Brilliance:     

 

 

Brilliance (Adventurer Spells and Abilities (levels 6+) Return to top

 

This spell will cause a physical item to be temporarily enchanted to give a bonus to a chosen characteristic.

 

Modification-Point Cost (M.P.C.) : 16

Prerequisites --------------------------- : Enchanter

Ability-points to invoke:

None (this is an enchanter spell).

Area of Effect:

One single item.

Avoidance-Roll:

None.

Casting Time:

3 turns (15 seconds)

Damage:

None.

Duration:

72 hours. See: “Spell-points to cast”.

Effect Time:

Instant.

Explanation:

Return to top

When cast upon a single object, this spell will linger within the object, gifting anyone who holds it with a +1 to any one of the following characteristics (+1 per 7 levels advanced):

 

Awareness

Charisma

Constitution

Coordination

Dexterity

Intelligence

Mental-Strength

Strength

Wisdom

 

As the spell is cast upon the item, the caster will choose which characteristic will be adjusted.

 

Any who hold the item will gain the bonus characteristic for the “Duration” of the spell.

 

Brilliance can be cast on more than one object and carried to give multiple, stacking, adjustments (but cannot be the same characteristic).

Hand Movement:

Two hands. See: “Spell Preparation”.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Touch. See: “Spell Preparation”.

Resting Time:

10 turns (50 seconds).

Special:

None.

Spell Preparation:

One hand must hold the chosen object as the other hand casts the spell upon it.

Spell-points to cast:

8

 

Note:

The caster will not regenerate expended spell-points until the “Duration” has ended.

Susceptibilities:

None.

Value:

16,000 white-gold