Passage:

 

 

Passage

 

Allows passage through spell wards and magical traps without setting them off

 

Modification-Point Cost (M.P.C.) : 18

Prerequisites --------------------------- : Enchanter

Ability-points to invoke:

None (this is an enchanter spell).

Area of Effect:

One set of warding runes.

Avoidance-Roll:

Pit Mental-strength vs. your foe’s Mental-strength and win to ensure a safe passage one way through set warding runes or magical trap.

Casting Time:

4 turns (20 seconds)

Damage:

None.

Duration:

1 minute (12 turns)

Effect Time:

Instant.

Explanation:

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This spell will cause warding runes and magical traps in the “Area of Effect” to become dormant, null and void, harmless, for the “Duration”. This spell does not expel wards and magical traps, but rather blocks them of the power to do what they were intended for.

Hand Movement:

Two hands.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

1 space (5') x the caster’s awareness.

Resting Time:

1 turn (5 seconds) x the number of warding runes and / or magical traps within the “Area of Effect”.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

9

Susceptibilities:

None.

Value:

18,000 white-gold