Adventurer Abilities and Spells (Spiritualist):

%Roll:  Abilities and Spells: 12

01-09:   Astral Barrier

10-18:   Astral Sight

19-27:   Exorcism

28-36:   Menace

37-44:   Reveal Spirit

45-52:   Speak with the Dead

53-60:   Spirit Detection

61-68:   Spiritual Flame

69-76:   Spiritual Food

77-84:   Summon Spirit

85-92:   Veil

93-00:   Wail

 

 

Astral Barrier (Adventurer Spell (levels 6+) Return to top

 

Hold at bay any and all phantoms and/or astral creatures, keeping them out of the Area of Effect.

Modification-Point Cost (M.P.C.)  :  20

Prerequisites --------------------------- :  Spiritualist

Ability-points to invoke:

Not applicable.

See: "Spell-points to cast".

Area of Effect:

1space (5') + the next two spaces surrounding that space.

Avoidance-Roll:

Pit Mental-strength vs. each of your foe’s Mental-strength and win to succeed as keeping them out of the “Area of Effect”.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

1 hour (720 turns) x your level.

Effect Time:

Instant.

Explanation:

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Spiritualist can hold at bay any and all phantoms and/or astral creatures, keeping them out of the Area of Effect.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

Only spiritual and astral creatures can be held at bay by the power of this spell.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster.

Resting Time:

1 turn (5 seconds)

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

10 Spell-points used to cast this spell will not begin to regenerate until the “Duration” of the spell has expired.

Susceptibilities:

None.

Value:

20,000 white-gold

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Astral Sight (Adventurer Spell (levels 6+) Return to top

 

See unseen spiritual creatures.

Modification-Point Cost (M.P.C.)  :  16

Prerequisites --------------------------- :  Spiritualist

Ability-points to invoke:

Not applicable.

See: "Spell-points to cast".

Area of Effect:

1space (5') x your awareness.

Avoidance-Roll:

None.

Casting Time:

4 turns (20 seconds)

Damage:

None.

Duration:

1 turn (5 seconds) x your current level.

Effect Time:

Instant.

Explanation:

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This spell will empower the vision of the caster to see spirits and astral creatures, should they be present.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only.

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

8

Susceptibilities:

None.

Value:

16,000 white-gold

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Exorcism (Adventurer Spell (levels 6+) Return to top

 

Removes a spirit possessing another creature or object.

Modification-Point Cost (M.P.C.)  :  40

Prerequisites --------------------------- :  Spiritualist

Ability-points to invoke:

Not applicable.

See: "Spell-points to cast".

Area of Effect:

One creature or object.

Avoidance-Roll:

Pit Mental-strength vs. the spirit’s Mental-strength and win to succeed in removing an spirit from a creature or object.

Casting Time:

4 turns (20 seconds)

Damage:

None. If the caster fails to Exorcize a spirit, it will possess him or her.

Duration:

Permanent.

Effect Time:

1 turn (5 seconds) in which time the spirit will cry with a loud voice, cursing the Spiritualist (yet its curses will be in vain).

Explanation:

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Above all rulings on this spell, there will be a 1% chance per level of the caster that the exorcism will work instantly and without pitting Mental-strength.

 

This powerful magic will remove a spirit from possessing another creature. Once a possessing spirit is successfully exorcized, it must leave.

 

The danger in attempting this is that, if the Spiritualist fails in the contest of mental-strength against the spirit, he or she will be an open target for the spirit to possess. It will be strictly up to the G.M. if the spirit possessing another will attempt to inhabit the Spiritualist, for if it fails to do so, it must then leave.

 

If the Spiritualist becomes possessed, the spirit will no longer be in possession of the creature or object.

Hand Movement:

Two hands.

Healing:

Only that the possessing spirit is removed.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Touch.

Resting Time:

4 turns (20 seconds)

Special:

None.

Spell Preparation:

See: “Range”.

Spell-points to cast:

20

Susceptibilities:

None.

Value:

40,000 white-gold

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Menace (Adventurer Spell (levels 6+) Return to top

 

Instill a feeling of dread within the "Area of Effect".

Modification-Point Cost (M.P.C.)  :  40

Prerequisites --------------------------- :  Spiritualist

Ability-points to invoke:

Not applicable.

See: "Spell-points to cast".

Area of Effect:

1 space (5') (+1 space per 3 levels advanced). Spaces must connect.

Avoidance-Roll:

Yes: vs. "Fear".

See: "Susceptibilities".

Casting Time:

2 turns (10 seconds)

Damage:

None.

Duration:

1-D4 turns (+ 1-D4 turns per 7 levels advanced).

Effect Time:

3 turns (15 seconds).

Explanation:

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This spell will bring a menacing, disturbing, feeling into the "Area of Effect".

 

All zoom and quickness effects are nullified while within the "Area of Effect" (and will have a 10% chance of permanently nullifying such effects).

 

Penalty of 50% movement will be enforced upon each creature.

-10 to Defensive and Offensive rolls.

 

So terrible are the feelings that assail all who enter into the "Area of Effect", there is a 5% chance of actually attracting an undead encounter in 1-D6 turns.

Hand Movement:

Two hands.

Healing:

Not applicable.

Immunities:

Fearless creatures are not effected, though the nullifying of zoom and quickness effects in a creature will still occur.

Maximum Adjustment:

None.

Notes:

None.

Range:

Touch. After casting this spell, the caster must place a hand upon something solid for this spell to be cast.

Resting Time:

2 turns (10 seconds)

Special:

None.

Spell Preparation:

See: “Range”.

Spell-points to cast:

20

Susceptibilities:

Any creature with a Mental-Strength of 13, or below, will automatically fail this avoidance-roll.

Value:

22 white-gold

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Reveal Spirit (Adventurer Spell (levels 6+) Return to top

 

Reveals unseen spirits.

Modification-Point Cost (M.P.C.)  :  20

Prerequisites --------------------------- :  Spiritualist

Ability-points to invoke:

Not applicable.

See: "Spell-points to cast".

Area of Effect:

1space (5') + the next three spaces surrounding that space.

Avoidance-Roll:

Yes: Avoidance-roll vs. “Faith” will reveal all spirits in the “Area of Effect”.

Casting Time:

3 turns (15 seconds)

Damage:

None.

Duration:

1 minute (12 turns) x your current level.

Effect Time:

Instant.

Explanation:

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This spell will reveal to the caster all spirits within the “Area of Effect”. This spell will not show others what the Spiritualist sees, unless the spell is cast on them as well.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster or other.

Resting Time:

1 turn (5 seconds)

Special:

By casting this spell, there is not created a connection with the spirits one may see. It only allows you to see otherwise invisible spirits.

Spell Preparation:

None.

Spell-points to cast:

10

Susceptibilities:

None.

Value:

20,000 white-gold

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Speak with the Dead (Adventurer Spell (levels 6+) Return to top

 

Speak personally with a creature that has died.

Modification-Point Cost (M.P.C.)  :  18

Prerequisites --------------------------- :  Spiritualist

Ability-points to invoke:

Not applicable.

See: "Spell-points to cast".

Area of Effect:

One corpse.

Avoidance-Roll:

None.

Casting Time:

10 turns (50 seconds)

Damage:

None.

Duration:

1 minute (12 turns) x your current level.

Effect Time:

1-D10 turns (5 to 50 seconds).

Explanation:

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When you find a corpse, you will cast this spell upon it after touching it. When the “Effect time” has elapsed, the corpse will shift, and then rise, turning to the spiritualist. It will then become a channel to its former spirit. The Spiritualist must know the language of the deceased in order to properly communicate with it.

 

Once Communication begins and ends, the corpse will fall lifeless to the ground once more.

 

The corpse will not be undead, nor’ alive in any manner; it is merely a channel point for the deceased to speak
through.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

Undead can make a successful avoidance-roll vs. “Faith” in order to resist this spell. If this avoidance-roll fails, the undead and the Spiritualist will become linked, neither being able to move. What happens to one will happen to the other; there is no escaping this with the exception of powerful magic (i.e., essence magic, wish, etc.).

Maximum Adjustment:

None.

Notes:

None.

Range:

Touch.

Resting Time:

1 turn (5 seconds) per 1 minute (12 turns) of communication with the dead. This will completely drain away all strength from the Spiritualist during the “Resting time” in that the Spiritualist will be helpless as his or her Strength returns.

Special:

None.

Spell Preparation:

Only that the Spiritualist touches the dead or undead he or she wishes to commune with the dead through.

Spell-points to cast:

9

Susceptibilities:

None.

Value:

18,000 white-gold

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Spirit Detection (Adventurer Spell (levels 6+) Return to top

 

Detects spirits within the “Area of Effect”

Modification-Point Cost (M.P.C.)  :  16

Prerequisites --------------------------- :  Spiritualist

Ability-points to invoke:

Not applicable.

See: "Spell-points to cast".

Area of Effect:

1space (5') + 1 additional space per level of the caster.

Avoidance-Roll:

None.

Casting Time:

4 turns (20 seconds)

Damage:

None.

Duration:

1 turn (5 seconds) x your current level.

Effect Time:

Instant.

Explanation:

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This spell will enable the Spiritualist to feel that there are spirits within the “Area of Effect”. The caster will not see spirits, but will know they are present.

 

In casting this spell, if there are any spirits within the “Area of Effect” they will also become aware of the Spiritualist.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

Only spirits can be detected by the power of this spell.

Maximum Adjustment:

None.

Notes:

None.

Range:

Caster only.

Resting Time:

1 turn (5 seconds)

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

8

Susceptibilities:

None.

Value:

16,000 white-gold

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Spiritual Flame (Adventurer Spell (levels 6+) Return to top

 

Causes a spirit-flame to rise up from the ground, burning spiritual matter.

Modification-Point Cost (M.P.C.)  :  100

Prerequisites --------------------------- :  Spiritualist

Ability-points to invoke:

Not applicable.

See: "Spell-points to cast".

Area of Effect:

1space (5') + the next ring of spaces surrounding that space.

Avoidance-Roll:

None.

Casting Time:

3 turns (15 seconds)

Damage:

1-D6 +1 (+1-D6 +1 per level the caster has advanced).

See: "Special".

Duration:

1 turn (5 seconds) (+ 1 turn per 7 levels advanced).

Effect Time:

Instant.

Explanation:

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This spell will cause a massive column of white energy, not unlike flames writhing and twisting up into the heavens, to rise up from the earth in a massive, twisting column of beautiful white-fire. Any spirits caught within Spiritual Flame will be burned by it.

 

See: "Special".

Hand Movement:

Two hands.

Healing:

None.

Immunities:

Only spirits are effected by this flame, although it is very bright to look upon.

Maximum Adjustment:

None.

Notes:

None.

Range:

10 spaces (50').

Resting Time:

3 turns (15 seconds)

Special:

If the Spiritualist is a Healer, he or she can reverse the damaging effect of this spell to heal spirits in the "Area of Effect", rather than damage them.

Spell Preparation:

None.

Spell-points to cast:

50

Susceptibilities:

None.

Value:

100,000 white-gold

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Spiritual Food (Adventurer Spell (levels 6+) Return to top

 

Feeds the hunger of spirits, pacifying their overwhelming lust for living souls.

Modification-Point Cost (M.P.C.)  :  20

Prerequisites --------------------------- :  Spiritualist

Ability-points to invoke:

Not applicable.

See: "Spell-points to cast".

Area of Effect:

1 Spirit, or ethereal being (+1 per 7 levels advanced).

Avoidance-Roll:

None.

See: "Special".

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

1-D6 hours (+ 1-D6 hours per 7 levels advanced).

Effect Time:

Instant.

Explanation:

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Spiritual Food will give a spirit, caught up in the insatiable appetite for mortality, peace for the “Duration”, feeding its insatiable hunger for the mortal essence of life.

 

On the other hand, if this spell is reversed, it will create a terrifying, insatiable appetite for the warmth of mortal beings.

Hand Movement:

One hand.

Healing:

None. This spell will curb the hunger of a spirit for 24 hours.

Immunities:

Only spirits are effected by the power of this spell.

Maximum Adjustment:

None.

Notes:

None.

Range:

6 spaces (30').

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

10

Susceptibilities:

None.

Value:

20,000 white-gold

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Summon Spirit (Adventurer Spell (levels 6+) Return to top

 

Calls up one random spirit to the presence of the caster.

Modification-Point Cost (M.P.C.)  :  40

Prerequisites --------------------------- :  Spiritualist

Ability-points to invoke:

Not applicable.

See: "Spell-points to cast".

Area of Effect:

1 Spirit, or ethereal being.

Avoidance-Roll:

None.

Casting Time:

10 minutes (120 turns)

Damage:

None.

Duration:

1 minute (12 turns) x your current level.

Effect Time:

3 turns (15 seconds)

Explanation:

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This spell will call forth one random spirit into the presence of the caster. The problem in doing this is that the Spiritualist can be attacked by the spirit if it so chooses. There are conjurer spells and powers that can protect the caster from such attacks, and it would be more wise to learn these powers before attempting this spell.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

Only spirits can be summoned by the power of this spell.

Maximum Adjustment:

None.

Notes:

None.

Range:

3 spaces (15').

Resting Time:

1 turn (5 seconds)

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

20

Susceptibilities:

None.

Value:

40,000 white-gold

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Veil (Adventurer Spell (levels 6+) Return to top

 

Veils you from the attention of spiritual creatures.

Modification-Point Cost (M.P.C.)  :  20

Prerequisites --------------------------- :  Spiritualist

Ability-points to invoke:

Not applicable.

See: "Spell-points to cast".

Area of Effect:

Caster and other targeted creatures if spell-points are added into the initial cost of the spell. See: “Spell-points to cast”

Avoidance-Roll:

None.

Casting Time:

3 turns (15 seconds)

Damage:

None.

Duration:

1 minute (12 turns) x your current level.

Effect Time:

Instant.

Explanation:

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This spell will veil the caster, or another, from the attention of spirits. This spell must be cast prior to a spirit discovering you, or it will not work. And no movement can be made, or the spell will break.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

This spell will only work against spirits.

Maximum Adjustment:

None.

Notes:

None.

Range:

Touch.

Resting Time:

1 turn (5 seconds)

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

10 +10 per additional creature to be Veiled.

Susceptibilities:

None.

Value:

20,000 white-gold

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Wail (Adventurer Spell (levels 6+) Return to top

 

Caster will wail, possibly driving spirits away.

Modification-Point Cost (M.P.C.)  :  30

Prerequisites --------------------------- :  Spiritualist

Ability-points to invoke:

Not applicable.

See: "Spell-points to cast".

Area of Effect:

1 space (5') x your charisma

Avoidance-Roll:

Pit Mental-strength vs. Mental-strength against each spirit within the “Area of Effect” and win to drive it away.

Casting Time:

4 turns (20 seconds)

Damage:

None.

Duration:

Spirits that lose against the caster must leave and not come within 100 leagues of the caster for 1 moon (30 days).

Effect Time:

Instant.

Explanation:

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The caster will cast this spell and then let out a horrible Wail. This Wail is so awful to spirits that the fear of utter oblivion will fall upon them. They will leave the presence of the caster for the “Duration” of this spell.

 

Once the “Duration” has expired, the spirits will forget who the caster was, thus revenge will not be sought out . . . unless that same spirit behold the caster once again. It is then that they will remember the caster and what he or she did to them.

Hand Movement:

None. The caster will wail.

Healing:

None.

Immunities:

This spell will only work against spirits and ethereal beings.

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

Caster (The Wail will originate from the caster).

Resting Time:

2 turns (10 seconds)

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

15

Susceptibilities:

None.

Value:

30,000 white-gold

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