

Fleet Foot
This march will increase the movement speed of the Bard. |
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Modification-Point Cost (M.P.C.) : 40 Prerequisites --------------------------- : Bard |
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| Ability-points to invoke: | None. This is considered as a spell. |
| Area of Effect: | All allies within 10 spaces (50'). |
| Avoidance-Roll: | None.
Note: If a creature does not wish to be effected by this march, it will not work. |
| Casting Time: | 1 turn (5 seconds). |
| Damage: | None. |
| Duration: | 2 hours, as long as the bard continues marching.
If wounded for more damage than the bard's constitution (in a single strike), this march will be broken and will have to be re-cast.
Example: If the bard has a 30 constitution, a strike for 31+ points of damage will end the march, disrupting it.
Note: Spell-points will not begin to regenerate at 3 points per hour, as normal, until this march ends. |
| Effect Time: | Instant. |
Explanation:
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This march will enable the Bard to move at +1 space per turn (+1 space per 3 levels advanced). All perceived allies within the "Area of Effect" will also be effected. |
| Hand/Feet Movement: | Marching. |
| Healing: | None. |
| Immunities: | Only willing creatures will gain this bonus movement. |
| Maximum Adjustment: | None. |
| Notes: | This march stacks with the seeker march, "March of Movement". |
| Range: | Bard. |
| Resting Time: | After this march is finished, the Bard must rest for 10 turns (50 seconds) before it can be done again. |
| Special: | None. |
| Song Preparation: | None. This is a march. |
| Spell-points to cast: | 20 |
| Susceptibilities: | None. |
| Value: | 8 Electrum. |

