Evokened:

 

 

Evokened

 

Gives aid to another during their trial or test.

 

Modification-Point Cost (M.P.C.) : 200

Prerequisites --------------------------- : Enchanter

Ability-points to invoke:

None (this is an enchanter spell).

Area of Effect:

One Creature.

Avoidance-Roll:

None.

Casting Time:

10 turn (50 seconds)

Damage:

None.

Duration:

24 hours (+24 hours per 10 levels advanced), or until Assistance-Points run out.

 

See: "Explanation".

Effect Time:

Instant.

Explanation:

Return to top

Evokened enables the caster to give aid to another during a trial or test by using Assistance-Points.  Assistance-Points are used similar to the way Luck is used, yet for another.

 

Unlike Luck, neither the caster, or the targeted, will lose their next turn.

 

Assistance-Points: Upon casting Evokened, you will have 1-D6 +1 Assistance-Points per 2 levels advanced.

 

Example:

Level 23 Caster: 23 ÷ 2 = 11.5.  Always round down for this.

                             11-D6 dice are rolled for a total of 32.

                             Each D6 rolled you will also add 1 to the total

                             (which will be 11).

 

                             The total Assistance-Points you will have = 32

                             +11 = 43 Assistance-Points to aid the target of

                             this spell with.

 

Note:

You will feel when to aid the target of this spell with Assistance-Points, and you can choose to aid or not each time.  This is up to your discretion.

Hand Movement:

One hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

2 spaces (10')

 

Special:

If the caster can see the target through a crystal ball, this spell can be cast upon a creature.

Resting Time:

None.

Special:

None.

Spell Preparation:

The caster must see the targeted creature.

Spell-points to cast:

100

Susceptibilities:

None.

Value:

200,000 white-gold