Angelica: Imbiber will inadvertently call upon a creature form the Seven Havens

                                       to either possess or aid the imbiber in a cooperative manner. Creature

                                       will be forced to do this, yet retribution will forever be denied if the

                                       imbiber gives the creature something that will benefit it when the task

                                       is done.

 

01-10:   Zarr's Negation: Drink Potion and caster will not need to know alchemy to cast “Zarr’s

                                       Alchemy” to complete other spells that require such spells that deal with

                                       alchemy.

 

01-10:   Zarr’s Vahkurin: Imbiber will inadvertently call upon a creature form the

                                           Underworld to either possess or aid the imbiber in a cooperative

                                           manner. Creature will be forced to do this, yet retribution will

                                           forever be denied if the imbiber gives the creature something

                                           that will benefit it when the task is done.