Evokened:
Evokened
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Gives aid to another during their trial or test.
Modification-Point Cost (M.P.C.) : 200 Prerequisites --------------------------- : Enchanter |
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| Ability-points to invoke: | None (this is an enchanter spell). |
| Area of Effect: | One Creature. |
| Avoidance-Roll: | None. |
| Casting Time: | 10 turn (50 seconds) |
| Damage: | None. |
| Duration: | 24 hours (+24 hours per 10 levels advanced), or until Assistance-Points run out.
See: "Explanation". |
| Effect Time: | Instant. |
Explanation: |
Evokened enables the caster to give aid to another during a trial or test by using Assistance-Points. Assistance-Points are used similar to the way Luck is used, yet for another.
Unlike Luck, neither the caster, or the targeted, will lose their next turn.
Assistance-Points: Upon casting Evokened, you will have 1-D6 +1 Assistance-Points per 2 levels advanced.
Example: Level 23 Caster: 23 ÷ 2 = 11.5. Always round down for this. 11-D6 dice are rolled for a total of 32. Each D6 rolled you will also add 1 to the total (which will be 11).
The total Assistance-Points you will have = 32 +11 = 43 Assistance-Points to aid the target of this spell with.
Note: You will feel when to aid the target of this spell with Assistance-Points, and you can choose to aid or not each time. This is up to your discretion. |
| Hand Movement: | One hand. |
| Healing: | None. |
| Immunities: | None. |
| Maximum Adjustment: | None. |
| Notes: | None. |
| Range: | 2 spaces (10')
Special: If the caster can see the target through a crystal ball, this spell can be cast upon a creature. |
| Resting Time: | None. |
| Special: | None. |
| Spell Preparation: | The caster must see the targeted creature. |
| Spell-points to cast: | 100 |
| Susceptibilities: | None. |
| Value: | 200,000 white-gold |
