Seeker Abilities (Experience-Adjustments):
The following are a list of objectives to gaining more experience while playing.
See: "Experience to level" in the E Section of the Basic Rules Book for various ways of adjusting experience earned.
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Bloodtide:
Prerequisite: None.
While the "Duration" of this ability is in effect, you will gain x2 experience.
Ability-Points to Invoke: 100
Duration: 1-D4+1 turns (+1 turn per 10 levels advanced).
Modification Point cost: 200
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Crimson Duelist:
You are awarded 1 point of experience for each point of damage taken to the flesh during battle. You must win the fight to receive these added experience points.
Modification Point cost: 16
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Experience Augmentation:
Increase the amount of experience points you will gain per successful venture, encounter, challenge, etc. Roll on the
appropriate chart vs. the appropriate Experience Augmentation:
Enhanced Experience:
+1 experience point awarded x the number of foes defeated in combat.
Modification Point cost: 1
Focused Experience:
Prerequisite: Enhanced Experience.
+2 experience points awarded x the number of foes defeated in combat.
Modification Point cost: 3
Harnessed Experience:
Prerequisite: Focused Experience
+4 experience points awarded x the number of foes defeated in combat.
Modification Point cost: 5
Harvester's Experience:
Prerequisite: Mastered Experience.
+8 experience points awarded x the number of foes defeated in combat.
Modification Point cost: 7
Mastered Experience:
Prerequisite: Harnessed Experience.
+16 experience points awarded x the number of foes defeated in combat.
Modification Point cost: 9
Reapers Experience:
Prerequisite: Mastered Experience.
+32 experience points awarded x the number of foes defeated in combat.
Modification Point cost: 11
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Flawless Duelist:
+50% experience awarded if you can defeat a foe flawlessly (i.e, you cannot be struck, you cannot miss, you cannot use luck, etc.; the fight must be a flawless victory).
Modification Point cost: 10
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Gift of Grace:
Impart 1-30% of earned experience to allies.
Range: Your Awareness = number of spaces.
Modification Point cost: 1
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Instant Defeat:
x2 experience for an instant victory over your foe. This means than on your first offensive turn, you must defeat your foe physically. This can only be done by the use of a non-magical weapon, and the creature must be equal or higher level than you.
Also, it cannot be previously engaged in combat, or have another character or creature fighting it (you must do this solo, or one on one).
Modification Point cost: 20
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Suffocation:
+2 experience per Oxygen-Point loss.
Note: If the ccreature that drains your oxygen gets away, you will gain no experience. You must also strike and damage the creature at least 1 time during the conflict.
Modification Point cost: 18
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Quick-Link back to specific classes:
Animationist -------------- : Seeker // Adventurer
Argonaught --------------- : Seeker // Adventurer
Assassin ------------------- : Seeker // Adventurer
Bard ------------------------ : Seeker // Adventurer
Conjurer ------------------- : Seeker // Adventurer
Deminaught -------------- : Seeker // Adventurer
Divinationist -------------- : Seeker // Adventurer
Druid ----------------------- : Seeker // Adventurer
Elemental Magician ---- : Seeker // Adventurer
Empath -------------------- : Seeker // Adventurer
Enchanter ----------------- : Seeker // Adventurer
Fate ------------------------- : Seeker // Adventurer
Forest-Knight ------------ : Seeker // Adventurer
Gladiator ------------------ : Seeker // Adventurer
Guardian ------------------ : Seeker // Adventurer
Healer --------------------- : Seeker // Adventurer
Illusionist ----------------- : Seeker // Adventurer
Juggernaught ------------ : Seeker // Adventurer
Light Weaver ------------ : Seeker // Adventurer
Locust Magician -------- : Seeker // Adventurer
Magician ----------------- : Seeker // Adventurer
Monk, Shintar ----------- : Seeker // Adventurer
Monk, Vekkarian ------ : Seeker // Adventurer
Mutant
Mystic --------------------- : Seeker // Adventurer
Necromancer ------------ : Seeker // Adventurer
Psychic -------------------- : Seeker // Adventurer
Recorder ------------------ : Seeker // Adventurer
Shaman ------------------- : Seeker // Adventurer
Spiritualist --------------- : Seeker // Adventurer
Supernaturalist --------- : Seeker // Adventurer
Thief ----------------------- : Seeker // Adventurer
Trainer -------------------- : Seeker // Adventurer
Warrior ------------------- : Seeker // Adventurer