Bard Songs
Bard Songs can be performed with or without the use of an instrument while singing. When an instrument is used in conjunction with Bard Songs, the Game Master may grant bonuses when roll-checks are attempted.
%Roll: Bard Abilities: MPC = Modification-Point Cost
01-05: Ballads
06-15: Bard's Call (MPC 12). Call another Bard to you. *
16-23: Mongoose Song (MPC 8). Increases Bard and allies Coordination by +5.
24-30: Monkey Song (MPC 4). Increases Bard and allies Dexterity by +5.
31: Serenity of Ability (MPC 30). Dispel the effects of an ability.
32: Serenity of Enchantment (MPC 30). Dispel the effects of an enchantment.
33: Serenity of Magic (MPC 20). Dispel the effects of magic.
34: Serenity of The Masses (MPC 200). Dispels the effects of a social occurance.
35-39: Siren's Apathy (MPC 260). Shield you from lure of the dreaded Siren.
40-41: Siren's Bane (MPC 120). Shield all in AoE from the lure of the Siren.
42: Siren's Lure (MPC 100). Lure of the Siren.
43: Siren's Trance (MPC 600). Charm of the Siren.
44-53: Solace (MPC 8). Sooth a nervous, defensive creature.
54-57: Song of Legends (MPC 10). Listeners gain mental image of your song. *
58-64: Song of Silence (MPC 12). Block your voice from being heard.
65-70: Song of The Toad (MPC 4). Jump at x2 the norm.
71-77: Soul Melody (MPC 60). Connect with a creature through Bardic Abilities.
78-82: Succor Ally (MPC 80). Beckon one ally you know (creature or person).
83-87: Succor Bard (MPC 100). A Bard Gate opens for another to come through.
88-92: Succor Kin (MPC 14). Beckon a specific character class to you.
93-96: Succor Species (MPC 18). Beckon a specific creature type to you.
97-00: Vicarium (MPC 32). Verbally speak through the mouth of another.
* = Art added.