Blessed Fear:     

This Divine Favor will allow you to sway % dice rolls related to fear.

 

This dark Divine Fanor gives you a +1 or -1 (your choice) when pitting any characteristic against your foe(s), or rolling for any fear-based Avoidance-Roll.

 

Examples:

Afraid or Fear.

Afraid or highly uneasy.

Apprehension (that you are not safe).

Fear or Afraid.

Haunted (Sixth Sense experiences)

Hair Raising.

Horror or Terror.

Intimidated (you feel legitimately unsafe)

Nervousness (you know something dangerous nears, or is watching).

Paralysing, intense fear.

Scared.

Spooked (feeling haunted).

Startled (abruptly taken off guard).

Terror or Horror.

Trepidation.

Etc.

 

 

Prerequisites:

Menntal-Strength: 32

 

This Divine Favor can also be used for others, but you have to be close by (within the same space, or in an emmediate adjacent space. Blessed Fear will effect others you choose in a possitive or negative way (this is up to you).

 

This will allow you to INCREASE or DECREASE avoidance-rolls as follows:

You will gain the ability to effect more than 1 target, whether it be friend or foe. This can be done for you, or someone else. You are enabled with the power to effect an additional +1 or -1 per 10 levels you have advanced).

 

Blessed Fear Modification-Point cost:

1st purchase --- : 5

2nd purchase -- : 7

3rd purchase -- : 9

4th purchase -- : 11

5th purchase -- : 13

6th purchase -- : 15

7th purchase -- : 17

8th purchase -- : 19

9th purchase -- : 21

10th purchase - : 23

11th purchase - : 25

12th purchase - : 27

13th purchase - : 29

15th purchase - : 31

16th purchase - : 33

17th purchase - : 36

18th purchase - : 37

19th purchase - : 38

20th purchase - : 39

21st purchase - : 40

22nd purchase - : 41

23rd purchase - : 42

24th purchase - : 43

25th purchase - : 44

26th purchase - : 45

27th purchase - : 46

28th purchase - : 47

29th purchase - : 48

30th purchase - : 49

 

Eye of Goroth:

Goroth can become aware of one who follows his path by undisturbed meditation for 1 turn (5 seconds). He cannot even be lightly touched, or disturbed in any way, with the exception of someone else speaking to him, or the Eye of Goroth will fail. After failing, Goroth must wait 3-D6 days to attempt Eye of Goroth again.

 

After uninterupted meditation, a successful Avoidance-Roll vs. "Faith" must be successful in order to see and scry upon his subjects.

 

The most important thing to note here is that Goroth must (1) meditate undesturbed, (2) make the Faith avoidance-roll, and (3) to scry upon one of his subjects, he must have seen him or her in person at least one time. If Goroth has never seen a subject, Goroth cannot scry him or her out unless he successfully makes the avoidance-roll vs. "Faith" 10 times in a row.

 

Origin:

Jahtha ------ : Goroth

Ruler of ---- : The UnHoly

Race type -- : Leviathan

Gender ----- : Male

 

Author's Notes:

When Blessed Fear is invoked, it will be the Game Master's responsibility to create house rules (rules not in the books) for certain scenarios, whether they be temporary or permanent.

 

Game Masters: It is important you write down the house rules you create. Keep a log of things and you won't have a problem later.

 

Also, learning this ability will not cause a character to become evil or unholy. However, Blessed Fear is a dark path leading to evil; the Dark Path.