Enchant: Class
Enchant a Ring, or Armor, with Class-1 to Class-30.
Enchant (Class) (Adventurer Spells and Abilities (levels 6+) Return to top
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Enchant a Ring or Armor (Barding, Humanoid Armor, Wardog Armor) with Class-1 to Class 30.
Modification-Point Cost (M.P.C.): 80 Prerequisites --------------------------- : Enchanter |
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Ability-points to invoke: | None (this is an enchanter spell). |
Area of Effect: | One: Ring One set of armor: Barding, Humanoid Armor, Wardog Armor). |
Avoidance-Roll: |
Yes. Upon casting this spell, the enchanter must make a successful avoidance-roll vs. "Magic" (caster's intelligence x 2 = % chance). |
Casting Time: | 20 turns (100 seconds). |
Damage: | None. |
Duration: | Permanent.
------------------------------------------------------------------------------------------ This spell will enchant a set of armor, or a ring, to be Class=1. There is no reagent to do this. Any Class above C-1 will take a reagent as follows:
Class: Reagents needed: Reagents used will dissolve. 1 ----------------- : None. 2 ----------------- : 4 karat diamond of no less than 80% purity. 3 ----------------- : 6 karat diamond of no less than 80% purity. 4 ----------------- : 8 karat diamond of no less than 80% purity. 5 ----------------- : 10 karat diamond of no less than 80% purity. 6 ----------------- : 12 karat diamond of no less than 80% purity. 7 ----------------- : 14 karat diamond of no less than 80% purity. 8 ----------------- : 16 karat diamond of no less than 80% purity. 9 ----------------- : 18 karat diamond of no less than 80% purity. 10 --------------- : 20 karat diamond of no less than 90% purity. 11 --------------- : 22 karat diamond of no less than 90% purity. 12 --------------- : 24 karat diamond of no less than 90% purity. 13 --------------- : 26 karat diamond of no less than 90% purity. 14 --------------- : 28 karat diamond of no less than 90% purity. 15 --------------- : 30 karat diamond of no less than 90% purity. 16 --------------- : 32 karat diamond of no less than 90% purity. 17 --------------- : 34 karat diamond of no less than 90% purity. 18 --------------- : 36 karat diamond of no less than 90% purity. 19 --------------- : 38 karat diamond of no less than 90% purity. 20 --------------- : 40 karat diamond of no less than 97% purity. 21 --------------- : 42 karat diamond of no less than 97% purity. 22 --------------- : 44 karat diamond of no less than 97% purity. 23 --------------- : 46 karat diamond of no less than 97% purity. 24 --------------- : 48 karat diamond of no less than 97% purity. 25 --------------- : 50 karat diamond of no less than 97% purity. 26 --------------- : 52 karat diamond of no less than 97% purity. 27 --------------- : 54 karat diamond of no less than 97% purity. 28 --------------- : 56 karat diamond of no less than 98% purity. 29 --------------- : 58 karat diamond of no less than 99% purity. 30 --------------- : 60 karat diamond, of no less than 100% purity.
Question: Say I wanted to create a Class-20 set of armor. Can I use a gem that is over 40 karats, instead of the 40 karat diamond?
Answer: No. You must use the exact size gem, or it will not work. |
Effect Time: | 1 turn (5 seconds). |
Explanation: |
To enchant an object with Class means you will make it magical. This is not enchanted armor, but magical only.
You must have a set of armor to cast this spell on. Place the reagent on the armor, then merely cast the spell upon it.
Important: If you are disturbed physically, mentally, or spiritually during the casting, you can continue casting if you make a successful avoidance-roll vs. "Mental-Attack". If you are wounded physically, mentally, or spiritually, you must make the same avoidance 3 times in a row to continue casting.
See: "Shields, Magic" in the S Section of the Basic Rules Book for the benefits of a magic shield. |
Hand Movement: | None. |
Healing: | None. |
Immunities: | None. |
Maximum Adjustment: | N/A |
Notes: | None. |
Range: | Touch. |
Resting Time: | 12 turns (1 minute) x the Class of the armor. |
Special: | None. |
Spell Preparation: | Caster must hold the item to be enchanted in hand. If the item is too large to carry, this spell will not work on it. |
Spell-points to cast: | 40 |
Susceptibilities: | None. |
Value: | 30,000 white-gold |