Enchant: Rank

Enchant a weapon with Rank-1 to Rank-30.

 

 

Enchant (Rank) (Adventurer Spells and Abilities (levels 6+) Return to top

 

Enchant a weapon with Rank-1 to Rank-30.

 

Modification-Point Cost (M.P.C.): 120

Prerequisites --------------------------- : Enchanter

Ability-points to invoke:

None (this is an enchanter spell).

Area of Effect:

One: Weapon

Avoidance-Roll:

Yes.  Upon casting this spell, the enchanter must make a successful avoidance-roll vs. "Magic" (caster's intelligence x 2 = % chance).

Casting Time:

40 turns (200 seconds).

Damage:

None.

Duration:

Permanent.

 

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This spell will enchant a weapon to be Rank-1.  There is no reagent to do this.  Any Rank above R-1 will take a reagent as follows:

 

Rank:                 Reagents needed:  Reagents used will dissolve.

1 ----------------- : None.

2 ----------------- : 4 karat ruby of no less than 80% purity.

3 ----------------- : 6 karat ruby of no less than 80% purity.

4 ----------------- : 8 karat ruby of no less than 80% purity.

5 ----------------- : 10 karat ruby of no less than 80% purity.

6 ----------------- : 12 karat ruby of no less than 80% purity.

7 ----------------- : 14 karat ruby of no less than 80% purity.

8 ----------------- : 16 karat ruby of no less than 80% purity.

9 ----------------- : 18 karat ruby of no less than 80% purity.

10 --------------- : 20 karat ruby of no less than 90% purity.

11 --------------- : 22 karat ruby of no less than 90% purity.

12 --------------- : 24 karat ruby of no less than 90% purity.

13 --------------- : 26 karat ruby of no less than 90% purity.

14 --------------- : 28 karat ruby of no less than 90% purity.

15 --------------- : 30 karat ruby of no less than 90% purity.

16 --------------- : 32 karat ruby of no less than 90% purity.

17 --------------- : 34 karat ruby of no less than 90% purity.

18 --------------- : 36 karat ruby of no less than 90% purity.

19 --------------- : 38 karat ruby of no less than 90% purity.

20 --------------- : 40 karat ruby of no less than 97% purity.

21 --------------- : 42 karat ruby of no less than 97% purity.

22 --------------- : 44 karat ruby of no less than 97% purity.

23 --------------- : 46 karat ruby of no less than 97% purity.

24 --------------- : 48 karat ruby of no less than 97% purity.

25 --------------- : 50 karat ruby of no less than 97% purity.

26 --------------- : 52 karat ruby of no less than 97% purity.

27 --------------- : 54 karat ruby of no less than 97% purity.

28 --------------- : 56 karat ruby of no less than 98% purity.

29 --------------- : 58 karat ruby of no less than 99% purity.

30 --------------- : 60 karat ruby, of no less than 100% purity.

 

Question: Say I wanted to create a Rank-10 weapon.  Can I use a gem that is over 20 karats, instead of the 20 karat ruby?

 

Answer: No.  You must use the exact size gem, or it will not work.

Effect Time:

1 turn (5 seconds).

Explanation:

Return to top

To enchant an object with Rank means you will make it magical.  This is not an enchanted weapon, but magical only.

 

You must have a weapon to cast this spell on.  Place the reagent on the weapon, then merely cast the spell upon it.

 

Important:

If you are disturbed physically, mentally, or spiritually during the casting, you can continue casting if you make a successful avoidance-roll vs. "Mental-Attack".  If you are wounded physically, mentally, or spiritually, you must make the same avoidance 3 times in a row to continue casting.

 

See: "Weapons, Magic" in the W Section of the Basic Rules Book for the benefits of a magic weapon.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

N/A

Notes:

None.

Range:

Touch.

Resting Time:

12 turns (1 minute) x the Rank of the weapon.

Special:

None.

Spell Preparation:

Caster must hold the item to be enchanted in hand.  If the item is too large to carry, this spell will not work on it.

Spell-points to cast:

60

Susceptibilities:

None.

Value:

120,000 white-gold