Fleet Foot     

 

This march will increase the movement speed of the Bard.

 

Modification-Point Cost (M.P.C.) : 40

Prerequisites --------------------------- : Bard

Ability-points to invoke:

None. This is considered as a spell.

Area of Effect:

All allies within 10 spaces (50').

Avoidance-Roll:

None.

 

Note:

If a creature does not wish to be effected by this march, it will not work.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

2 hours, as long as the bard continues marching.

 

If wounded for more damage than the bard's constitution (in a single strike), this march will be broken and will have to be re-cast.

 

Example:

If the bard has a 30 constitution, a strike for 31+ points of damage will end the march, disrupting it.

 

Note:

Spell-points will not begin to regenerate at 3 points per hour, as normal, until this march ends.

Effect Time:

Instant.

Explanation:

 

This march will enable the Bard to move at +1 space per turn (+1 space per 3 levels advanced). All perceived allies within the "Area of Effect" will also be effected.

Hand/Feet Movement:

Marching.

Healing:

None.

Immunities:

Only willing creatures will gain this bonus movement.

Maximum Adjustment:

None.

Notes:

This march stacks with the seeker march, "March of Movement".

Range:

Bard.

Resting Time:

After this march is finished, the Bard must rest for 10 turns (50 seconds) before it can be done again.

Special:

None.

Song Preparation:

None. This is a march.

Spell-points to cast:

20

Susceptibilities:

None.

Value:

8 Electrum.