Adventurer Abilities and Spells (Divinationist):
Prerequisites for this class:
Seeker Abilities: "Divine Favor" Must be granted one Divine favor from a holy Jahtha.
only then will this path open to the seeker.
%Roll: Abilities and Spells: 7
01-15: Archon Bolt
16-30: Future-Tell
31-44: Holy Lightning
45-58: Holy Stun
59-72: Past Revelation
73-86: Radiance
87-00: Word of Power
Archon Bolt (Adventurer Spell (levels 6+) Return to top | |
A bolt of pure, white, energy that is cast from the palm of the hand at a foe.
Modification-Point Cost (M.P.C.): 10 Prerequisites --------------------------- : Divinationist |
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Ability-points to invoke: | None (this is a divinationist spell), which is considered a spell). |
Area of Effect: | One target. |
Avoidance-Roll: | None. |
Casting Time: | Instant. |
Damage: | 1-D6 +1 (+ 1-D6 +1 per level advanced). |
Duration: | Instant. |
Effect Time: | Instant. |
Explanation: |
When this spell is cast a bolt of white energy will exit the tip of the caster's forefinger, possibly striking the intended target. The Divinationist must roll to strike his or her target as normal, yet with a +30 (+1 per level advanced) to strike.
This spell is considered as a hurled weapon and will effect spiritual matter. |
Hand Movement: | Point towards the target as the spell is cast. |
Healing: | None. |
Immunities: | None. |
Maximum Adjustment: | None. |
Notes: | None. |
Range: | 1 space (5') x level (but target must be seen). Maximum Range = Caster's Awareness (if you have a 30 Awareness, the maximum range will be 30 spaces). |
Resting Time: | None. |
Special: | An evil Undead or UnHoly creature struck with 68% or more of the maximum damage must make a successful avoidance-roll vs. “Faith” or be stunned, unable to do anything for 1 turn (5 seconds).
Note: 68%, or greater, damage would be a an average of a 4+ rolled on each D6 when rolling for damage. |
Spell Preparation: | None. |
Spell-points to cast: | 5 |
Susceptibilities: | Unholy creatures will take +2 damage added to each D6 rolled (equaling 1-D6 +3 . . . ). |
Value: | 10,000 white-gold |
Future Tell (Adventurer Spell (levels 6+) Return to top | |
See into the future.
Modification-Point Cost (M.P.C.): 60 Prerequisites --------------------------- : Divinationist |
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Ability-points to invoke: | None (this is a divinationist spell), which is considered a spell). |
Area of Effect: | Caster only. |
Avoidance-Roll: | Divinationist must make a successful avoidance-roll vs. “Faith” |
Casting Time: | 1 hour (720 turns). |
Damage: | None. |
Duration: | 1 hour (720 turns). |
Effect Time: | 3 turns (15 seconds). |
Explanation: |
If the Divinationist successfully makes his or her avoidance-roll vs. “Faith”, this spell will give him or her the power to see into the future.
What the Divinationist will see will be solely up to the discretion of the game master. The amount of correct information beheld will be based on the following:
---------------------------------------------------------------------- ---------------------------------------------------------------------- The first three turns, after casting this spell, the Divinationist must make a successful avoidance-roll vs. "Faith". The more successful avoidance-rolls made out of the three, the clearer of the future will be as follows:
1 of 3 avoidance-rolls successful: Obscured vision of the future (50% correct on what the divinationist beholds).
2 of 3 avoidance-rolls successful: Mostly clear vision of the future (70% correct on what the divinationist beholds).
3 of 3 avoidance-rolls successful: Clear vision of the future (90% correct on what the divinationist beholds). ---------------------------------------------------------------------- ----------------------------------------------------------------------
How far into the future the Divinationist can see depends upon his or her level. The Divinationist can see up to one moon (30 days) into the future per level advanced. |
Hand Movement: | None. |
Healing: | None. |
Immunities: | None. |
Maximum Adjustment: | None. |
Notes: | None. |
Range: | Caster only. |
Resting Time: | 30 days, whether this spell is successfully cast or not. |
Special: | None. |
Spell Preparation: | None. |
Spell-points to cast: | 30 Spell-points will not regenerate if a vision has been opened to the Divinationist until the “Resting time” is ended. |
Susceptibilities: | Unholy creatures will take +2 damage added to each D6 rolled (equaling 1-D6 +3 . . . ). |
Value: | 600,000 white-gold |
Holy Lightning (Adventurer Spell (levels 6+) Return to top | |
Strands of pure white lightning cascade down from the heavens above.
Modification-Point Cost (M.P.C.): 30 Prerequisites --------------------------- : Divinationist |
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Ability-points to invoke: | None (this is a divinationist spell), which is considered a spell). |
Area of Effect: | One or more tagets as the casters wills. |
Avoidance-Roll: | None. |
Casting Time: | 1 turn (5 seconds). |
Damage: | 1-D6 +1 (+ 1-D6 +1 per level advanced). |
Duration: | 1-D4 turns. Each turn Holy-lightning will continue to cascade down, wave after wave, until the duration ends. |
Effect Time: | Instant. |
Explanation: |
When this spell is cast pure white lightning strands of energy will cascade down from the heavens above, automatically striking any within the “Area of Effect”. There will be 1 strand of Holy-lightning per 5 levels advanced, each doing 1-D6 +1 damage (+1-D6 +1 per level advanced). |
Hand Movement: | Raise both hands to the heavens, palms facing upward, fingers close together. At the end of the casting, turn hands downwards, extending fingers out in a claw-like fashion and lowering them down until at waist level. |
Healing: | Holy creatures will be healed instead of damaged by the power of this spell. |
Immunities: | Holy creatures do not take damage. See: “Healing” |
Maximum Adjustment: | None. |
Notes: | None. |
Range: | 1 space (5') x level.
Note: Target must be in sight. |
Resting Time: | 3 turns (15 seconds). |
Special: | None. |
Spell Preparation: | None. |
Spell-points to cast: | 15 |
Susceptibilities: | An UnHoly creature struck will take maximum damage (best of three rolls for damage). |
Value: | 30,000 white-gold |
Holy Stun (Adventurer Spell (levels 6+) Return to top | |
This spell will stun Undead and UnHoly creatures, even if they cannot normally be stunned.
Modification-Point Cost (M.P.C.): 20 Prerequisites --------------------------- : Divinationist |
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Ability-points to invoke: | None (this is a divinationist spell), which is considered a spell). |
Area of Effect: | 1 space (5') and the next 3 spaces (15') out from that space (35' radius). |
Avoidance-Roll: | Caster must pit Constitution vs. Constitution and win with each undead within the “Area of Effect”.
Note: Caster will gain a +1 added to his or her constitution per level advanced vs. Undeads and UnHoly Creatures. |
Casting Time: | 2 turns (10 seconds). |
Damage: | None. |
Duration: | 1 turn (5 seconds) + 1 turn per 10 levels advanced). |
Effect Time: | Instant. |
Explanation: |
This spell will send a holy power ripping through the “Area of Effect” that can possibly render all undead completely immobile and susceptible to attacks without the chance to evade. |
Hand Movement: | Hold both hands out as if in rejection towards the intended “Area of Effect”. |
Healing: | None. |
Immunities: | None. |
Maximum Adjustment: | None. |
Notes: | None. |
Range: | 1 space (5') (+1 space per 10 levels of the caster). |
Resting Time: | 2 turns (10 seconds). |
Special: | None. |
Spell Preparation: | Caster must one holy crest/symbol upon his or her person in order for this spell to work. |
Spell-points to cast: | 10 |
Susceptibilities: | None. |
Value: | 20,000 white-gold |
Past Revelation (Adventurer Spell (levels 6+) Return to top | |
Empowers the Divinationist to see into the present.
Modification-Point Cost (M.P.C.): 44 Prerequisites --------------------------- : Divinationist |
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Ability-points to invoke: | None (this is a divinationist spell), which is considered a spell). |
Area of Effect: | Caster only. |
Avoidance-Roll: | Divinationist must make a successful avoidance-roll vs. “Faith” and then must then make a successful avoidance-roll vs. “Awareness”. |
Casting Time: | 1 hour (720 turns). |
Damage: | None. |
Duration: | 1 hour (720 turns). |
Effect Time: | 1 hour (720 turns). |
Explanation: |
If the Divinationist successfully makes his or her avoidance-roll vs. “Faith” and “Awareness” this spell will give the power to see what is transpiring in the present. |
Hand Movement: | None. |
Healing: | None. |
Immunities: | None. |
Maximum Adjustment: | None. |
Notes: | None. |
Range: | Caster only. |
Resting Time: | 1 hour (720 turns) if a vision of the future opens up to the caster. |
Special: | None. |
Spell Preparation: | Caster must meditate undisturbed until the "Effect time" has ended. |
Spell-points to cast: | 22 Spell-points will not regenerate until the “Resting time” is ended. |
Susceptibilities: | None. |
Value: | 440,000 white-gold |
Radiance (Adventurer Spell (levels 6+) Return to top | |
Retribution against UnHoly creatures which touch the caster.
Modification-Point Cost (M.P.C.) -: 16 Prerequisites ---------------------------- : Divinationist |
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Ability-points to invoke: | None (this is a spell), which is considered a spell). |
Area of Effect: | Touch. The caster must be physically touched for this spell to work. |
Avoidance-Roll: | None. |
Casting Time: | 1 turn (5 seconds) |
Damage: | 1-D6 (+1-D6 per 5 levels advanced). |
Duration: | 1-D10 turns. |
Effect Time: | Instant. |
Explanation: |
This spell will cause a holy flame to cover the caster. Any Unholy creature to touch the caster will be burned. |
Hand Movement: | Two-Hands. |
Healing: | Not applicable. |
Immunities: | This spell will only work on the UnHoly. |
Maximum Adjustment: | None. |
Notes: | None. |
Range: | Caster only. |
Resting Time: | 1 turn (5 seconds). |
Special: | None. |
Spell Preparation: | None. |
Spell-points to cast: | 8 |
Susceptibilities: | None. |
Value: | 24,000 white-gold |
Word of Power (Adventurer Spell (levels 6+) Return to top | |
Forces unHoly creatures to flee the presence of the Divinationist.
Modification-Point Cost (M.P.C.): 20 Prerequisites --------------------------- : Divinationist |
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Ability-points to invoke: | None (this is a divinationist spell), which is considered a spell). |
Area of Effect: | One target per 10 levels advanced. |
Avoidance-Roll: | Divinationist must pit his or her mental-strength against unHoly creatures and win. |
Casting Time: | Instant. |
Damage: | None. |
Duration: | 72 hours, in which time UnHoly creatues cannot directly effect the Divinationist. |
Effect Time: | Instant. |
Explanation: |
When this spell is cast upon unHoly creatures it will force them to flee the presence of the Divinationist for the “Duration” of the spell.
Note: If the Divinationist fails to drive UnHoly creatures from his or her presense, for 1-D6 turns, they will become enraged, focusing all energies upon the Divinationist (gaining +1 attack per turn and causing x2 damage if a maximum-strike occurs (+30 above the defensive roll of the Divinationist). |
Hand Movement: | Divinationist points at UnHoly creatures targeted, holding the other hand out as if in rejection to them. |
Healing: | None. |
Immunities: | Only unHoly creatures can be effected by this spell. |
Maximum Adjustment: | None. |
Notes: | None. |
Range: | 1 space (5') x level of the caster. |
Resting Time: | 1 Turn (5 seconds) x the number of UnHoly creatures effected. |
Special: | None. |
Spell Preparation: | None. |
Spell-points to cast: | 10 x the number of unHoly creatures Divinationist is attempting to effect. |
Susceptibilities: | None. |
Value: | 20,000 white-gold |