Restore Magic:

 

 

Restore Magic

 

Restores the lost magic of an area, a creature, or an item.

 

Modification-Point Cost (M.P.C.) : 100

Prerequisites --------------------------- : Enchanter

Ability-points to invoke:

None (this is an enchanter spell).

Area of Effect:

One item, an area, or other, which has been endowed with magic.

Avoidance-Roll:

None.

Casting Time:

5 turns (35 seconds).

Damage:

None.

Duration:

This depends on if the magic lost was supposed to be temporary, or permanent.

Effect Time:

Instant.

Explanation:

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After casting this spell upon a desired object, creature, or area, the caster must pit his or her intelligence vs. the area, creature, item, of which a general intelligence will be assigned as follows (single roll check).

 

Successful: The magic will be restored as it was initially intended.

Unsuccessful: Nothing will happen (the caster may not attempt the same spell on the same area, creature, or item for 100 years).

 

The following is a list of items that will be labeled with intelligence:

Artifact (40)

Armor, Magic (20)

Blessed or Cursed Item of an enchanted nature (35)

Creature (17)

Gem, Common, Magic (15)

Gem, Special, Magic (30)

Oracle (50)

Other Valuable Item (13)

Potion (13)

Relic (55)

Scroll (15)

Weapon, Magic (23)

 

Note:

The G.M. can, and should, adjust the general intelligence as he or she deems necessary.

 

Hand Movement:

Two hands.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Touch.

Resting Time:

50 turns.

Special:

None.

Spell Preparation:

Caster must touch the item, creature, or be in the area where the magic once was.

Spell-points to cast:

50

Susceptibilities:

None.

Value:

100,000 white-gold