Adventurer Abilities (Bard):

Adept in the ways of the entertainer. The power of Bard dances, chants and songs have magical, sometimes enchanting, powers, weaving a power to rival even the sirens of sand and sea.

 

Prerequisites for this class:

Seeker Ability: "Ambidextrous"

Trade-Skills:     "Carpenter"- A Bard must create his or her own wooden instrument.

                           "Entertainer"

 

%Roll: Bard Abilities and Spells: 23

01-08: Chant: %Roll: Chant types:

                        01-00:   Metaphysical Chant (Modification-Point cost: 20). Heal all within the Area of Effect.

 

09-28: Dance: %Roll: Dance types:

                         01-50:   Stone Charm (Modification-Point cost: 30). Increase the power of a stone animation.

                         51-00:   Witchdance    (Modification-Point cost: 40). Mesmerize onlookers.

 

29-34: Instrument: %Roll: Instrument types:

                                01-00:   Appease (Modification-Point cost: 26). Appease a hostile creature, lowering its aggression

                                                                                                               to be less likely to attack.

35-44: March: %Roll: March types:

                         01-00:   Fleet Foot (Modification-Point cost: 40). Increase movement per turn.

 

45-80: Song: %Roll: Song types:

                      01-25:   Bard's Call                        (Modification-Point cost: 4). Call another Bard to you.

                      26-28:   Serenity of Ability             (Modification-Point cost: 30). Temporarily dispels the effectsof an

                                                                                                                                 ability upon a living target.


                      29-31:   Serenity of Enchantment  (Modification-Point cost: 30). Temporarily dispels the effects of an

                                                                                                                                 enchantment upon a living target.


                      32-34:   Serenity of Magic             (Modification-Point cost: 20). Temporarily dispels the effects

                                                                                                                                 of magic upon a living target.


                      35-36:   Serenity of The Masses   (Modification-Point cost: 40). Temporarily dispels the effects of

                                                                                                                                 magical items and/or spells upon

                                                                                                                                 multiple living targets.


                      37-39:   Siren's Apathy                   (Modification-Point cost: 20). This song will shield the Bard from the

                                                                                                                                 enchanting song and lure of the

                                                                                                                                 dreaded Siren.


                      40-41:   Siren's Bane                      (Modification-Point cost: 60). This song will shield the Bard and all

                                                                                                                                 within the "Area of Effect" from the

                                                                                                                                 lure of the dreaded Siren.


                      42-43:   Siren's Lure                       (Modification-Point cost: 40). This song will beckon the target

                                                                                                                                 of the bard if within the "Area

                                                                                                                                 of Effect" as if lured by the creature,

                                                                                                                                 Siren.


                      44-45:   Siren's Trance                   
(Modification-Point cost: 100). This song will mesmerize and beckon

                                                                                                                                   beckon the target of the bard if

                                                                                                                                   if within the "Area of Effect" as if

                                                                                                                                   charmed by a Siren.

 

                      46-55:   Song of Legends                (Modification-Point cost: 10). Gives listeners a mental image of what

                                                                                                                                  the Bard sings of.

 

                      56-60:   Soul Melody                      (Modification-Point cost: 60). Contect with a creature that "Likes"

                                                                                                                                 music, stories, legends, tales, etc.

 

                      61-68:   Succor Ally                        (Modification-Point cost: 10). This chant will beckon a creature or

                                                                                                                                 person the bard knows personally.


                      69-76:   Succor Bard                       (Modification-Point cost: 10). This chant is a beckoning, an invitation

                                                                                                                                 to the presence of the bard.


                      77-84:   Succor Kin                         (Modification-Point cost: 10). This chant will beckon a specifidc

                                                                                                                                 character class to the presence of the

                                                                                                                                 bard.


                        85-92:   Succor Species                   (Modification-Point cost: 10). This chant will beckon a specific

                                                                                                                                    creature type to the presence of the

                                                                                                                                    bard.


                        93-00:   Vicarium                             
(Modification-Point cost: 16). This Song will give the Bard the ability

                                                                                                                                    to sing through the mouth of another.

 

81-00: Tale: %Roll: Tales:

                      01-95:   Bard's Tale (Modification-Point cost: 16).   Glimpse the history of a creature or item.

                      96-00:   Enthrall       (Modification-Point cost: 120).  Effected creatures will remain in a normal state of

                                                                                                             being, congruent to their nature.

 

 

Appease (Adventurer Ability (levels 6+) Return to top

 

Appease a hostile creature, lowering its aggression to be less likely to attack.

Modification-Point Cost (M.P.C.): 26

Prerequisites --------------------------- : Bard

Ability-points to invoke:

13

Area of Effect:

1 creature.

Avoidance-Roll:

Pit your Charisma vs. the Mental-Strength of the targeted creature.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

Bard's

level:  Duration:

 6-15:  1-D4 turns

16-25: 1-D6 turns

26-35: 1-D8 turns

36-45: 1-D10 turns

46-55: 1-D12 turns

  56+:  1-D20 turns

Effect Time:

Instant.

Explanation:

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The bard will play a soothing melody upon a harp, which will may appease a potentially hostile creature, negating all aggression.

 

If the targeted creature loses the avoidance-roll against the Bard, it will go about its normal business, unconcerned with the presence of the Bard and his or her allies (while the "Duration" is in effect).

Hand Movement:

The Bard will play the soothing melody on a harp for this to be possible.

Healing:

None.

Immunities:

See: "Special".

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

1 space (5') per 4 points of the Bard's Charisma.

Resting Time:

None.

Special:

Bard's

level:  Creature Class effected by the power of this song:

 6-13:  Animal

14-22: Monster

23-31: Organic

32-41: Fiend

42-51: Undead

52-61: Enchanted

62-71: Animated

72-81: Gaseous

82-91: Dead

  92+:  Mind

Song Preparation:

A harp must be used to play this song.

Spell-points to cast:

Not applicable.

Susceptibilities: None.
Value:

26,000 white-gold

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Bard's Call (Adventurer Ability (levels 6+) Return to top

 

This song will reach out to other Bards in the "Area of Effect", drawing them to you.

Modification-Point Cost (M.P.C.): 4

Prerequisites --------------------------- : Bard

Ability-points to invoke:

2

 

Note:

Until the "Duration" of this song has ended, ability-points used to sing this song will not regenerate.

Area of Effect:

100 spaces (500') x 4,000 spaces (20,000')

Avoidance-Roll:

None.

Casting Time:

1 hour (720 turns).

Damage:

None.

Duration:

24 hours. If one heeds this spell and comes to the Bard, upon sighting the one who cast this spell, the duration of this spell will expire.

Effect Time:

1-D6 turns to full impact of this spell.

Explanation:

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Bard’s Call will send out a magical beckoning to all other possible Bards within the "Area of Effect" of this spell. It will not force another Bard to heed the beck and call of the Bard singing this song, but it will impress upon their minds that another Bard seeks an audience.

 

The % chance for this spell to locate and beckon another Bard will be as follows:

 

Bard’s Intelligence ÷ 5 (rounded down) +01% per level advanced after learning this song.

 

Note:

If successful, the distance, and time of arrival, should the targeted decide to heed the call, will be strictly up to the discretion of the game master.

Hand Movement:

None. Bard sings the Song of the Bard.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

91% chance to successfully target another Bard.

Notes:

The align of another that heeds this song’s beck and call will be strictly up to the discretion of the game master.

Range:

Bard only.

Resting Time:

3 turns (15 seconds)

Special:

None.

Song Preparation:

Bard must not do anything but sing this song, and cannot be physically touched by anything that could possibly disrupt the song, or this song will have to be re-sung.

Spell-points to cast:

Not applicable.

Susceptibilities:

None.

Value:

2,250 white-gold

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Bard's Tale (Adventurer Ability (levels 6+) Return to top

 

Reveals the legend of an item, the base knowledge of a creature, or a glimpse into the history of an item.

Modification-Point Cost (M.P.C.): 16

Prerequisites --------------------------- : Bard

Ability-points to invoke:

8

Area of Effect:

One object or creature.

Avoidance-Roll:

None for objects, structures, etc.

 

Pit Wisdom vs. Wisdom (race to 4) to gain basic information about a creature (unless it has been slain).

Casting Time:

10 turns (50 seconds).

Damage:

None.

Duration:

The duration will be instant if the information received is simple and short. There will be a more lengthy duration for more complex and lengthy information about the creature or item.

Effect Time:

Instant.

Explanation:

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When the Bard's Tale Chant is resisted, the Bard will be enlighten of the background and history of an animal, item, or place touched, or a place this ability is invoked within.

 

The following is the Chant spoken when invoking this ability:

Legend lore, history true,

gazing back through time.

 

Like the wind, see clear and true,

as stars at night do shine.

 

Take the dimness from my eyes,

reveal to me the past.

 

What I touch, reveal no lies,

Legend's lifetime cast.

 

Note:

Information learned will be general, not specific.

Hand Movement:

The Bard will touch an item, or stand within the place (touching a building, wall, well, street, etc.

Healing:

None.

Immunities:

Information can only be learned from objects and places the Bard can physically touch.

 

Notes:

If the Bard becomes ethereal, or intangible, he or she can then invoke this ability upon ethereal and intangible objects and places.

 

Wards set to protect the privacy of an item or place will block the Bard from receiving any such information.

Maximum Adjustment:

91% chance to successfully target another Bard.

Notes:

The align of another that heeds this song’s beck and call will be strictly up to the discretion of the game master.

Range:

Bard only.

Resting Time:

None, unless the information is overwhelming, in which resting time will be to the discretion of the G.M.

Special:

None.

Song Preparation:

Bard must not do anything but sing this song, and cannot be physically touched by anything that could possibly disrupt the song, or this song will have to be re-sung.

Spell-points to cast:

Not Applicable.

Susceptibilities: None.
Value:

2,250 white-gold

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Enthrall (Adventurer Ability (levels 6+) Return to top

 

Effected creatures will remain acting as if alone, or in a normal state of being, congruent to the creatures nature.

Modification-Point Cost (M.P.C.): 120

Prerequisites --------------------------- : None.

Ability-points to invoke:

60

Area of Effect:

All perceived allies within 1 space (5') per 4 points of the Bard's charisma.

Avoidance-Roll:

Yes: Pit your Speech vs. each creature's Mental-Strength (race to 3).

Casting Time:

Instant.

Damage:

None.

Duration:

A creature effected will remain in its natural state for 1-D6 turns (+1-D6 turns per 3 levels of the Bard).

Effect Time:

Instant.

Explanation:

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The Bard will pit his or her speech vs. each creature he or she wishes to be effected bythis chant. If the Bard wins, each creature will remain acting as if alone, or in a normal state of being congruent to the creatures nature.

 

Notes:

1. This chant can be used to navigate hostiles without being mobbed.

2. A creature that breaks from this will become enraged for 3 turns (+30 offense, defense, and avoidance-rolls).

 

3. If the Bard is physically, spiritually, or mentally wounded, this chant will end.

 

4. The Bard CANNOT use this chant against creatures after losing initiative with them (combat will have already begun). This is used for creatures not in the heat of battle. If you win initiative with a creature, you may attempt this chant).

Hand Movement:

None.

Healing:

None.

Immunities:

Mindless creatures.

Maximum Adjustment:

None.

Notes:

See the notes in the "Explanation".

Range:

Bard.

See: "Area of Effect".

Resting Time:

None.

Special:

None.

Song (chant) Preparation:

None.

Spell-points to cast:

60

Susceptibilities:

None.

Value:

60,000 white-gold

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Fleet Foot (Adventurer Ability (levels 6+) Return to top

 

This march will increase the movement speed of the Bard and his or her percieved allies.

 

Modification-Point Cost (M.P.C.) : 40

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None (this is a march (which is considered a spell).

Area of Effect:

All perceived allies within 10 spaces (50').

Avoidance-Roll:

None.

 

Note:

If a creature does not wish to be effected by this march, it will not work.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

2 hours, as long as the bard continues marching.

 

If wounded for more damage than the bard's constitution (in a single strike), this march will be broken and will have to be re-cast.

 

Example:

If the bard has a 30 constitution, a strike for 31+ points of damage will end the march, disrupting it.

 

Note:

Spell-points will not begin to regenerate at 3 points per hour, as normal, until this march ends.

Effect Time:

Instant.

Explanation:

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This march will enable the Bard to move at +1 space per turn (+1 space per 7 levels advanced). All perceived allies within the "Area of Effect" will also be effected.

Hand/Feet Movement:

Marching.

Healing:

None.

Immunities:

Only willing creatures will gain this bonus movement.

Maximum Adjustment:

None.

Notes:

This march stacks with the seeker march, "March of Movement".

Range:

Bard.

Resting Time:

After this march is finished, the Bard must rest for 10 turns (50 seconds) before it can be done again.

Special:

None.

Song Preparation:

None. This is a march.

Spell-points to cast:

20

Susceptibilities:

None.

Value:

8,000 white-gold

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Metaphysical Chant (Adventurer Ability (levels 6+) Return to top

 

Causes all within the Area of Effect to continually heal.

Modification-Point Cost (M.P.C.): 20

Prerequisites --------------------------- : Trade-Skill:   "Medic"

                                                                         Seeker Skill: "Metaphysical Studies"

Ability-points to invoke:

10

Area of Effect:

All perceived allies within 1 space (5') per 4 points of the Bard's charisma.

Avoidance-Roll:

None.

Casting Time:

3 turns (20 seconds).

Damage:

None.

Duration:

1-D12 turns (5 to 60 seconds).

Effect Time:

Instant.

Explanation:

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This chant will cause all within the "Area of Effect" to regenerate 1-D12 damage in all areas of the body for the "Duration".

 

If the "Duration" roll for is the full 12 turns, this ability will not only mend damage taken to the flesh, but will mend broken bones, restore life to severed body parts (hand, arm, foot and leg).

Hand Movement:

The Bard will touch an item, or stand within the place (touching a building, wall, well, street, etc.

Healing:

See: "Explanation".

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Bard.

See: "Area of Effect".

Resting Time:

None.

Special:

None.

Song Preparation:

None.

Spell-points to cast:

Not Applicable.

Susceptibilities: None.
Value:

30,000 white-gold

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Serenity of Ability (Adventurer Ability (levels 6+) Return to top

 

This song dispels the effects of an ability has upon a target.

Modification-Point Cost (M.P.C.): 30

Prerequisites --------------------------- : Bard

Ability-points to invoke:

15

Area of Effect:

One target of the Bard’s choosing.

Avoidance-Roll:

Pit Mental-strength vs. your foe’s Mental-strength and win to succeed (race to 4). If, in the event, a creature or object has been spell-bound, or ability-bound, by another, you must pit your mental-strength against him or her in order for this song to work.

Casting Time:

3 turns (15 seconds)

Damage:

None.

Duration:

As long as the Bard continues to sing this song.

Effect Time:

Instant.

Explanation:

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This Song will dispel the effects an ability binding an object or creature by. The effect, however, is not lasting -- for at the closing of the Bards’ Song, its protection will fall away, leaving the object or creature bound in that ability’s grip once again.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

1 space (5') x the Charisma of the bard.

Resting Time:

3 turns (15 seconds)

Special:

None.

Song Preparation:

None.

Spell-points to cast:

Not applicable.

Susceptibilities: None.
Value:

40,000 white-gold

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Serenity of Enchantment (Adventurer Ability (levels 6+) Return to top

 

This song dispels the effects of enchantments upon a target.

Modification-Point Cost (M.P.C.): 30

Prerequisites --------------------------- : Bard

Ability-points to invoke:

15

Area of Effect:

One target of the Bard’s choosing.

Avoidance-Roll:

Pit Mental-strength vs. your foe’s Mental-strength and win to succeed (race to 4). If, in the event, a creature or object has been spell-bound, or ability-bound, by another, you must pit your mental-strength against him or her in order for this song to work.

Casting Time:

3 turns (15 seconds)

Damage:

None.

Duration:

As long as the Bard continues to sing this song.

Effect Time:

Instant.

Explanation:

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This Song will dispel the effects an enchantment binds an object or creature by. The effect, however, is not lasting -- for at the closing of the Bards’ Song, its protection will fall away, leaving the object or creature bound in enchantment’s grip once again.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

1 space (5') x the Charisma of the bard.

Resting Time:

3 turns (15 seconds)

Special:

None.

Song Preparation:

None.

Spell-points to cast:

Not applicable.

Susceptibilities: None.
Value:

30,000 white-gold

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Serenity of Magic (Adventurer Ability (levels 6+) Return to top

 

This song dispels the effects of magical items and/or spells upon a target.

Modification-Point Cost (M.P.C.): 20

Prerequisites --------------------------- : Bard

Ability-points to invoke:

10

Area of Effect:

One target of the Bard’s choosing.

Avoidance-Roll:

Pit Mental-strength vs. your foe’s Mental-strength and win to succeed (race to 4). If, in the event, a creature or object has been spell-bound, or ability-bound, by another, you must pit your mental-strength against him or her in order for this song to work.

Casting Time:

3 turns (15 seconds)

Damage:

None.

Duration:

As long as the Bard continues to sing this song.

Effect Time:

Instant.

Explanation:

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This Song will dispel the effects that a magical item or magic spell binds an object or creature by. The effect, however, is not lasting -- for at the closing of the Bards’ Song, its protection will fall away, leaving the object or creature bound in magic's’ grip once again.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

1 space (5') x the Charisma of the bard.

Resting Time:

3 turns (15 seconds)

Special:

None.

Song Preparation:

None.

Spell-points to cast:

Not applicable.

Susceptibilities: None.
Value:

20,000 white-gold

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Serenity of The Masses (Adventurer Ability (levels 6+) Return to top

 

This song dispels the effects of magical items and/or spells upon a target.

Modification-Point Cost (M.P.C.): 40

Prerequisites --------------------------- : Bard

Ability-points to invoke:

20

Area of Effect:

One target of the Bard’s choosing.

Avoidance-Roll:

Pit Mental-strength vs. your foe’s Mental-strength and win to succeed (race to 4). If, in the event, a creature or object has been spell-bound, or ability-bound, by another, you must pit your mental-strength against him or her in order for this song to work.

Casting Time:

3 turns (15 seconds)

Damage:

None.

Duration:

As long as the Bard continues to sing this song.

Effect Time:

Instant.

Explanation:

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This Song will dispel chaos and discord of a non-magical, non-ability, nature (i.e., bar room brawl, battle, riot, out of control hanging, etc.).

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

1 space (5') x the Charisma of the bard.

Resting Time:

3 turns (15 seconds)

Special:

None.

Song Preparation:

None.

Spell-points to cast:

Not applicable.

Susceptibilities: None.
Value:

10,000 white-gold

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Siren's Apathy (Adventurer Ability (levels 6+) Return to top

 

This song will shield the Bard from the enchanting song and lure of the dreaded Siren.

Modification-Point Cost (M.P.C.): 20

Prerequisites --------------------------- : Bard

Ability-points to invoke:

10

Area of Effect:

Bard only.

Avoidance-Roll:

Pit your Bard's Charisma vs. the Siren’s Mental-strength and win to succeed (race to 4).

Casting Time:

Instant.

Damage:

None.

Duration:

1-D12 +1 hours.

Effect Time:

Instant.

Explanation:

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If the bard wins the contest of pitting his or her mental-strength vs. his or her foe’s mental-strength, the power of this song will shield the Bard from the dreaded Siren’s voice.

Hand Movement:

None. This song does not require an instrument.

Healing:

None.

Immunities:

Not applicable.

Maximum Adjustment:

13 hours.

Notes:

None.

Range:

Bard only.

Resting Time:

3 turns (15 seconds)

Special:

None.

Song Preparation:

None.

Spell-points to cast:

Not applicable.

Susceptibilities: None.
Value:

20,000 white-gold

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Siren's Bane (Adventurer Ability (levels 6+) Return to top

 

This song will shield the Bard and all within the “Area of Effect” from the lure of the dreaded Siren.

Modification-Point Cost (M.P.C.): 60

Prerequisites --------------------------- : "Siren's Apathy"

Ability-points to invoke:

30

Area of Effect:

10 spaces (50') out all the way around the bard.

Avoidance-Roll:

Pit your Bard's Charisma vs. the Siren’s Mental-strength and win to succeed (race to 4).

Casting Time:

Instant.

Damage:

None.

Duration:

1-D12 +1 hours.

Effect Time:

Instant.

Explanation:

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If the bard wins the contest of pitting his or her mental-strength vs. his or her foe’s mental-strength, the power of this song will shield all within the “Area of Effect” from the dreaded Siren’s voice.

Hand Movement:

None. This song does not require an instrument.

Healing:

None.

Immunities:

Not applicable.

Maximum Adjustment:

13 hours.

Notes:

None.

Range:

Bard only.

Resting Time:

3 turns (15 seconds)

Special:

None.

Song Preparation:

None.

Spell-points to cast:

Not applicable.

Susceptibilities: None.
Value:

60,000 white-gold

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Siren's Lure (Adventurer Ability (levels 6+) Return to top

 

This song will beckon the target of the bard if within the “Area of Effect” as if lured by the creature, Siren.

Modification-Point Cost (M.P.C.): 40

Prerequisites --------------------------- : "Siren's Apathy", "Siren's Bane"

Ability-points to invoke:

20

Area of Effect:

10 spaces (50') out all the way around the targeted area.

Avoidance-Roll:

Pit your Bard's Charisma vs. the Siren’s Mental-strength and win to succeed (race to 4).

Casting Time:

Instant.

Damage:

None.

Duration:

Until targeted comes within 10 spaces (50') of the bard, or until the bard stops singing.

Effect Time:

Instant.

Explanation:

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If the bard wins the contest of pitting his or her mental-strength vs. the targets within the “Area of Effect”, the power of this song will hold and enthrall all who have succumbed to its power for the “Duration”.

Hand Movement:

None. This song does not require an instrument.

Healing:

None.

Immunities:

Sirens cannot be enthralled by the power of this song.

Maximum Adjustment:

None.

Notes:

None.

Range:

1 league (3 miles) + 1 league (3 miles) per 5 levels advanced.

Resting Time:

3 turns (15 seconds)

Special:

None.

Song Preparation:

None.

Spell-points to cast:

Not applicable.

Susceptibilities: None.
Value:

60,000 white-gold

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Siren's Trance (Adventurer Ability (levels 6+) Return to top

 

This song will mesmerize and beckon the target of the bard if within the “Area of Effect” as if charmed by a Siren.

Modification-Point Cost (M.P.C.): 100

Prerequisites --------------------------- : "Siren's Apathy", "Siren's Bane", "Siren's Lure"

Ability-points to invoke:

50

Area of Effect:

10 spaces (50') out all the way around the targeted area.

Avoidance-Roll:

Pit your Bard's Charisma vs. the Siren’s Mental-strength and win to succeed (race to 4).

Casting Time:

Instant.

Damage:

None.

Duration:

24 hours. At the end of the 24 hours, all effected must pit their mental-strength against the bard, and win, or remain enthralled.

Effect Time:

Instant.

Explanation:

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If the bard wins the contest of pitting his or her mental-strength vs. the targets within the “Area of Effect”, the power of this song will charm and enthrall all who have succumbed to its power for the “Duration”. During this time, the only thing that the enthralled / charmed will not do is commit murder or suicide for the bard.

Hand Movement:

None. This song does not require an instrument.

Healing:

None.

Immunities:

Sirens cannot be enthralled by the power of this song.

Maximum Adjustment:

None.

Notes:

None.

Range:

1 league (3 miles) + 1 league (3 miles) per 5 levels advanced.

Resting Time:

3 turns (15 seconds)

Special:

None.

Song Preparation:

None.

Spell-points to cast:

Not applicable.

Susceptibilities: None.
Value:

100,000 white-gold

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Song of Legends (Adventurer Ability (levels 6+) Return to top

 

Gives listeners a mental image of what the Bard sings of.

Modification-Point Cost (M.P.C.): 10

Prerequisites --------------------------- : Bard

Ability-points to invoke:

5

Area of Effect:

1 space (5') per 2 points of the Bard's Charisma.

Avoidance-Roll:

None. This can only be invoked upon targets which do not feel threatened.

Casting Time:

When the Bard begins to sing, chant or tell a story.

Damage:

None.

Duration:

Continually in effect until the story ends.

Effect Time:

Instant. Once the Bard begins the story.

Explanation:

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When the Bard begins this story, whether it is chanted, spoken, or sung, it will give his or her listeners a vivid mental image of the story being told.

Hand Movement:

None.

Healing:

None.

Immunities:

Creatures that feel threatened, or do not trust the Bard, will not be given the vivid images of the story.

Maximum Adjustment:

None.

Notes:

None.

Range:

The Bard telling the story.

Resting Time:

None.

Special:

None.

Song Preparation:

The Bard needs to know this story by heart.

Spell-points to cast:

Not applicable.

Susceptibilities: None.
Value:

10,000 white-gold

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Song of Legends (Adventurer Ability (levels 6+) Return to top

 

Gives listeners a mental image of what the Bard sings of.

Modification-Point Cost (M.P.C.): 10

Prerequisites --------------------------- : Bard

Ability-points to invoke:

5

Area of Effect:

1 space (5') per 2 points of the Bard's Charisma.

Avoidance-Roll:

None. This can only be invoked upon targets which do not feel threatened.

Casting Time:

When the Bard begins to sing, chant or tell a story.

Damage:

None.

Duration:

Continually in effect until the story ends.

Effect Time:

Instant. Once the Bard begins the story.

Explanation:

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When the Bard begins this story, whether it is chanted, spoken, or sung, it will give his or her listeners a vivid mental image of the story being told.

Hand Movement:

None.

Healing:

None.

Immunities:

Creatures that feel threatened, or do not trust the Bard, will not be given the vivid images of the story.

Maximum Adjustment:

None.

Notes:

None.

Range:

The Bard telling the story.

Resting Time:

None.

Special:

None.

Song Preparation:

The Bard needs to know this story by heart.

Spell-points to cast:

Not applicable.

Susceptibilities: None.
Value:

10,000 white-gold

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Soul Melody (Adventurer Ability (levels 6+) Return to top

 

Contect with a creature that "Likes" music, stories, legends, tales, etc.

Modification-Point Cost (M.P.C.) : 60

Prerequisites --------------------------- : Appearance: 40+, Speech: 40+

Ability-points to invoke:

30

Area of Effect:

3 spaces (15').

Avoidance-Roll:

Bard must pit his or her Speech vs. the creature's Mental-Strength (single roll check).

Casting Time:

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3 turns (15 seconds).

Damage:

None.

Duration:

24 hours (during which time this effect will break if this creature is wounded, or feels truly threatened).

Effect Time:

Instant.

Explanation:

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When this song is preformed, the Bard will contect with a creature he or she is focusing upon. If that creature "Likes" music, stories, legends, tales, etc., it will connect with the Bard in some way.

 

If the creature is hostile, it may connect in a negative way, or simply become apathetic with the Bard (discretion of the Game Master).

 

Note:

This is not a song to manipulate, but to bridge a common interest between the Bard and the creature.

Hand Movement:

None.

Healing:

None.

Immunities:

A creature must have a form of physical hearing in order to be effected by this song.

Maximum Adjustment:

None.

Notes:

None.

Range:

Bard (this song procedes from the mouth of the Bard, and therefore the range is the Bard).

Resting Time:

None.

Special:

If a creature has the innate ability of song, it can choose to connect with the Bard at will.

 

If decides it will resist, it will gain a +1 per level on its "Avoidance-Roll".

Song Preparation:

None.

 

Notes:

The Bard cannot be under any form of ailment effecting his or her speech, appearance, or behavior (i.e., insanity, and mind alterations that impact the Bard in a negative way).

 

A wound to the head will enforce a 50% chance of making this song's effect fail (the Bard can try again).

Spell-points to cast:

30

Susceptibilities:

None.

Value:

60,000 white-gold

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Stone Charm (Adventurer Ability (levels 6+) Return to top

 

Stone Charm will increase the power of a stone animation.

Modification-Point Cost (M.P.C.) : 30

Prerequisites --------------------------- : Bard must be an animationist (no spells need be learned).

Ability-points to invoke:

15

Area of Effect:

One stone animated creature, whether it be of animationist creation, or not. The Bard must have the animated creature in plain sight.

 

See: "Range".

Avoidance-Roll:

None.

Casting Time:

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6 turns (30 seconds).

 

During the time it takes to perform this dance, the Bard's Defense and Offense will be penalized by -80 (the bard must perform this dance perfectly, or it will fail).

 

Adjusted time to perform Stone Charm:

Charisma ÷ 9 -3 = the number of turns less that Stone Charm can be performed (minimum of 3 turns (15 seconds).

 

Example:

If you have a 43 Charisma, you will divide it by 9 = 4.777 (rounding down when dividing will make this a 4).

 

Then subtract 2 from the 4 = 2

You can perform Stone Charm 2 turns (10 seconds) faster.

You can perform Stone Charm in 4 turns (20 seconds).

Damage:

See: "Explanation".

Duration:

1-D12 turns (+1 turn per 3 levels advanced).

Effect Time:

Instant.

Explanation:

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This dance will increase the power of one animated creature.

 

1 power (+1 power per 7 levels advanced) can be increased, but the Bard must state which power(s) will be increased directly after performing this dance).

 

The powers are as follows:

Attack Damage:      1-D12 per strike (+ 1-D12 per 7 levels the Bard

                                  has advanced).

 

Attacks:                    +1 attack per turn.

Awareness Range:   +50%

Damage-Reduction: +1 per 7 levels the Bard has advanced.

Damage-points:        +50% increase.

Size:                           Increase the size of the animation by 50%,

                                   thus increasing the strength of the animation

                                   by 1-D12 (+1-D12 per 3 levels the bard has

                                   advanced).

 

Note:

When the Bard is higher level, he or she may pick two or more of same powers if so desired. These powers will stack.

Hand Movement:

Two-Hands. The Bard cannot have anything in his or her hands when performing the complex movements of this dance.

Healing:

None.

Immunities:

Only animated class creatures are effected by the power of this dance.

Maximum Adjustment:

None.

Notes:

None.

Range:

1 space (5') per 3 points of the Bard's Awareness. The Bard must have the animated creature in plain sight.

Resting Time:

3 turns (15 seconds).

Special:

None.

Song Preparation:

Not applicable.

Spell-points to cast:

None.

See: "Ability-points to invoke".

Susceptibilities:

None.

Value:

60,000 white-gold

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Succor Ally (Adventurer Ability (levels 6+) Return to top

 

This chant will beckon a creature or person the bard knows personally.

Modification-Point Cost (M.P.C.): 10

Prerequisites --------------------------- : "Bard's Call"

Ability-points to invoke:

5

Area of Effect:

1 league (3 miles) out all the way about the targeted area.

Avoidance-Roll:

None. This chant does not enthrall a target, but rather gives the instinctive feeling that it must take a certain path . . . eventually leading to the presence of the bard. This is more of an urgent sensation, that a beckoning.

Casting Time:

10 turns (50 seconds)

Damage:

None.

Duration:

72 hours, in which time the bard no longer needs to chant this song.

Effect Time:

Instant.

Explanation:

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The Bard calls out to a well known creature or person he or she knows well.

Hand Movement:

None.

Healing:

None.

Immunities:

Not applicable.

Maximum Adjustment:

None.

Notes:

None.

Range:

Self. If the bard chants this song, and then moves about, this chant’s power will still draw the desired creature or person to the presence of the bard.

Resting Time:

None.

Special:

None.

Song Preparation:

None.

Spell-points to cast:

Not applicable.

Susceptibilities: None.
Value:

10,000 white-gold

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Succor Bard (Adventurer Ability (levels 6+) Return to top

 

This chant is a beckoning, an invitation to the presence of the bard.

Modification-Point Cost (M.P.C.): 10

Prerequisites --------------------------- : "Bard's Call", "Succor Ally"

Ability-points to invoke:

5

Area of Effect:

1 league (3 miles) out all the way about the targeted area.

Avoidance-Roll:

None. This chant does not enthrall targets, but rather gives them the feeling of high adventure; makes them curious.

Casting Time:

As long as the bard continues to chant this song, it will stay in effect.

Damage:

None.

Duration:

As long as the bard continues to chant this song, it will stay in effect.

Effect Time:

Instant.

Explanation:

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The Bard calls out to one with a skill that he or she is in need of, sending out a quest challenge within a mass of people.

 

Example:

Two young warrior adventurers with stout hearts feel something pulling them into a conversation with the Bard. The scene is then set and it would be up to the Bard from there on out to continue what has been started to the best of his or her ability. This song cannot make one go on an adventure . . . it only brings out the curiosity about such things.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

1 league (3 miles) x bard’s charisma. The bard must know the area well into which this chant will take effect upon the minds and hearts of others.

Resting Time:

None.

Special:

None.

Song Preparation:

None.

Spell-points to cast:

Not applicable.

Susceptibilities: None.
Value:

10,000 white-gold

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Succor Kin (Adventurer Ability (levels 6+) Return to top

 

This chant will beckon a specific character class to the presence of the bard.

Modification-Point Cost (M.P.C.): 10

Prerequisites --------------------------- : "Bard's Call", "Succor Ally"

Ability-points to invoke:

5

Area of Effect:

1 league (3 miles) out all the way about the targeted area.

Avoidance-Roll:

None. This chant does not enthrall a target, but rather gives the feeling that he or she should take a certain path . . . eventually leading to the presence of the bard, though they do not know what has brought them.

Casting Time:

10 turns (50 seconds).

Damage:

None.

Duration:

72 hours, in which time the bard no longer needs to chant this song.

Effect Time:

Instant.

Explanation:

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The Bard calls out to one with specific abilities and spells, beckoning them by the power of this chant to find him or her.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

Self. If the bard chants this song, and then moves about, this chant’s power will still draw the desired character class to the presence of the bard.

Resting Time:

None.

Special:

None.

Song Preparation:

None.

Spell-points to cast:

None.

Susceptibilities: None.
Value:

10,000 white-gold

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Succor Species (Adventurer Ability (levels 6+) Return to top

 

This chant will beckon a specific creature type to the presence of the bard.

Modification-Point Cost (M.P.C.): 10

Prerequisites --------------------------- : "Bard's Call"

Ability-points to invoke:

5

Area of Effect:

1 league (3 miles) out all the way about the targeted area.

Avoidance-Roll:

None. This chant does not enthrall a target, but rather gives the instinctive feeling that it must take a certain path . . . eventually leading to the presence of the bard.

Casting Time:

10 turns (50 seconds).

Damage:

None.

Duration:

72 hours, in which time the bard no longer needs to chant this song.

Effect Time:

Instant.

Explanation:

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The Bard calls out to the specific creature he or she wishes to encounter. The catch is that the bard must know about this creature.

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

Self. If the bard chants this song, and then moves about, this chant’s power will still draw the desired creature to the presence of the bard.

Resting Time:

None.

Special:

None.

Song Preparation:

None.

Spell-points to cast:

None.

Susceptibilities: None.
Value:

10,000 white-gold

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Vicarium (Adventurer Ability (levels 6+) Return to top

 

This Song will give the Bard the ability to sing through the mouth of another.

Modification-Point Cost (M.P.C.): 16

Prerequisites --------------------------- : "Bard's Call"

Ability-points to invoke:

8

Area of Effect:

One target.

Avoidance-Roll:

None. Only the willing can be effected by this bardic power.

Casting Time:

Instant.

Damage:

None.

Duration:

As long as the bard continue to mouth the words he or she wishes the targeted to speak, chant, or sing, or until the targeted is no longer willing or able to continue.

Effect Time:

Instant.

Explanation:

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This chant will cause the bard to be able to speak, sing, or chant through the mouth of another.

Hand Movement:

None.

Healing:

None.

Immunities:

An unwilling target cannot be effected.

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

1 space (5') x the Charisma of the bard.

Resting Time:

None.

Special:

None.

Song Preparation:

None.

Spell-points to cast:

None.

Susceptibilities: None.
Value:

20,000 white-gold

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Witchdance (Adventurer Ability (levels 6+) Return to top

 

Witchdance will mesmerize onlookers in the Area of Effect.

Modification-Point Cost (M.P.C.) : 40

Prerequisites --------------------------- : Characteristic minimums: Charisma: 32

                                                                                                                     Coordination: 32

                                                                                                                     Dexterity: 32

                                                                                                                     See: "Immunities".

Ability-points to invoke:

20

Area of Effect:

1 space (5') per 2 points of Awareness of those who witness the bard perform Witchdance.

Avoidance-Roll:

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Pit Charisma vs. the Mental-Strength of each creature that observes the Witchdance (race to 4). The Bard will choose which creatures she wishes to effect by Witchdance.

 

Note:

Once creatures see the bard performing Witchdance, they cannot - of themselves - pull their attention free from its mesmerizing effects unless they can successfully win the pitting of Charisma vs. Mental-Strength.

 

See: "Explanation".

Casting Time:

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6 turns (30 seconds.

 

During the time it takes to perform this dance, the Bard's Defense and Offense will be penalized by -80 (the bard must perform this dance perfectly, or it will fail).

 

Adjusted time to perform Witchdance:

Charisma ÷ 9 -3 = the number of turns less that Witchdance can be performed (minimum of 3 turns (15 seconds).

 

Example:

If you have a 43 Charisma, you will divide it by 9 = 4.777 (round down when dividing will make this a 4).

 

Then subtract 2 from the 4 = 2

You can perform Witchdance 2 turns (10 seconds) faster.

You can perform Witchdance in 4 turns (20 seconds).

Damage:

None.

Duration:

As long as the bard continue to perform Witchdance, those who succumb to its power will remain mesmerized, unable to act.

 

Once a target is disturbed, distracted, wounded, etc., Witchdance will break. Witchdance must then be performed again to mesmerize it.

 

Any mesmerized creature, if attacked, will be under the ruling of a surprise attack.

Effect Time:

Instant.

Explanation:

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This incredible dance has a chance to capture the attention of, and mesmerize, 1 compatible creature of the opposite gender (+1 creature per 7 levels the Bard has advanced).

 

See: "Duration".

Hand Movement:

Two-Hands. The Bard cannot have anything in her hands when performing the intricate, complex movements of this captivating dance.

Healing:

None.

Immunities:

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None. All types of creature can even be effected by this dance, but only if they follow certain classes, as follows:

 

Creature Class effected vs. character class:

Animated: Animationist

Enchanted: Enchanter

Fiend: Trainer

Gaseous: If the bard has the ability to become gaseous.

Insect: Locust Magician

Mind: Psychic

Monster: Druid (for giant class animals), and Trainer for all other types of Monsters.

 

Organic: Druid

Spirit: Spiritualist

Undead: Necromancer

Dead: Death`Knell

Animal: Druid

 

Note:

The Bard must be actively following a certain class in order to effect a certain class of creature by Witchdance. To be actively following a character class, the bard must have all seeker abilities and spells, as well as 2 adventurer abilities and/or spells, in that particular class.

Maximum Adjustment:

None.

Notes:

None.

Range:

This dance has no range, but rather has to be noticed by onlookers.

See: "Area of Effect".

Resting Time:

3 turns (15 seconds).

Special:

Only a female Bard can perform witchdance.

Song Preparation:

Not applicable.

Spell-points to cast:

None.

See: "Ability-points to invoke".

Susceptibilities: None.
Value:

40,000 white-gold

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