Seeker Abilities (Swimming):

     A character that does not have this ability has never learned to swim. Basic Swimming must be taken in order for a character to tread water and swim without drowning.

 

Basic Swimming:
     If you do not have this ability, you do not know how to swim.
     The normal distance a character can swim = your normal movement on land ÷ 3 (rounded down).

 

     Modification-Point Cost: 1

 

     This is a simple form of swimming as follows:
          Gives your character the skill of treading water and simple swimming techniques.
          Adjustments:
               While wearing clothing and/or leather armoring, there will be the following penalties:
                    Clothing worn: -1 space movement per turn.
                    Leather armor: -3 space movement per turn.

 

     Note: If your swim movement is reduced to 0, you cannot swim with clothing and/or leather armoring worn

               (it is as if you cannot swim).

 

 

Advanced Swimming:
     If you are dressed down properly to swim, your distance traveled per turn will increase +1 space per turn.
     Prerequisite: Basic Swimming

 

     Modification-Point Cost: 3

 

     This is a more advanced form of swimming as follows:
          + 1 space (5') movement while swimming

          Adjustments:
               While wearing clothing and/or leather armoring, you will have the “Basic Swimming”

                skill with no bonus to the distance you can travel per turn.

 

 

Expert Swimming:
     If you are dressed down properly to swim, your distance traveled per turn will increase +2 spaces per turn.
     Prerequisite: Advanced Swimming

 

     Modification-Point Cost: 6

 

     This is a more expert form of swimming as follows:
          + 2 spaces (10') movement while swimming
          Adjustments:
               While wearing clothing, leather armoring, and/or aiding someone to swim, you will

                have the “Advanced Swimming” skill with the +1space per turn bonus to the distance

                you can travel.

 

Quick-Link back to specific classes:

Animationist -------------- : Seeker // Adventurer

Argonaught --------------- : Seeker // Adventurer

Assassin ------------------- : Seeker // Adventurer

Bard ------------------------ : Seeker // Adventurer
Conjurer ------------------- : Seeker // Adventurer

Deminaught -------------- : Seeker // Adventurer
Divinationist -------------- : Seeker // Adventurer
Druid ----------------------- : Seeker // Adventurer
Elemental Magician ---- : Seeker // Adventurer
Empath -------------------- : Seeker // Adventurer
Enchanter ----------------- : Seeker // Adventurer
Fate ------------------------- : Seeker // Adventurer

Forest-Knight ------------ : Seeker // Adventurer

Gladiator ------------------ : Seeker // Adventurer

Guardian ------------------ : Seeker // Adventurer
Healer --------------------- : Seeker // Adventurer
Illusionist ----------------- :
Seeker // Adventurer

Juggernaught ------------ : Seeker // Adventurer
Light Weaver ------------ : Seeker // Adventurer
Locust Magician -------- : Seeker // Adventurer
Magician ----------------- : Seeker // Adventurer

Monk, Shintar ----------- : Seeker // Adventurer

Monk, Vekkarian ------ : Seeker // Adventurer

Mutant
Mystic --------------------- : Seeker // Adventurer
Necromancer ------------ : Seeker // Adventurer
Psychic -------------------- : Seeker // Adventurer

Recorder ------------------ : Seeker // Adventurer
Shaman ------------------- : Seeker // Adventurer
Spiritualist --------------- : Seeker // Adventurer
Supernaturalist --------- : Seeker // Adventurer

Thief ----------------------- : Seeker // Adventurer

Trainer -------------------- : Seeker // Adventurer

Warrior ------------------- : Seeker // Adventurer