March of Nobility
Gives a bonus to moral and loyalty-based checks. |
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Modification-Point Cost (M.P.C.) : 4 Prerequisites --------------------------- : Bard |
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| Ability-points to invoke: | None. This is considered as a spell. |
| Area of Effect: | All perceived allies within 1 space (5') per 2 points of the bard's Awareness above 5. |
| Avoidance-Roll: | None. |
| Casting Time: | 1 turn (5 seconds) |
| Damage: | None. |
| Duration: | 8 hours, as long as the bard continues marching.
If wounded for more damage than the bard's constitution (in a single strike), this march will be broken and will have to be re-cast.
Example: If the bard has a 30 constitution, a strike for 31+ points of damage will end the march, disrupting it.
Note: Spell-points will not begin to regenerate at 3 points per hour, as normal, until this march is finished. |
| Effect Time: | Instant. |
Explanation:
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While the Bard is performing this march, he or she will gain favor in the sight of others hired to do a task.
This march is good to help aid the Bard in keeping the loyalty of allies and those whom he or she may have hired on to do a rather difficult task as follows: +1 to moral and loyalty-based checks in favor of the Bard (+1 per level advanced). |
| Hand/Feet Movement: | Marching.
This is a march with the following words: For our own we pave the way |
| Healing: | None. |
| Immunities: | Allies effected by charms and fear cannot be benefitted by this march. |
| Maximum Adjustment: | +6 This march stacks with "Chant of Nobility" in the Adventurer section. |
| Notes: | None. |
| Range: | All perceived allies within 1 space (5') per 2 points of the bard's Awareness. |
| Resting Time: | None. |
| Special: | None. |
| Song Preparation: | None. |
| Spell-points to cast: | 2 |
| Susceptibilities: | None. |
| Value: | 3 Silver. |